-
Posts
422 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
File Comments posted by Billy Joe
-
-
Updating hooks in the new update.
-
1
-
-
On 10/18/2023 at 4:00 PM, ezplugin said:
hearing a lot of stuff from other server owners about this leaderboard having security vulnerabilities including the ability to damage servers with sql injection and players with special characters in their names causing error flooding. Has this all been fixed since? Thanks
This was fixed.
-
6 hours ago, Miho said:
It seems like it doesn't recognize names written in languages other than English and numbers. Has this issue been resolved, or is there a plan to resolve it in the future?
What do you mean?
-
On 10/9/2023 at 9:10 PM, Reziem said:
Just a quick question. I never played rust back when this old research system was in place. I bought this and my players are really enjoying gambling their scrap but my question Is, Is the intention to also remove the research table so they always have to gamble to gain a BP? Or should I leave the Research Table Available. I know this is more of a personal preference question but I am just curious what your thoughts are. Thank you and really great plugin
Its totally up to you, old tech tree wasn't around back then so thats why I made it a config option.
-
1
-
-
On 10/11/2023 at 5:03 PM, Wajeeh Agbariya said:
The store robbery keeps getting interrupted when players switch from their weapon to be able to heal themselves with syringes, any way to stop this from happening?
Config opton
-
On 10/6/2023 at 7:48 PM, Katze said:
Hey,
any chance that we can get lang options for Your Scrap and Experiment Result texts and their descriptions?
Somehow it keeps removing the "...inventory." from the Your Scrap description for me, im not sure if it has to do with my 3240x2160 resolution or if its just too long.
thank you anyway, players love it - feeling nostalgic
Yes will get that added for next update!
-
On 4/30/2023 at 5:14 AM, FandangoChristmas said:
Is there a better tutorial on how to set this up? I added a MYSQL server on my GTXGaming Rust server, I have now written down the login info and database name from there and added it to the plugin config, but It doesnt load up. Do I need to place the included files "StatsWebsite" folder, and "stats.sql" file anywhere as well? If anyone can help steer me in the proper direction, I would be greatly appreciated for it.
The stats website is for the website portion if you want to use it, the stats sql is supposed to be ran on your MysSQL database. The plugin is the only thing that goes on your server.
-
Pushed a fix for the workbench issue, read update as I had to use a bit of a workaround.
-
1
-
-
I will be working on these and trying to get an update out.
-
15 hours ago, CaptainNebulous said:
I'm new to messing around with mySQL (I've been using SQL Lite for years) and was wondering.... does this need more than 1 SQL database? I get a free one with my host. But I was thinking by the looks of the config it might need 3?
Nope you only need 1 database
-
1
-
-
20 hours ago, RustyForest said:
while this plugin is loaded, player damage is disabled server wide unless you are in the specific event. I want to enable player damage server wide and just control that aspect with zones.
This plugin was designed for a "UKN" styled server, which is why that is the case.
-
9 hours ago, CDNCasanova said:
Having issues with the plugin. Tried using option 3 but the bars stick over the top of the GUI panel.
Can you send a screenshot?
-
5 hours ago, RustyForest said:
Is there any way to enable PVP while having the plugin running? i also plan to have other mini games and a roaming portal and they do not work while pvp is disabled unless i unload this plugin.
What do you mean exactly?
-
On 4/8/2023 at 4:44 AM, Paul Minnaar said:
The plugin eats 60-90 server fps too..
it should not, although you can change how often the hud updates in the config. I will be pushing a update, so only the progress bars are rerendered and not the icon as well.
-
2
-
-
This plugin was designed for a "UKN" styled server, which is why the items are cleared on reset. I may push an update later that dosen't do this to the players.
-
1
-
-
6 hours ago, Trilogy said:
Hey man thinking about buying this. Any chance of adding a notify in chat to say, "Removing dropped items in x seconds/minutes?
Hey man, could possibly get something like this done! Just gotta free up some of my time.
-
5 hours ago, Jorjeh said:
$50 for something that XDStatistics can do for $20 and showing off with that demo website just to get an extra commission. Oddly expensive for nothing close to "advanced".
