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Showing results for tags 'cuffs'.
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Version 1.2.14
480 downloads
Lock Up the nasty players! Admins or players with permissions will have the ability to spawn handcuffs and use them to lock up victims or npc's while also giving them the ability to escort or loot their target. This system was heavily inspired by the Rustoria/OTV developers. Usage Equip the handcuff item in your belt and make sure it's selected, go near a player/npc and hold E button. Current Futures Include (check the config bellow as well) Support for permissions Handcuff item type, skin & stack are changeble Handcuffed player can be looted Handcuffed player can be escorted - By Foot - In Vehicle Ground/Air/Water - Dragged behind the Vehicle with adjustable distance NPCs can be handcuffed as well (all the above apply) Adjustable on handcuff time Option to cancel on spotted Option to escort the player floating or stick to ground Inventory slots can be locked on handcuffed Handcuff message changable Adjustable access to locked player Adjustable lock/cuff protection Configurable blocked Chat & Console commands for handcuffed players Handcuff item stack can be made unlimited Option to unlock player on warden death Option to keep victim locked on death Option to change victim clothes on handcuff More futures may be taken in consideration after they are suggested and discussed. Commands [Chat & Console] cuff _all|PlayerName|SteamID - Lock the target through a Server Console or F1 Console command (Admin Only) (Chat: /hcuffs | Console hcuffs) ~ ~ /hcuffs _self Amount - Give yourself handcuffs (Chat only) ~ /hcuffs PlayerName|SteamID Amount - Give the target player handcuffs ~ /hcuffs _all Amount - Give everyone in the server handcuffs (Admin Only) /lock - Lock|Unlock yourself :: Example Command for Server Rewards: hcuffs $player.id 1 API Check if target is Restrained Restrain Player - For self-restrain use player as attacker Unrestrain Player - save = Saves the player into the data, usually used when player disconnect - ride = Additional checks for players inside a vehicle Default Config Config is pretty much self explementary.$15.00 -
Version 1.1.1
303 downloads
Adds the ability to cuff players permanently. AdminCuffs will not be able to be broken out with the minigame and will be temporarily removed upon dieing and reassigned on respawning or recovering. Fall damage wiil also be disabled for cuffed players to make it harder to die and to prevent cheaters using their "F1 kill" alternative. You can also force the player into god mode to not die. If enabled no turrets or npcs will target the cuffed player. Commands /cuff <Player> <Godmode? True> - Perma cuffs a player, when godmode is enabled (/cuff <Player> true) turrets will not target the player and the player is unable to receive any damage. /uncuff <Player> - Uncuffs a player and removes godmode if applied. Permissions admincuff.use - To use /cuff and /uncuff admincuff.protected - Players with that permission will not be able to be cuffedFree