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Cannabis

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Everything posted by Cannabis

  1. Sent a PM.
  2. In terms of a railway flatbed train truck (I'll be honest here I have not the slightest idea what exactly you mean, so I'll assume a moving train car entity), things like deployables can be placed and all that, though not too sure about actual buildings in terms of a full blown base. Building in the air and underwater have been done, but not in a sense that it's feasible for a regular player to utilize (referring to a very specific admin tool plugin that is found elsewhere that I will not name). Albeit, I'm sure a feasible method could be found.
  3. For sure! Just working out how I'd like to work this into the plugin. Been working on something else much larger that has been taking a ton of time and testing to get right, so I do apologize if the update is a bit delayed.
  4. Interesting, thanks for bringing this up. As a developer who doesn't run a server or really actively use my own plugins outside of testing, insight like this is greatly needed. Sometime this week I'll look into changing the logic around on how player data is initially created. EDIT: Looking into Oxide, it appears that there's a few missing hooks from the documentation, and I can just listen in to when a player is added to a group, and check permissions from TDK that the group has and adjust accordingly. Might be able to have a working version here in a bit, and I'm also going to be revisiting how rockets are actually sent to let server owners customize the speed of their rockets (namely the HV rocket since they get sent at the same exact speed as a basic rocket and I've just overlooked this for a while.)
  5. Cannabis

    Trash Box

    Version 1.0.3

    19 downloads

    Adds an easy and automated way for players to get rid of unwanted items. Configuration: { "Skin ID to use as the trash box": 3009357235, "Blacklist of items that trash box will not delete": [ "rifle.ak", "rifle.ak.ice", "hq.metal.ore", "metal.refined" ], "Use permission system?": false } Permissions: trashbox.use Example video
    $2.49
  6. Changed Status from Work in Progress to Closed
  7. Cannabis

    Error

    Changed Status from Work in Progress to Closed
  8. Cannabis

    error OnRocketLaunched 19.10

    Changed Status from Pending to Closed
  9. Probably not, I don't have the same drive for Rust as I once had many years back. I might do it later down the line, but I have other obligations to my currently published, soon to be published and private plugins that need to be addressed before I can even think about adding more food to the already small plate.
  10. That would be a lot easier, wouldn't break anything privacy wise since a player can still choose if or when they have their mic on. Pretty sure forcing a mic to always be on would need modification on the client which would end up making it pretty much impossible for now.
  11. Pretty sure forcing someone's mic to always be on transmitting data on a server breaks a couple laws. Don't think your reasons would hold up very well.
  12. Cannabis

    error OnRocketLaunched 19.10

    Explain exact steps to reproduce, as I had thoroughly tested the plugin before updating.
  13. Cannabis

    Error

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  14. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  15. Yup, tracked it down. Was forgetting a check, good catch! Will have it patched momentarily, had an idea for a feature and wanted to squeeze that in for the next update.
  16. Hmm, I tested automatic data initialization on first join and permission being granted in game. I'll check again this weekend.
  17. Changed Status from Pending to Not a Bug
  18. No worries! That's entirely on me for not explaining it on the plugin page. Sorry for that confusion, ill see about writing a proper documentation page this weekend.
  19. Cannabis

    Error

    So someone's data wasn't fully Initialized. I'll have to add in failsafes again since I see Rust servers operate in a weird way nowadays.
  20. You don't have any weapons defined in the config to allow the scopes to work
  21. Interesting, perhaps we should've done more reading about the distribution laws. Thanks for teaching me something! In any case, I do wish well. Old Rust was the best Rust.
  22. Having worked on old Rust since 2018, an authorization isn't required by a 3rd party to check if a player actually owns Rust since the older clients do that natively with Steam already. I might have an old design of a old Rust installer/launcher back when BPBlast was a thing, I'd have to look for it since it's been quite a few years since we shut everything down. I'll reach out to you if I find it, else I wish you luck with your project.
  23. Changed Status from Pending to Not a Bug
  24. Forgot to add that in, thanks for pointing that out. Patch will be here shortly.
  25. Current progress update: Restructured the data to be more compact and easier to follow if you decide to look inside of it. Also expanded it to support even more customization options for a player to fine tune as they please. Restructured how the permissions work, and now no longer create a permission for every individual rocket you're allowing to go up to. You are now able to create your own permissions each with their own rocket limit. Adding functionality to optionally remove old player data from the data file to keep storage size down and easier to navigate if this plugin is used on big servers with lots of people being added to the data file. Still working on: The ability to automatically have a players data be initialized with default settings defined in the config file. The ability for players to pick and choose which rockets types they would like to have enabled. An early form of (optional) CUI to move away from chat based commands, which will be further refined as I learn more about CUI creation. A blacklisting for any defined rocket type. Something I may look into in the future is support for the homing rocket, however I do feel it is currently really powerful on it's own and does not need TDK to modify it to make it even more powerful, so please do not ask for this feature. Maybe further down the line I will add support. If I'm forgetting something or you would like to suggest more please feel free to reply to this comment, or shoot me a pm. I cannot promise new requested features will be in the next update as I do not want to succumb to feature creep.
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