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Everything posted by MrMokka
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Version 1.0.0
3 downloads
Ever wanted to see what the travelling vendor has for sale, without walking up to it? Now you can! This plugin adds a small vending machine icon on the travelling vendor for you to see it's stock from anywhere. Config: Refreshtime for marker - How often the marker should update, lower value makes it move smoother with the travelling vendor icon Default config: { "Refreshtime for marker": 30.0 }$5.00-
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- #vendor
- #travelvendor
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(and 3 more)
Tagged with:
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- 8 comments
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- #quarry
- #controller
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Changed Status from Not a Bug to Closed
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No problem, i'm always happy to help. It was nice to actually get some proper testing done to back up my idea that the first diesel is not 100% and that is a vanilla feature, so thankyou for bringing up any possible issues they can be fixed
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Changed Status from Work in Progress to Not a Bug
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I did some more testing myself and this is what i got. You can use this and see if we get the same results Red square - Vanilla settings, no QuarryController or GatherManager plugin Green square - QuarryController and GatherManager, but both with default config Yellow square - Used 1 diesel (the other is 2 diesel) The HQM in yellow square - Selected mining resource 60sec after i clicked the on button I have increased stack size Everything is in pairs, because i didn't combine the outputs in one stack. So each of the 25 HQM is from each of the outputs, but from the same diesel (if that makes sense)
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Changed Status from Pending to Work in Progress
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Hi, I will take a look at this when i have time after work today. But something i have noticed is that the giant excavator starts using diesel once you start the excavator, not when you select the resource. I will have a friend over for testing this properly tho, so will get this fixed For the format part, it's not that easy. The excavator works verry differently than the other quarries, has a different setup, different functions and different basically everything ;). I can take a look at it while fixing the other issue, but i won't promise any changes to the quarry config
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Version 1.0.3
10 downloads
Want the locked crate timer to go faster but not for free? Trade bullets for time and shoot your timer down! Powerful and easy config to give you full control. Chat commands (only enabled with config): /slcspawn - Spawn a locked crate at your location /slcremove - Remove looked at crate Permissions Need permission to use commands: shootablelockedcrates.admin Config Default config includes most weapons, but it's highly recommended to at least look over and tweak it as needed. Note that DLC weapons count as a unique item and has to be added separately (look at rifle.ak as example) Default weapon damage - How many seconds to remove from timer when weapon not specified Weapon damage - {"weapon.short.name": seconds} How many seconds to remove from timer with specified weapon, overrides default weapon damage for this weapon Default bullet damage - How many seconds to remove from timer when bullet is not specified Bullet damage - {"bullet.short.name": seconds} How many seconds to remove from timer with specified bullet, overrides default bullet damage for this bullet Time removed from weapons and bullets are added together before the crate timer is changed, this gives some interesting options. Examples using default config: Using a rifle.ak (3.0) with ammo.rifle (1.0) will remove 4 (3.0 + 1.0) seconds from the timer each shot Using a rifle.ak (3.0) with ammo.rifle.hv (2.0) will remove 5 (3.0 + 2.0) seconds from the timer each shot Using a rifle.bolt (10.0) with ammo.rifle.hv (2.0) will remove 12 (10.0 + 2.0) seconds from the timer each shot Negative numbers also work. Using a pistol.nailgun (0.0 because of default weapon damage) with ammo.nailgun.nails (-1.0) will add 1 (0.0 - 1.0) second to the timer each shot { "Default weapon damage": 0.0, "Weapon damage": { "rifle.ak": 2.0, "rifle.ak.diver": 2.0, "rifle.ak.ice": 2.0, "rifle.lr300": 4.0, "rifle.m39": 7.0, "rifle.bolt": 10.0, "rifle.l96": 20.0, "rifle.semiauto": 3.0, "rifle.sks": 3.0, "shotgun.double": 0.5, "blunderbuss": 0.5, "shotgun.m4": 0.5, "shotgun.pump": 0.5, "shotgun.spas12": 0.5, "smg.2": 2.0, "smg.mp5": 0.5, "smg.thompson": 0.5, "pistol.m92": 2.0, "pistol.prototype17": 4.0, "pistol.python": 5.0, "pistol.revolver": 2.5, "pistol.semiauto": 2.0, "minigun": 0.5, "hmlmg": 1.0, "lmg.m249": 1.5 }, "Default bullet damage": 0.0, "Bullet damage": { "ammo.rifle": 1.0, "ammo.rifle.hv": 2.0, "ammo.rifle.explosive": 3.0, "ammo.pistol": 1.0, "ammo.pistol.hv": 2.0, "ammo.pistol.incendiary": 3.0, "ammo.shotgun": 0.2, "ammo.shotgun.fire": 0.3, "ammo.nailgun.nails": -1.0 } }$5.99-
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- #locked
- #locked crate
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(and 3 more)
Tagged with:
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- 8 comments
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- #quarry
- #controller
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Changed Status from Work in Progress to Closed
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Update is out, note that the config is changed and will create a new default.
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Changed Fixed In from 1.0.2 to Next Version
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.2
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Hello and thank you. As of right now it's not possible to change excavator output amount because of a conflict with GatherManager (and many people use this). However i'm currently working on a fix for this, hopefully getting it out today or tomorrow. In the mean time a workaround would be to download GatherManager and change this part of the config: "ExcavatorResourceModifiers": { "*": 2.0 } Ofc change the gather value to whatever you need.
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- 8 comments
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- #quarry
- #controller
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- 8 comments
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- #quarry
- #controller
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Version 1.0.4
54 downloads
Change the speed, fuel time and resource gained from all quarries and the giant excavator with a simple config. Works with GatherManager. Chat commands (admin only): /qc.data - Displays in chat the values for each of the quarries Config: You can easily configure each quarry type separately: Fuel time - How long does a diesel last (in seconds) Resource tickrate - How often resources are added to the output container (in seconds) Amount of resources - Total amount of resources from each diesel. A value of 1000 means it makes the same amount as vanilla. Changing this value to 2000 means it makes 2 times as much as vanilla, or 500 means half as much as vanilla. (example: in vanilla 1 diesel = 50 hqm at the HQM quarry. Setting the value to 2000 gives you 100 hqm for each diesel, and a value of 500 gives 25 hqm for each diesel. Note: Any GatherManager multipliers are multiplied on top of this setting Excavator fuel time - How long a diesel last for the giant excavator (in seconds) Excavator resource tickrate - How often resources are added to the output container for the giant excavator (in seconds) Excavator resource multiplier - Multiplies the output resource with this value. Note: This multiplier and GatherManager multiplier will stack (if "Use excavator settings if GatherManager exists" is set to true) Use excavator settings if GatherManager exists - If GatherManager is loaded (or reloaded) and this setting is true, it will override GatherManager excavator settings. Note: GatherManager still modifies the output as normal Default config (vanilla values): { "Stone Quarry": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "Sulfur Quarry": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "High quality metal Quarry": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "Pumpjack": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "Excavator": { "Excavator fuel time per diesel (seconds)": 120.0, "Excavator resource tickrate": 3.0, "Excavator resource multiplier": { "Stone": 1.0, "Sulfur": 1.0, "Metal fragments": 1.0, "High quality metal": 1.0 } }, "Use excavator settings if GatherManager exists": true }$7.99- 8 comments
- 2 reviews
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- #quarry
- #controller
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