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RFC1920

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Everything posted by RFC1920

  1. I did look at what you posted and you are missing some brackets. That's why I pointed you to the example.
  2. This is documented at Search for "For each of home, town, bandit, outpost, tpr, VIP settings may be added as follows" - it's just below that.
  3. RFC1920

    Still doesn´t work

    Changed Status from Pending to Closed
  4. RFC1920

    Still doesn´t work

    Download it again - the version on the latest upload is correct at 1.0.12.
  5. Changed Status from Pending to Closed
  6. RFC1920

    Error in console

    Changed Status from Pending to Closed
  7. RFC1920

    Error in console

    Changed Fixed In to Next Version
  8. RFC1920

    console spam

    Please let me know what you find with 1.4.0/1.4.1.
  9. Changed Status from Pending to Closed Changed Fixed In to 1.4.1
  10. I should be able to post another update either later tonight or in the morning.
  11. I think I see why that's happening. Odd that this is the first time someone mentioned it.
  12. I haven't had much time to look. However, it appears that as written, you should set the values to false.: if (configData.Rules[prefab]) { DoLog($"Rule found for type {prefab}. Access BLOCKED!"); return false; } So, if in your config you have "fluid.switch": true, then access would be blocked.
  13. Changed Status from Pending to Closed
  14. RFC1920

    console spam

    Changed Status from Pending to Work in Progress
  15. RFC1920

    console spam

    I hope 1.4.0 fixes this. Even with full debug enabled this can still happen with no obvious logging thus far.
  16. RFC1920

    update issues ?

    Changed Status from Pending to No Response
  17. RFC1920

    Player_Building

    Changed Status from Pending to Closed
  18. RFC1920

    PvP Zone

    Changed Status from Pending to Closed Changed Fixed In to 1.4.0
  19. RFC1920

    PvP Zone

    1.4.0 adds (hopefully now working) check for item ownership if item is a deployed item.
  20. RFC1920

    tool cupboard

    Changed Status from Pending to Closed Changed Fixed In to 1.4.0
  21. RFC1920

    Entity damage

    Changed Status from Pending to Closed Changed Fixed In to 1.4.0
  22. Changed Status from Pending to Closed Changed Fixed In to 1.4.0
  23. Changed Status from Pending to Closed Changed Fixed In to 1.4.0
  24. Yeah, that's another problem. Thanks. For now you can comment out line 1040: //ownsItem = false;
  25. The way your pvp ruleset is set, players cannot damage anything but buildings. You have excluded BasePlayer as a source (attacker), so they can't even do that. For pvp, I would remove that exclusion for BasePlayer, which should allow players to damage buildings, but nothing else. If you are using version 1.3.8 from github/remod, note that there was a major issue which has been fixed. If you were using that version, that might have been the source for the confusion.
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