-
Posts
446 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by YaMang -w-
-
Changed Status from Pending to Not a Bug
-
By default, only certain skins are available. what do you want to do?? shortname ? weapon name? true - skin, false - weapon name
-
-
-
-
- 9 comments
-
- #drm
- #plugin protection
-
(and 3 more)
Tagged with:
-
-
Version 1.0.531
181 downloads
Tired of re-setting your signs after every server wipe? Then this plugin is for you! This plugin saves image data to signs added ingame or added with RustEdit. Quickly add the image url to the desired sign/s with the "/sign add" command and the plugin will automatically fetch the image data each time the plugin is loaded. Even after server wipes! You can easily change the image url for each sign from the config file! Permission: autosigns.admin Commands: /sign add url /sign remove while looking at the sign$4.99 -
https://umod.org/plugins/block-remover try this?
-
-
-
-
Changed Status from Closed to Not a Bug
-
ok understand soon update
-
-
Version 1.0.6
61 downloads
Allows players that has a certain item (with custom skin supported) to avoid death when health drops to 0 and instead regain a configureable amount of health. The item is consumed upon usage. The "Extra-Life" can be given with a chat command or sold via shops that support custom skinid items. Funtion: If the item you set in the config is in the inventory, it will not die but will be revived. FAQ: Q: The bag function does not work. A: in config change `Block Backpack Drop` true Chat Commands: in game - /el "ya mang" 10 "Revival 100 Token" console - el "ya mang" 10 "Revival 100 Token" Permission: Admin Permission: extralife.admin (using give item) Config: { "General Settings": { "Prefix": "[Extra-Life]", "SteamID": "0", "Commands": [ "extralife", "el" ], "SoundEffect": "assets/prefabs/tools/medical syringe/effects/inject_self.prefab", "Image Remove Time": 3.0, "block Revival Zone (ZoneManager Require)": [] }, "Revival Settings": { "Revival 100 Token": { "Shortname": "metal.fragments", "Skin": 2986119719, "If Revival Heal Amount": 100.0, "Block Active Drop": true, "Block Backpack Drop": false }, "Revival 50 Token": { "Shortname": "stones", "Skin": 2986119719, "If Revival Heal Amount": 50.0, "Block Active Drop": true, "Block Backpack Drop": false }, "Revival 10 Token": { "Shortname": "wood", "Skin": 2986119719, "If Revival Heal Amount": 10.0, "Block Active Drop": true, "Block Backpack Drop": false } }, "Version": { "Major": 1, "Minor": 0, "Patch": 4 } }$4.99 -
Version 1.0.9
117 downloads
Automatically lock down the opponent if you have permission. It is recommended to use it on the PVE server. It is recommended to use adminflag = true It is recommeded to use "Hit Distance": 300 If it exceeds 300, it will cause a lot of burden on the server, the target may not be found, and the server console may be spamed. (Adjust according to server specifications) Commands: /sw /smartweapon Permissions: smartweapon.use.admin smartweapon.use.3 smartweapon.use.2 smartweapon.use.1 Config: { "General Settings": { "Prefix": "[Smart-Weapon]", "SteamID": "0", "Commands": [ "sw", "smartweapon" ], "Head Bonus Damage": 1.5, "Damage Weapon (Fired Only)": { "rifle.ak": 50.0, "rifle.ak.ice": 50.0, "rifle.lr300": 40.0, "smg.2": 30.0, "lmg.m249": 65.0, "hmlmg": 57.0, "rifle.m39": 50.0, "pistol.m92": 45.0, "smg.mp5": 35.0, "pistol.python": 55.0, "rifle.semiauto": 40.0, "smg.thompson": 37.0, "pistol.semiauto": 40.0, "pistol.revolver": 35.0 }, "Disable Smart Weapon Zones": [], "Debug": false }, "Smart Weapon Settings": { "smartweapon.use.admin": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": true, "Can Target Player": true, "Can Target Animal": true, "Flag Admin? (true - Text | false - UI)": true }, "smartweapon.use.3": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": false, "Can Target Player": true, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false }, "smartweapon.use.2": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": false, "Can Target Player": true, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false }, "smartweapon.use.1": { "Angle": 30.0, "Hit Distance": 100, "Hit Chance [0 - 100]": 80, "Head Chance [0 - 100]": 50, "Bypass Wall": false, "Can Target Player": false, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false } }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Lang: { "NoPermission": "<color=red>You are have not permission</color>", "Active": "<color=#00ff00>Active Smart Weapon</color>", "DeActive": "<color=red>Disable Smart Weapon</color>", "LockDown": "<size=20>[ Target Locked ] \n{0} | {1} | {2}</size>" }$20.00 -
Changed Status from Gremlins to Closed
-
Changed Status from Pending to Gremlins Changed Fixed In to 1.0.2
-
Are you asking me to automatically activate ia if the player has permission?
-
Changed Status from Pending to Not a Bug
-
You set whether you want to maximize the durability when you fire a gun. "Black Lists": { } = empty black list