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MrMokka

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Everything posted by MrMokka

  1. MrMokka

    Startup Console Error

    Changed Status from No Response to Closed
  2. MrMokka

    Startup Console Error

    Changed Status from Can't Reproduce to No Response
  3. MrMokka

    Startup Console Error

    Changed Status from Pending to Can't Reproduce
  4. MrMokka

    Startup Console Error

    Sorry for late reply. Are you sure that its the quarry controller plugin that throws the error? 2 reasons i ask: - I cant reproduce it (with only quarry controller on a clean server) - The error you provided is after the plugin loaded? Note: I did notice a missing json field in the default config on the plugin page, double check the config is matching the default now (was a missing config version field at the top)
  5. Currently there is no way to remove a skin from autoskinner. A situation happened where a user wanted to have 2 weapons of different skins, but keep the auto skin for everything else (keep autoskinner enabled). He also uses all the presets, so making a new one is not an option. Possible idea: When the "Allow Owned Skins" is set to false, the default skin shows up as an option. Could this be an option at all times, and if selected, then this would "disable" the item from the autoskinner?
  6. Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
  7. Ive fixed the issue with personal quarries not getting correct values when placed. Also added a command to reload if any issues happens.
  8. Create a support ticket and explain that with some more details please
  9. MrMokka

    Burst Rocket

    With permission you can toggle (up to your permission) how many rockets to fire at a time. To change amount you use a command. It applies to all launchers, no custom item or tiered item
  10. MrMokka

    Lack of Supply Drop Chances

    I added the convar to the pluginpage, at the bottom, for future information. Thank you for bringing this up, it's a good thing to know about
  11. MrMokka

    Lack of Supply Drop Chances

    After some digging to see how to solve this, i found out its actually a convar for this excavatorsignalcomputer.chargeneededforsupplies 600 is default Because of this, i wont add it to the plugin as its part of the game already
  12. MrMokka

    Lack of Supply Drop Chances

    Changed Status from Pending to Not a Bug
  13. MrMokka

    Lack of Supply Drop Chances

    Excavator speed is just how fast it burns through diesel (20sec per diesel for you), but the charge time for supply drops are not affected. In vanilla you need to use 5 diesel to get 1 drop (https://wiki.rustclash.com/entity/giant-excavator), or 10min of run time. Quick math say 34 diesel at 20sec each is 11 + some minutes. So only having 1 drop is correct. I can look into adding support for increasing the charge time for airdrop, but currently its the same as vanilla
  14. MrMokka

    1.0.2 not working

    Changed Status from Work in Progress to Closed
  15. Changed Status from Not a Bug to Closed
  16. Changed Status from Work in Progress to Closed
  17. MrMokka

    1.0.2 not working

    I think it's fixed in version 1.0.3, please try it and report back if all is good or anything else is wrong
  18. MrMokka

    1.0.2 not working

    Changed Fixed In to 1.0.3
  19. MrMokka

    1.0.2 not working

    Changed Status from Pending to Work in Progress
  20. MrMokka

    1.0.2 not working

    Any errors in console?
  21. Changed Fixed In from 1.0.1 to 1.0.2
  22. I think i found out why, seems the water well trades load after plugins load. So when it enables the markers, the traders dont exists yet in the world. I have a fix for it, uploading in a sec
  23. Plugin not loading, or markers not showing after server reload? Any errors in console? Can you use command to enable without reloading the plugin?
  24. Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.1

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