dfgas
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Everything posted by dfgas
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when I make a sorting system, I make a return system. the return system is all of the outlets on all my boxes tied together so I can just hook up conveyors to lets say auto crafters and pull from the return system of what I want. it doesn't matter because everything is in there. I think it would be neat to have the computer from giant ex (I know we can get this because quarry computer uses it) to pull what you want and there would be a satchel that will have x number of slots for things to go to and you grab from there and go.
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- 605 comments
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- #hud
- #interface
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- 12 comments
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- #currency
- #server rewards
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- 311 comments
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- 311 comments
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Has anyone got raidable bases added? i added it but it seems to only show the easy events. { "Hook OnEventStart": [ "OnRaidableBaseStarted" ], "Hook OnEventStop": [ "OnRaidableBaseEnded", "OnRaidableBaseCompleted" ], "Name": "Raidable Base", "Active color": "#10ff10", "Icon": "file:///home/rust/server/oxide/pics/data/HUD/images/rb.png", "Color": "#fff", "Enable": true }
- 605 comments
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- #hud
- #interface
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- 605 comments
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- #hud
- #interface
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I have 5 plugs and mine works fine. i have noticed that sometimes it wont show an update until a day later. but that is on any of them. i have it check ever hour. there is one plugin that i have found it doesn't work well with and that is the npc health bar. it can't get the data for it so i manually put it in the config file. (i would do from the gui but it doesn't seem to save.)
- 285 comments
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- #updates checker
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- 285 comments
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- #updates checker
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- 285 comments
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- #updates checker
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- 424 comments
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- #helicopter
- #helicopters
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Hey, i was looking for something like this. were you able to get it?