Its not for everyone, and very far off from XDStats. But chose what you want!
-
On 3/10/2023 at 5:43 PM, humboldt.scott420 said:
50$ lol Dude thats the price of a game we had chat gpt make us one just like this
Glad you appreciate a developers work
-
On 2/27/2023 at 11:57 PM, Paul H. said:
No NPCs spawn, not even in the environment or on the roof, neither at the start nor at the end of the event.
Download version is the Store Robbery 1.1.5
and not Store Robbery 1.1.6Will take a look into the AI a little bit later, and see if I cant get something together.
-
You should not have purchased if you do not know how to setup a MySQL Database. It was mentioned it was required.
-
1
-
-
17 hours ago, Mr. Knight said:
bought this plugin on https://lone.design/product/inventory-shop/ but is out of date and it seems that there is a big issue
(17:44:41) | Failed to call hook 'ShopCMD' on plugin 'InventoryShop v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.InventoryShop.OpenShop (BasePlayer player) [0x00127] in <6c55ad09813d42c7826fc1e34395920e>:0
at Oxide.Plugins.InventoryShop.ShopCMD (Oxide.Core.Libraries.Covalence.IPlayer iPlayer, System.String command, System.String[] args) [0x00018] in <6c55ad09813d42c7826fc1e34395920e>:0
at Oxide.Plugins.InventoryShop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b99] in <6c55ad09813d42c7826fc1e34395920e>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
I wiill take a look, it should be good but will see.
-
On 2/12/2023 at 2:14 PM, NexusGaming said:
Adding onto this, it could be nice if there was also leaderboards ingame.
This has been done, although was commissioned so I am unable to do for public as of now. You can reach out for big additional features, which I commission out.
-
-
7 hours ago, Markiii said:
I hate to be "that guy" but honestly you'd sell far more with a cheaper price. I'm really interested in this but for me I wouldn't pay more than 30usd for it.
This isn't to criticise but just letting you know why I haven't purchased this yet.
You can catch it when it goes on sales, just keep your eye out
-
2 hours ago, Elite Gaming 5X said:
still doesn't work, stats do not update per wipe, you are pushing out new plugins and this still has not been fixed?
at this point I'm just going to delete this plugin and use a different stats plugin, what a waste of $64.99!Reach out to me via discord, it definitely does work just are probably updating the wrong thing.
-
Sorry been very busy recently, if I get around to it I will let yall know
-
On 11/9/2022 at 3:55 AM, Flammable said:
@Billy JoeNot sure if posted already about this issue...
NPC's do not deal damage to players. They spawn properly and if you shoot them they shoot back like every other npc but you get 0 damage. This makes NPC's useless for this event.Weird when I get some free time I will have a look
-
1
-
-
On 11/6/2022 at 5:33 PM, Wajeeh Agbariya said:
this is still an issue. no matter what i do with the config i cant get the right amount of bots to spawn
ive attached my config for you to look at and tell me if there is something that im not doing right. also for you to test outStoreRobbery.json
I just took a look, and it will spawn what ever you have in config in function. Are you sure that not spawning in eachother?
-
-
On 11/5/2022 at 1:20 PM, copcopekcro said:
hello ... how does this work ,so you can upload icon to steam ,how to use it in game ?
When creating the item, you put the skin ID of that item as the workshop id.
-
On 4/18/2022 at 4:54 PM, BasteGK said:
My icons are not shown in the steam workshop only for firends, how i change this?
if i want to go public, i need the Steamworks? or i have to set payment? its not really easy to read it on steam ^^. its take houres ^^. is this what i need?
Thanks for the Helping :). all is very easy to use, and saw the post. but i dont understand it. Or i must buy the Rust from the steam workshop? i have buy it at mmoga or Kinguin
You must have steam open and own the game Rust
-
On 11/6/2022 at 5:30 PM, Wajeeh Agbariya said:
May i get an answer to this?
Possibly not sure as of yet as I have been very busy with other stuff at the moment.
