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Everything posted by GooberGrape
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- 1
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- #halloween
- #custom maps
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(and 1 more)
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The referenced script (NightEyeComponent) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Head2') is missing! The referenced script (Rust.Ai.Gen2.NPCAnimController) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'wolf') is missing! The referenced script (FIMSpace.FSpine.FSpineAnimator) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'wolf') is missing! The referenced script (FIMSpace.FLook.FLookAnimator) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'wolf') is missing! The referenced script (Rust.Ai.Gen2.BlackboardComponent) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Wolf2') is missing! The referenced script (Rust.Ai.Gen2.Wolf2FSM) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Wolf2') is missing! The referenced script (Rust.Ai.Gen2.SenseComponent) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Wolf2') is missing! The referenced script (Rust.Ai.Gen2.RootMotionPlayer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Wolf2') is missing! The referenced script (Rust.Ai.Gen2.LimitedTurnNavAgent) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Wolf2') is missing! The referenced script (Rust.Ai.Gen2.Wolf2) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Wolf2') is missing! CreateEntity called on a prefab that isn't an entity! assets/rust.ai/agents/wolf/wolf2.prefab [Spawn] Couldn't create prefab as entity - assets/rust.ai/agents/wolf/wolf2.prefab The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! The referenced script on this Behaviour (Game Object '<null>') is missing!
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[07:05:41] > The referenced script on this Behaviour (Game Object '<null>') is missing! [07:05:41] > The referenced script on this Behaviour (Game Object '<null>') is missing! [07:05:41] > The referenced script on this Behaviour (Game Object '<null>') is missing! [07:05:41] > The referenced script on this Behaviour (Game Object '<null>') is missing! [07:05:41] > The referenced script (NightEyeComponent) on this Behaviour is missing! [07:05:41] > The referenced script on this Behaviour (Game Object 'Head2') is missing! [07:05:41] > The referenced script (Rust.Ai.Gen2.NPCAnimController) on this Behaviour is missing! [07:05:41] > The referenced script on this Behaviour (Game Object 'wolf') is missing! [07:05:41] > The referenced script (FIMSpace.FSpine.FSpineAnimator) on this Behaviour is missing! [07:05:41] > The referenced script on this Behaviour (Game Object 'wolf') is missing! [07:05:41] > The referenced script (FIMSpace.FLook.FLookAnimator) on this Behaviour is missing! [07:05:41] > The referenced script on this Behaviour (Game Object 'wolf') is missing! [07:05:41] > The referenced script (Rust.Ai.Gen2.BlackboardComponent) on this Behaviour is missing! [07:05:41] > The referenced script on this Behaviour (Game Object 'Wolf2') is missing! [07:05:41] > The referenced script (Rust.Ai.Gen2.Wolf2FSM) on this Behaviour is missing! [07:05:41] > The referenced script on this Behaviour (Game Object 'Wolf2') is missing! [07:05:41] > The referenced script (Rust.Ai.Gen2.SenseComponent) on this Behaviour is missing! [07:05:41] > The referenced script on this Behaviour (Game Object 'Wolf2') is missing! [07:05:41] > The referenced script (Rust.Ai.Gen2.RootMotionPlayer) on this Behaviour is missing! [07:05:41] > The referenced script on this Behaviour (Game Object 'Wolf2') is missing! [07:05:41] > The referenced script (Rust.Ai.Gen2.LimitedTurnNavAgent) on this Behaviour is missing! [07:05:41] > The referenced script on this Behaviour (Game Object 'Wolf2') is missing! [07:05:41] > The referenced script (Rust.Ai.Gen2.Wolf2) on this Behaviour is missing!
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speeds not increasing how I set up for skilltree?
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Server Exception: Building Manager NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <fb45d148c721409f96718464d8864b9a>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <fb45d148c721409f96718464d8864b9a>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DecayEntity.DecayTick_Patch0(DecayEntity) at ServerBuildingManager.Cycle () [0x00157] in <fb45d148c721409f96718464d8864b9a>:0 at ServerMgr.Update () [0x0014b] in <fb45d148c721409f96718464d8864b9a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
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NullReferenceException: Object reference not set to an instance of an object at VehicleEngineController`1[TOwner].TryStartEngine (BasePlayer player) [0x00025] in <06185375cc2f476ea97e25192de8d8bb>:0 at Oxide.Plugins.Convoy+MountableVehicle.StartMoving () [0x00011] in <fe8b3e41c38c4eef876f9b70451273f8>:0 at Oxide.Plugins.Convoy+MountableVehicle.UpdateMoving () [0x00020] in <fe8b3e41c38c4eef876f9b70451273f8>:0 at Oxide.Plugins.Convoy+ConvoyPathVehicle.FixedUpdate () [0x00020] in <fe8b3e41c38c4eef876f9b70451273f8>:0
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I ran this and it deleted all the puzzle doors, the green, red and blue now I don’t know how to fen restore them
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- 15 comments
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- #transylvania
- #halloween
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(and 7 more)
Tagged with:
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- 15 comments
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- #transylvania
- #halloween
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(and 7 more)
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- 7 comments
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- 1
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[17:20:49] > [CSharp] Started Oxide.Compiler v1.0.26.0 successfully [17:20:52] > Error while compiling EventEndGame: Argument 3: cannot convert from 'string' to 'bool' | Line: 955, Pos: 117
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[14:50:39] > Error while compiling WelcomePanel: 'BasePlayer' does not contain a definition for 'MountObject' and no accessible extension method 'MountObject' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 1477, Pos: 18424
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- 266 comments
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- #protection
- #base
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[10:09:18] > Unloaded plugin Halloween v1.2.0 by The_Kiiiing [10:09:18] > Trying to load assembly: 5qbbvvkl.5cq.XmlSerializers [10:09:18] > Trying to load assembly: 5qbbvvkl.5cq.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [10:09:18] > Trying to load assembly: 5qbbvvkl.5cq.XmlSerializers [10:09:18] > Loaded plugin Halloween v1.2.1 by The_Kiiiing [10:09:22] > Server Exception: IOEntity.ProcessQueue
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- 20 comments
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- #discord
- #discord bot
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(and 5 more)
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nm fixed it
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It was
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Wont let players place pumpjacks
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True (Boolean), FurnaceUpgrades (False (Boolean)) [08:38:46] > Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) [08:38:46] > Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) [08:38:46] > Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) [08:38:47] > Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) these are all set to default 1 ItemList: furnace ,furnace.large electric.furnace legacyfurnace campfire bbq small.oil.refinery
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My players said they seen it. Also what’s that /true cmd ?
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- 23 comments
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- #plugin
- #admin tool
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(and 7 more)
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As you could see in the chat, it’s spamming a lot of stuff. Also when it says vote has started /True