We did a recheck and unfortunately can't reproduce this 😕
a) The integration with NoEscape is super simple. The only one call to CanTrade hook is made.
We are either getting null as result (NoEscape did not blocked the request) or a string with a reason why (coming also from NoEscape). Nothing here can go wrong at our end.
b) In addition to NoEscape, we use rust's vanilla way to check when a player has a building block status: entities, vehicles and building blocks in proximity w/o auth privilege. Nothing can go wrong here either.
If you (or anyone else ever experiencing a similar issue) can provide us more and detailed information (noescape config/plugins set/video clips) we will investigate further.
But this was the only report of its kind at this time. Sorry for the inconvenience and delay in response.