Jump to content

Vergbergler

Creator
  • Posts

    418
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Vergbergler

  1. When shutting down server, RaidProtection records all RaidableBases TCs on the map. These bases have no owners and are destroyed on server restart. When the server starts back up RaidProtection attempts to find all the TCs from the now deleted RaidableBases and throws loads of runtime errors. The functions name is "InitProtectedCupboard" throws an null exception for each RaidableBases TC not found. Call stack: OnServerInitialized() -> FindNewCupboards() -> AddProtectedCupboard() -> InitProtectedCupboard() -> null pointer Apologies, null pointer object is unknown.
  2. Vergbergler

    rust+

    Changed Status from Pending to Closed Changed Fixed In to 0.1.0
  3. Vergbergler

    rust+

    This was actually a Rust bug and not a problem with my plugin, but I fixed it anyway. I confirmed that the non-permission players were NOT receiving network updates on the Advanced Details marker, but Rust+ still gets them anyways! lol what... I fixed by manually deleting the markers on the local clients if they are not authorized. Even authorized players should not see TC markers in Rust+ and I'm not sure we can until Rust fixes this issue. Please enjoy!
  4. Vergbergler

    rust+

    Looking into this: The "Show advanced details Map Marker?" option in the config file will disable the markers showing in the Rust+ app, if it is set to FALSE. These still shouldn't show on the map, but will allow you to use the plugin until I can get a fix out.
  5. Vergbergler

    rust+

    Oh very interesting! I've not used Rust+ to see markers. You'll need to unload the plugin until I can get a fix for you.
  6. Vergbergler

    Perms

    Changed Status from Pending to Closed Changed Fixed In to 0.0.4
  7. Vergbergler

    Perms

    I found what you were trying to convey. Please enjoy!
  8. Vergbergler

    Perms

    Can you be more specific about your problem?
  9. Vergbergler

    Suggestion: Permissions

    Changed Status from Pending to Closed Changed Fixed In to 0.0.2
  10. Vergbergler

    Suggestion: Permissions

    Complete! Please enjoy.
  11. Vergbergler

    Suggestion: Permissions

    Do you mean like, instead of 1:1 berry to seed, you want like X:1 berry to seed? Adding a tick rate can be done. I would also need an option to set how long or instant. I like your ideas! Keep em coming!
  12. Vergbergler

    Suggestion: Permissions

    Sounds like a good idea! I'll start working on that.
  13. Version 1.0.9

    96 downloads

    Composter Master plugin adds the ability to instantly (or slowly) compost any food item into fertilizer! Plants are composted and seeds are extracted out of the fruit! Makes farming a breeze! Processed fertilizer and seeds can be sent directly to the LOOTING PLAYER'S INVENTORY! You can customize: (See configuration file below) Seconds To Compost Things To Computer Per Cycle Seed Multiplier Fertilizer Multiplier Generate Seeds (true/false) Give Seeds Directly To Player (true/false) Give Fertilizer Directly to Player (true/false) Composter Inventory Size Override Players can earn, buy, or be set to different TIER SETTINGS by simply assigning 1 of 4 permissions defined in the configuration file. Permissions: compostermaster.T1.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 1 permissions compostermaster.T2.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 2 permissions compostermaster.T3.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 3 permissions compostermaster.T4.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 4 permissions DO NOT ASSIGN MULTIPLE PERMISSIONS TO THE SAME GROUP OR PLAYER! (Won't break anything, but it won't work correctly) Configuration: { "Enable Debugging messages: (Default=false)": false, "Give Composted Fertilizer Directly To Looting Player: (Default=false)": false, "Generate Seeds From Plants: (Default=true)": true, "Give Seeds Directly To Looting Player (If false, seeds are dropped on the ground. Composter cannot hold seeds.): (Default=false)": false, "Composter Inventory Size Override (Default=48, Vanilla=12)": 48, "T1 Permission Settings (ONLY ONE PERMISSION per Group or Player!)": { "Seconds to Compost (Default=0, Vanilla=300)": 0, "How Many Items to Compost Each Tick (Default=1, Vanilla=1)": 1, "Seed Multiplier (Default=1.0, Vanilla=1.0)": 1.0, "Fertilizer Multiplier (Default=1.0, Vanilla=1.0)": 1.0 }, "T2 Permission Settings": { "Seconds to Compost (Default=0, Vanilla=300)": 1, "How Many Items to Compost Each Tick (Default=1, Vanilla=1)": 2, "Seed Multiplier (Default=1.0, Vanilla=1.0)": 2.0, "Fertilizer Multiplier (Default=1.0, Vanilla=1.0)": 2.0 }, "T3 Permission Settings": { "Seconds to Compost (Default=0, Vanilla=300)": 2, "How Many Items to Compost Each Tick (Default=1, Vanilla=1)": 4, "Seed Multiplier (Default=1.0, Vanilla=1.0)": 4.0, "Fertilizer Multiplier (Default=1.0, Vanilla=1.0)": 4.0 }, "T4 Permission Settings": { "Seconds to Compost (Default=0, Vanilla=300)": 4, "How Many Items to Compost Each Tick (Default=1, Vanilla=1)": 8, "Seed Multiplier (Default=1.0, Vanilla=1.0)": 8.0, "Fertilizer Multiplier (Default=1.0, Vanilla=1.0)": 8.0 } }
    $4.99
  14. If you find a bug, have a problem, a question, or a suggestion; please open a Support ticket.
  15. Vergbergler

    TC Map Marker Permissions

    Changed Status from Pending to Closed Changed Fixed In to 0.0.8
  16. Apologies, I wasn't close enough to barrels. I got it working, thank you.
  17. What are the commands to get the PNPC to auto break and loot barrels? I've tried this combo, but it doesn't seem to work. /pnpc auto-farm barrels /pnpc auto-farm enable
  18. Changed Fixed In from 0.0.6 to 0.0.7
  19. Changed Status from Pending to Closed
  20. Changed Fixed In to 0.0.6
  21. I'm currently working on a fix.
  22. Changed Status from Pending to Closed Changed Fixed In to 0.0.3
  23. Vergbergler

    TC Marker Permissions

    When AdminTCMarker.use permission is taken away from a player the markers remain on the map.
  24. I have players complaining that the raids are too hard when only one person is online in a large base with lots of people on the TC. This makes it difficult to balance a fair raid VS how many people are there to defend the raid. Could we get an option to select the difficulty of the raid depending on how many people are currently online when the raid starts? Some examples: 4 people on TC, 4 online = extreme difficulty raid 4 people on TC, 3 online = hard difficulty raid 4 people on TC, 2 online = medium difficulty raid 4 people on TC, 1 online = easy difficulty raid
  25. When opening the skill tree pages with /st the user can switch to their tree they're working on, but once they close it goes back to the first page and the user is forces to click next, next, next, again. Could we get an option to open last page opened? Example: User types /st, presses next 4 times to get the the Medical Skill Tree. User presses close, then types /st again. Instead of the skill tree menu opening to Mining Skill Tree it opens to the last page which was Medical Skill Tree.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.8m
Total downloads
Customers
11.7k
Customers served
Files Sold
166.3k
Total sales
Payments
3.6m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.