-
On 10/26/2022 at 2:40 PM, Vengadorweb said:
Hey man! i really liked your plugin, i want tu buy it, a few questions for you:
- Do i need a custom map in order to use it?
- This plugins has anything in common with event manager, gun game, deatmatch umod plugins? (i used them a couple of months and end uninstalling them due a random error when a user shoots another user see: https://umod.org/community/gun-game/44746-rpc-error-in-onprojectileattack, this error caused ALL my users to disconnect, so yeah, really painful)
Sorry for the late reply! A custom map would be ideal for something like this uless you made the arenas with high walls and just made them not decay! This plugin does not affiliate with those plugins, its a standalone plugin
-
6 hours ago, megargan said:
does this work with jetbrains rider?
This is for VS only, sorry
-
1
-
-
On 10/1/2022 at 5:13 AM, Elite Gaming 5X said:
So it still doesn't clear data and rollover when a new wipe happens both on the site and rust server,
I'm not sure how else to communicate with you, I've tried discord but I mean the one word answers aren't cutting it.
ngl, I kind of regret paying like $60+, for a plugin that kinda works, and updates that don't make sense, lack of support for this plugin has made it useless. kinda disappointed.Issue has been fixed, sorry for the wait.
-
On 10/3/2022 at 4:05 PM, Zoreeno said:
I saw that you released a new plugin Roam Bubble last week and have been pushing updates for it. Looks like a pretty cool plugin. We'll be standing by for you to recover so that you can take a look at the issues on this one. Hope you feel better soon, tonsillitis is rough.
My appoligies for the long wait, although I got the issue fixed finally it was a annoying SQL issue. All thats needed is to update the insertStats procedure in the database with one I uploaded. Thanks for your patience, and sorry I blamed issue on you. Feeling a lot better now as well, thanks!
-
53 minutes ago, Wajeeh Agbariya said:
can i get an answer to this?
They should spawn the amount set in config, sometimes they will spawn on roof or may spawn around so make sure you are searching around.
-
9 hours ago, Zoreeno said:
I think if you read the support requests thoroughly you would see that people do in fact understand how the hook works, it triggers the carry over when it detects a new save file was generated. Your plugin is even putting in the console that it detected a new save file and is moving player data over to the overall database, but the problem is that it's not carrying over all the data correctly. I posted all this to you in these discussion threads and in the support ticket.
So it would appear that the issue is not that people do not understand the OnNewSave hook... but that you are not understanding the issue with your plugin.
Ill take a look when I recover
-
On 10/1/2022 at 5:13 AM, Elite Gaming 5X said:
So it still doesn't clear data and rollover when a new wipe happens both on the site and rust server,
I'm not sure how else to communicate with you, I've tried discord but I mean the one word answers aren't cutting it.
ngl, I kind of regret paying like $60+, for a plugin that kinda works, and updates that don't make sense, lack of support for this plugin has made it useless. kinda disappointed.Hey,
I have been out sick with tonsillitis and haven't been in any condition to update any rust plugins. I will be releasing a update with a command you guys can use to transfer the data since people are not understanding how the hook works.
-
13 hours ago, Terskipia said:
Also add it where the clan or person gets a reward for winning!
Yes, what were you thinking? Items? Cash with external plugin?
-
13 hours ago, Terskipia said:
Can you add it so it does this auto every say so often instead of manually doing it?
I will look into adding a automatic option!
-
1
-
-
I believe its around 200
-
On 9/18/2022 at 4:01 AM, Zoreeno said:
I'm guessing it's difficult for you to replicate my issue on your local test server since it's not populated with different players between wipes. Do you have any other customers that purchased this and is using it on a populated live server that you know of?
I havent heard of any issues, what happens if you manually run the wipeTime procedure on a wipe?
-
On 9/10/2022 at 6:52 PM, Zoreeno said:
Plugin is still broken btw.
Hey I ment to come back and write a reply, I have taken a look and everything seems to be working fine on local server. If you can check your mysql server logs and see if any errors are being displayed there as well as your game server logs that would help out a lot.
