We did a recheck and unfortunately can't reproduce this
a) The integration with NoEscape is super simple. The only one call to CanTrade hook is made.
We are either getting null as result (NoEscape did not blocked the request) or a string with a reason why (coming also from NoEscape). Nothing here can go wrong at our end.
b) In addition to NoEscape, we use rust's vanilla way to check when a player has a building block status: entities, vehicles and building blocks in proximity w/o auth privilege. Nothing can go wrong here either.
If you (or anyone else ever experiencing a similar issue) can provide us more and detailed information (noescape config/plugins set/video clips) we will investigate further.
But this was the only report of its kind at this time. Sorry for the inconvenience and delay in response.