-
Posts
84 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Stewie
-
Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.3.3
-
I've just tested with both those plugins and default config and cannot replicate this I'm afraid. If your able to run any of your own tests and make it recreatable I'd be happy to look further for you.
-
That was a known issue in a previous version but was 100% fixed in the latest version which you said you are running. Might be conflicting with another plugin if you have anything that tries to interact with chicken coops like industrial etc? Feel free to send me you plugin list and I'll take a look.
-
Can you provide more information and confirm if you are oxide or carbon? Also are you on the latest version? You can manually test also by putting an egg in the output and it should move to the box within 5s or less.
-
I can’t really use edge build on production server without breaking other stuff but I did reorder your code and that seemed to help for now!. I just moved the BaseCombatEntity to the bottom.
-
@IIIaKaCarbon have apparently fixed the broken hooks and pushed this out. Still looks like your plugin is broken unless I use the workarounds you provided.
-
Carbon Release is up to date, no self-updating necessary. Running Production build [2.0.182] on tag 'production_build'. Initialized Carbon.Startup 2.0.182.0 Preloaded Carbon.Compat 2.0.182.0 Is that expected @Raul-Sorin Sorban
-
if that is the proposed full fix could you maybe push out an update v0.1.17? Or you still think this is a carbon issue?
-
thanks I can confirm that fixes the PVP side of the plugin. Raul is on the CF Discord if you want to speak to him (he tagged you) as he thinks this is not a Carbon issue.
-
Thank you this makes total sense. I just added debug statements to your code specifically making sure the harmony patches loaded and that when a player attacks another player it triggers. It seems your plugin has zero knowledge of the other player attacking me as such matches with what you shared above. Hopefully carbon can solve it!
-
Made a video for you, completely blank server with only v0.1.16 loaded and Monument watcher, no where near any monuments / pvp zones this is a small 1800 dev map. Default configuration loaded also and no permissions assigned (assuming defaults). https://medal.tv/games/rust/clips/k1gl4v6pdi-pUNf-1?invite=cr-MSwySXYsMjA2MjI0ODgy As you can see he can attack me and I can attack him and we can actually kill but not loot each other. Same issue does not happen in 0.1.14 or 0.1.15 as I've tested that. PS: No console or F1 errors.
-
@IIIaKaany ideas what might be broken? We are thinking about going back to v0.1.15 as that version works fine unless you can fix this in v0.1.16?
-
Is "PlayersData.json" suppose to be empty? It seems to be on your latest version you uploaded.
-
I tested with both but that is good to know. The problem still exists if you attack another real player.
-
No team. Default Config. No other plugins loaded and server is in server.pve = true. Confirmed by testing against another player and also via "spawn player" for a dummy player. v0.1.15 - reflects pvp damage back on the attacker anywhere on the map v0.1.16 - just lets PVP damage happen like normal.
-
Just a heads up your latest reuploaded v0.1.16 with default config and no other plugins seems to enable PVP so players can attack other players...
-
Fix confirmed working thank you for resolving that!
-
When chopping a tree that has a beehive on it, on the last hit when the tree is going to fall I get disconnected with the error: RPC Error in Player Attack. The server console reports at the same time: NullReferenceException: Object reference not set to an instance of an object When I log back in the tree that disconnected me is unkillable and grants no wood. v0.1.16, default settings and no other plugins loaded. v0.1.15 seems to work perfectly fine and does not have this issue.
-
@phudgee I see the problem you are running into. I would have recommended the timer however if 5 minutes is not enough time then that is not really going to solve it for you. I've just pushed v1.3.3 out which you can immediately download, this version just removes the box checking and replacing from the init section. Tested and working this end however I don't have a server with 337K+ entities on. @Hawkhill tagging you also as an FYI
- 31 comments
-
- 1
-
-
- 31 comments
-
To clarify with default settings 0.05 this means with the perk the chance becomes 0.10 aka 10%? So if we wanted it to be actually 100% then we would need a base chance of 0.50? If you can confirm the above then this ticket can be closed and thanks for your speed response!
-
Using default settings with the latest version of SkillTree + Cooking2.0 I don't think the skilltree perm [Keen Eye] is working correctly. It is suppose to give 100% ingredients which with default settings would mean getting milk every time you skin a boar. In practice it seems to randomly give you milk from skinning boars and sometimes zero. Now if I set the Boar Chance to 1.0 in the cooking.json this does indeed work as I would have expected from the Keen skill. Happy to send a video with voice if you need a better explanation than above.
-
that is great feedback! so just to confirm you are seeing this on a full server restart not on a plugin restart? I've restarted the plugin multiple times and cannot recreate it that way. Let me know if your 5 minute timer works as that will confirm that is indeed the issue and I will look to patch the script ASAP either with a timer or a different method on restart.
- 31 comments
-
- 6 comments
-
Changed Fixed In to 1.2.0