-
On 9/2/2022 at 7:54 PM, Exelfoli said:
Hi,
since update i have the same issue.
Error while compiling: StoreRobbery.cs(1074,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)'On 9/3/2022 at 12:39 AM, Flammable said:Yeah, too lazy/busy to mention but I have the same error... We need a fix.
On 9/4/2022 at 1:26 AM, sc4rfesse said:same
Error while compiling: StoreRobbery.cs(1070,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)' is marked as an override but no suitable method found to override
On 9/4/2022 at 8:45 AM, svenna said:I have sent a message in discord to him and here is the reply I received. (Ok will fix when back from moving)
On 9/11/2022 at 6:49 AM, Delltus said:Error while compiling: StoreRobbery.cs(1070,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)' is marked as an override but no suitable method found to override UP !
Hey guys sorry for the wait, I will get to this tmmr!
-
On 9/4/2022 at 10:30 AM, Zoreeno said:
Still not carrying stats over properly on wipes. Any luck fixing?
Sorry was busy this weekend, I will take a look when home.
-
On 9/4/2022 at 6:26 AM, Covfefe said:
How should I set the config if I want the entire server to be able to hear each other from anywhere on the map? Set the distance to 9999999?
There is a max limit set by rust that cant be overwritten. You cant do that far unfortunately.
-
22 hours ago, Zoreeno said:
Running into an issue with the "Overall" stats. After wipe #1, it moved everyone stats from the wipe stats to the overall stats as expected. However, after a 2nd wipe, most of the players stats that were already in the "Overall" database were removed, so now they have no overall stats even though they have spent hours on the server and have many kills, ect. Their entry was completely deleted.
Just guessing here but it seems that if the Overall database is empty (ie there hasn't been a wipe yet), the stats move over fine. But if there is data in the Overall database and it tries to add more after the 2nd wipe, it can't do it properly and is removing some data when it transfers the wipe data into it.Thanks for this, I will look into this for you.
-
Just now, Zoreeno said:
Thanks. Your recent update fixed it. Also, what method is the plugin using to detect a wipe? We wiped today but the "overall" database is still empty and our previous wipes data is still showing up in the "wipe" database. Our wipe was just a new save, so same map, bps, ect were wiped. Does it not detect new saves only?
It uses the OnNewSave hook, this gets called when a new save is generated with oxide installed.
-
1
-
-
18 hours ago, Zoreeno said:
Thanks for updating.
After your update, the plugin is now giving a kill to the person that was killed, instead of the person that did the killing...It's not registering the death at all. We had a few players test it and it's definitely assigning kill stats backwards. Think you could fix that ASAP?
I will take a look at this.
-
3 hours ago, Zoreeno said:
Sorry man, I didn't mean for my post to come off so negative. I just wanted folks to know a few things i noticed about the plugin in it's current state. I removed my opinion about the price from the comment. That way people can draw up their own opinion without possibly being swayed by my own personal opinion.
All good just pushed a update regarding your feedback, hope it makes the plugins experience better
-
2
-
-
19 minutes ago, Zoreeno said:
The UI scale issue I mentioned above has been fixed with a recent update, however, the UI is off center on the screen, players keep pointing that out to me. But at least they can close it now.
There are still some issues with this plugin:
1:) PVE deaths (from NPCs, Animals, ect) are counted in the players KDR. Most players want to see their PVP KDR only. There needs to be an option to include or exclude PVE deaths, or maybe track them separately as a separate stat.
2:) Played Time is not tracked correctly. During our current wipe, players play time stat on the plugin keeps going up and down in time. One day it will show 47 mins played, the next it shows 20 minutes played. When in reality the player has logged multiple hours of time since the plugin has been installed. Seems like it might be recording session play time and then resetting back to 0 every time the player logs off and then comes back. The free plugin PlaytimeTracker tracks play time perfectly, so maybe this plugin should just run off of it as a dependency instead of trying to track it on it's own, because it clearly isn't doing it correctly.3:) There are zero customization options. No permissions so admins show up on the leaderboard. You, can't exclude stats that you don't want showing, you can't even change the title on the UI to say something other than "Better Statistics". (at least not without editing the CS file itself).
