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Showing results for tags 'braodcast'.
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Version 1.6.3
506 downloads
Features Reward players as they swipe their puzzle cards. Rewards can be anything, like scrap, economics, and server rewards Quality checks ensuring a good card swipe (correct card reader, powered, door not already open, etc). Broadcasts card swipe to the server, including player and monument with grid location (configurable). Provides configurable cooldown period (for same card & monument) to prevent door spamming. Easily add any item as a reward type. Adding Your Own Reward Below is an example item entry that you would put in, if you want to give players 100 low grade when they swipe a blue card. You can also use the reward_item_id if you know the item id. Only one (shortname or id) can be empty. The name is for your benefit, to have something human-readable to anchor onto when viewing the config file. You can see in the eg. config file below how the Swipe Rewards list is formed. { "access_level": 2, "reward_item_shortname": "lowgradefuel", "reward_item_id": 0, "amount": 100.0, "is_active": true, "name": "low-grade" }, Configuration { "Show Console Messages": true, "Show Global Chat Monument Messages (eg. Player swipped card at Launch)": true, "Cooldown: Amount of time (secs) a player must wait before getting rewarded to avoid swipe spam": 600, "Swipe Rewards": [ { "access_level": 1, "reward_item_shortname": "economics", "reward_item_id": 0, "amount": 50.0, "is_active": false, "name": "economics" }, { "access_level": 2, "reward_item_shortname": "economics", "reward_item_id": 0, "amount": 150.0, "is_active": false, "name": "economics" }, { "access_level": 3, "reward_item_shortname": "economics", "reward_item_id": 0, "amount": 300.0, "is_active": false, "name": "economics" }, { "access_level": 1, "reward_item_shortname": "rp", "reward_item_id": 0, "amount": 1.0, "is_active": false, "name": "rp" }, { "access_level": 2, "reward_item_shortname": "rp", "reward_item_id": 0, "amount": 2.0, "is_active": false, "name": "rp" }, { "access_level": 3, "reward_item_shortname": "rp", "reward_item_id": 0, "amount": 3.0, "is_active": false, "name": "rp" }, { "access_level": 1, "reward_item_shortname": null, "reward_item_id": 1223900335, "amount": 1.0, "is_active": true, "name": "dogtags" }, { "access_level": 2, "reward_item_shortname": null, "reward_item_id": 1036321299, "amount": 1.0, "is_active": true, "name": "dogtags" }, { "access_level": 3, "reward_item_shortname": null, "reward_item_id": -602717596, "amount": 1.0, "is_active": true, "name": "dogtags" }, { "access_level": 1, "reward_item_shortname": "scrap", "reward_item_id": -932201673, "amount": 25.0, "is_active": false, "name": "scrap" }, { "access_level": 2, "reward_item_shortname": "scrap", "reward_item_id": -932201673, "amount": 100.0, "is_active": false, "name": "scrap" }, { "access_level": 3, "reward_item_shortname": "scrap", "reward_item_id": -932201673, "amount": 300.0, "is_active": false, "name": "scrap" }, { "access_level": 1, "reward_item_shortname": "metal.refined", "reward_item_id": 0, "amount": 25.0, "is_active": false, "name": "hq" }, { "access_level": 2, "reward_item_shortname": "metal.refined", "reward_item_id": 0, "amount": 50.0, "is_active": false, "name": "hq" }, { "access_level": 3, "reward_item_shortname": "metal.refined", "reward_item_id": 0, "amount": 100.0, "is_active": false, "name": "hq" } ], "Version": { "Major": 1, "Minor": 5, "Patch": 7 } } Localization { "CardSwipedAtName": "{0} swiped a {1} card at {2} ({3})!", "CardSwipedAt": "{0} swiped a {1} card at {3}!", "GreenCardLabel": "green", "BlueCardLabel": "blue", "RedCardLabel": "red", "ItemAwarded": "{0} rewarded ({1}) for {2} card swipe!" } For Developers //this is called after Puzzle Points has qualified a card swipe as a good swipe (correct card reader, door isn't already open, etc) private object OnPPSwipe(BasePlayer player, string cardType, CardReader cardReader, string monumentShortName, string gridPosition) { //return anything other than null to prevent default behavior return null; }Free- 26 comments
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