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Stewie

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Everything posted by Stewie

  1. Stewie

    AUX03 Support

    Can you add AUX03 support please
  2. Stewie

    Buyable Support

    I see in your code comments that you have: Add buyable bradley tiered APC Is this still on your roadmap and or do you have any sort of ETA on it?
  3. Stewie

    Not picking up eggs

    @Perfectangel01this has now been fully fixed in v1.3.4 please update.
  4. Stewie

    Not picking up eggs

    Changed Status from Can't Reproduce to Fixed Changed Fixed In from 1.3.3 to 1.3.4
  5. Stewie

    server rebort bag

    @NEXTthis has been fixed and released in v1.3.4 please download and let me know how you get on. You may have to pickup any coops that still have this broken behaviour as the plugin won't track existing broken boxes. I've tested it with fresh coops and existing working coops on multiple restarts with success.
  6. Stewie

    server rebort bag

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.3.4
  7. Stewie

    server rebort bag

    @NEXTi'm testing a new version 1.3.4 right now and if all goes well in the next 30-40mins I should have it released and available for you to download.
  8. Stewie

    server rebort bag

    Changed Status from Pending to Work in Progress
  9. Stewie

    server rebort bag

    Thank you for the video that is really helpful! Can you confirm you are on the latest version v1.3.3 as we did make some updates to try and fix this on server restart?
  10. Stewie

    HeliSignals Support

    Would it be possible to add support (if not already) for HeliSignals, they have an API to call to check if the locked crate is a HeliSignals crate and as such ignore it. Currently I think from our testing Loottables locked crate is taking priority.
  11. Stewie

    Not picking up eggs

    Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.3.3
  12. Stewie

    Not picking up eggs

    I've just tested with both those plugins and default config and cannot replicate this I'm afraid. If your able to run any of your own tests and make it recreatable I'd be happy to look further for you.
  13. Stewie

    Not picking up eggs

    That was a known issue in a previous version but was 100% fixed in the latest version which you said you are running. Might be conflicting with another plugin if you have anything that tries to interact with chicken coops like industrial etc? Feel free to send me you plugin list and I'll take a look.
  14. Stewie

    Not picking up eggs

    Can you provide more information and confirm if you are oxide or carbon? Also are you on the latest version? You can manually test also by putting an egg in the output and it should move to the box within 5s or less.
  15. I can’t really use edge build on production server without breaking other stuff but I did reorder your code and that seemed to help for now!. I just moved the BaseCombatEntity to the bottom.
  16. @IIIaKaCarbon have apparently fixed the broken hooks and pushed this out. Still looks like your plugin is broken unless I use the workarounds you provided.
  17. Carbon Release is up to date, no self-updating necessary. Running Production build [2.0.182] on tag 'production_build'. Initialized Carbon.Startup 2.0.182.0 Preloaded Carbon.Compat 2.0.182.0 Is that expected @Raul-Sorin Sorban
  18. if that is the proposed full fix could you maybe push out an update v0.1.17? Or you still think this is a carbon issue?
  19. thanks I can confirm that fixes the PVP side of the plugin. Raul is on the CF Discord if you want to speak to him (he tagged you) as he thinks this is not a Carbon issue.
  20. Thank you this makes total sense. I just added debug statements to your code specifically making sure the harmony patches loaded and that when a player attacks another player it triggers. It seems your plugin has zero knowledge of the other player attacking me as such matches with what you shared above. Hopefully carbon can solve it!
  21. Made a video for you, completely blank server with only v0.1.16 loaded and Monument watcher, no where near any monuments / pvp zones this is a small 1800 dev map. Default configuration loaded also and no permissions assigned (assuming defaults). https://medal.tv/games/rust/clips/k1gl4v6pdi-pUNf-1?invite=cr-MSwySXYsMjA2MjI0ODgy As you can see he can attack me and I can attack him and we can actually kill but not loot each other. Same issue does not happen in 0.1.14 or 0.1.15 as I've tested that. PS: No console or F1 errors.
  22. @IIIaKaany ideas what might be broken? We are thinking about going back to v0.1.15 as that version works fine unless you can fix this in v0.1.16?
  23. Is "PlayersData.json" suppose to be empty? It seems to be on your latest version you uploaded.
  24. I tested with both but that is good to know. The problem still exists if you attack another real player.
  25. No team. Default Config. No other plugins loaded and server is in server.pve = true. Confirmed by testing against another player and also via "spawn player" for a dummy player. v0.1.15 - reflects pvp damage back on the attacker anywhere on the map v0.1.16 - just lets PVP damage happen like normal.
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