To be honest I cannot recommend this product at it's current asking price. BillyJoe has some great products available, so I have faith that he will clean this one up eventually. However, in it's current state and lock of features, it's simple not worth the price.Thanks for the feedback, I will look into these all though this product is definitely worth the price and is way cheaper then you would spend for a private version of this so I think you butchering the price is wrong seeing everything you are getting for it. What has been listed are bugs, or features I did not think of but this comes with every product.
-
1
-
-
1 hour ago, Mals said:
Why can't you use it? I do not see a support request.
He just has it config'd wrong.
-
On 8/6/2022 at 3:05 PM, TMGH said:
Is it possible to disable in the ingame UI and have the stats only accessed outside of server?
Yes, I added a config option in new update
-
1 hour ago, Copeman said:
does the in game stats work without using the webstuff?
Yes, the web stuff is additional in the bundle. All you would need is a SQL Database.
-
-
31 minutes ago, Flammable said:
Yes, I am not sure why Facepunch do this but OK. I remember how typing in color was a thing in legacy for everyone... In new Rust they broke everything... No Emoji Supports even the basic Unicode ones like [STAR] emoji and etc but they was a thing just FP removed them. Player Rich Names used on steam long time ago again removed, chat big messages or other rich text again removed and much more... Just Nothing good...
Ik it sucks!
-
31 minutes ago, Flammable said:
In the past we used to discuss this in Lone discord and he said Facepunch asked him to remove it because of both factors "Official word" and "Rich text" so that's why asked at first about this plugin and started the whole discussion here. Rich text should still work then unless it's fixed now from Facepunch like they made for good or bad and "fixed" rich text for in-game item names, and other stuff using this cool feature over the years : (They removed the rich text option so they can no longer be colored
-
3 hours ago, Flammable said:
So... Thanks, @Death
Probably the scenario I heard about before was because server used Official word in the map name and this is not allowed if we read server guidelines. Thanks for confirming that the plugin (like idea) is not against the ToS, I will buy it and put it into great use actually.
I will test myself colors if actually <color> tag still works inside map name and if there is problem I hope FP will warn me politely and let me know that's not OK, I will not say opposite and will just remove the color.
Btw I do not see problem if have colored map name. I wish in the future we can use <color> for server name and do cool and unique name customization in the server browser.3 hours ago, Disguise said:Also try <size>, <b> and <i>
Its not rich text so these wont work.
-
5 hours ago, CM1234 said:
Can I use Chinese?
No rules against it.
-
3 hours ago, Gamebundle said:
'Reinstalling' it makes it work again, my bad
all good!
-
7 hours ago, EliteBaer said:
When will the next update of the plugin be around?
Whenever it needs one, or I get feature requests
-
On 9/25/2021 at 9:06 AM, Midnightxrush said:
so two things that need to be done with this, One has to be when in fuel there should be an upgrade button to pull up Ui, Add other upgrades like turning speed and such. And make sub have induvial id's for upgrades so they all dont share the upgrades.
would make it easier then chat commands and such.
Each sub does go off separate ids. Button is do able.
-
1
-
-
On 9/17/2021 at 2:55 AM, DutchPrelude said:
it could be only me but when using a player based npc the loot will not respawn near the clerk
I've tested it and loot will not respawn
I changed the payer base in the CS to : assets/prefabs/npc/scientist/scientiststationary.prefab
and the loot respawns like it should and the plugin still works great.
but the clerk holds a weapon and the custom name does not work or gets suppressed (i have custom npc's names).
is there a way to take away the weaponsthey will use them on players
still funy tho having immoral clerks that shoot on sight
if you change it to : assets/prefabs/npc/bandit/shopkeepers/bandit_shopkeeper.prefab
they will even wave to youno guns.. all works great
con: No custom name and can't shoot to start robberyCan’t add support for this really as each have there own vars. You can customize it yourself tho, just gotta find the bar for it
Custom Icon Creator
in Tools
Posted
Yes