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henri

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  1. henri

    SlotMachineJP

    Version 3.11.1

    26 downloads

    This plugin is for CARBON only. https://www.youtube.com/watch?v=xHyw3WcolBM ================================================== NEW - Version 3 (v3.11.1): completely renewed ================================================== The previous description was out of date, so this page has been rewritten for the new version. Version 3 is a full rework of the game: The lottery is decided at lever-on, just like a real pachislot. Six settings plus an event setting "S", with a tuned RTP curve (setting 1 89.9% ... setting 6 130.1%). A Chance Zone battle, set-based AT whose continuation is the base level, BASE DEFENSE, AIRDROP RUSH, a ceiling and a CZ through ceiling. Real-machine presentation: three screens, step-ups, notice lamp, big animated titles and a Million God style freeze. Hand out settings to a whole row of machines in one command (collect / normal / release). Bet multiplier up to x20 (admins only). English and Japanese. Upgrading from 1.x / 2.x: use the bundled configs/SlotMachineJP.json and data/SlotMachineJP_Tables.json, and delete carbon/lang/*/SlotMachineJP.json once. Machines you already placed keep working (from 1.x, set their settings again). https://www.youtube.com/watch?v=xHyw3WcolBM ================================================== SlotMachineJP - Japanese Pachislot for Rust ================================================== SlotMachineJP turns Rust's slot machine into a full Japanese "pachislot" (AT type). Using Harmony patches, it replaces the spin lottery and the payouts with a complete game cycle: a hidden mode, forewarnings, a Chance Zone battle, a set-based AT with a base-defense continuation battle, an add-on zone, a ceiling and a premium freeze - all wrapped in a Rust survival story. If your players are bored of the plain Rust slot machine, this brings the real tension and rhythm of a Japanese slot hall to your server. The Game Cycle The lottery is decided the moment the lever is pulled; the screen reveals it while the reels spin. Players never know exactly where they are - that uncertainty is the whole point. Normal (SURVIVE) Small roles (replay, bell, cherry, watermelon, rare) are drawn every spin. Cherry and watermelon roll for the Chance Zone with odds set by a hidden mode; a rare role can enter the Chance Zone or even go straight to AT, and three sevens give a direct AT. Forewarning "Something is coming..." - a few games of rising tension before a Chance Zone or AT. Some forewarnings are fake. Chance Zone - MONUMENT RAID (5-30 games) A battle. The enemy you face shows how likely you are to win: Bradley < Heavy Scientist < Polar Bear < Chicken (premium). Cherry and watermelon raise the chance or win outright; a rare role or sevens win at once. Your weapon (bow -> pistol -> AK -> rocket launcher) climbs as an expectation display. Many wins are drawn out to the final game. AT - RUST RUSH (40-game sets) Sevens line up at a high rate. Your base level (Lv1 twig ... Lv5 armored) is the continuation rate (20% ... 85%) and rises on rare roles. Sub roles add extra games. BASE DEFENSE (5 games) At the end of each set the raiders attack wave after wave while the base's durability drops. Defended - next set; base fell - the AT ends. A rare role can still rewrite a loss into a continue. AIRDROP RUSH (3 games) Entered from watermelon / rare roles during AT. Every game is an add-on; the total decides the LOOT RANK (C ... SS). Freeze (1/8192) Blackout, lightning, "GOD" lines up one reel at a time - a 200-game AT with a strong base guaranteed. Spec of the bundled tables (simulated, 1 billion spins per setting) Setting RTP AT first hit CZ success AT length 1 89.9% 1/422 34% 101 G 2 95.1% 1/410 36% 106 G 3 100.0% 1/398 38% 110 G 4 110.0% 1/382 41% 119 G 5 120.8% 1/368 45% 129 G 6 130.1% 1/360 48% 138 G S 140.3% 1/189 55% 80 G (event setting) Ceiling 250 games (CZ guaranteed), CZ through ceiling 5 (the 6th CZ wins). Every number is in the tables file and fully editable. Key Features SIX SETTINGS + EVENT SETTING "S" Settings 1-6 like a real machine, plus "S" for events (CZ about every 32 games, short 20-game sets). Set one machine with /slotjp setting. SET A WHOLE ROW AT ONCE /slotjp area hands out settings to the machines around you so their average hits a target - collect (95%), normal (110%) or release (114%) - with a small or large spread, and resets them for the next day. Different every time, and machines in use are left alone. Also from RCON. HIDDEN MODE SYSTEM (Low / Normal / High / SuperHigh) Each machine drifts between four modes that decide how easily it enters the Chance Zone. Mode hint screens tease the player without revealing the truth. CEILINGS A guaranteed Chance Zone after 250 games without a hit, and a guaranteed win after 5 Chance Zone misses in a row. REAL-MACHINE PRESENTATION Three screens (main LCD for the show, a progress panel, a data bar), expectation-coloured step-ups (white ... rainbow), a "RUSH" notice lamp (before or after the reels), frame and stop-button lamps, sounds, big animated titles, AT-confirmed patterns and the freeze cinematic. Pulling the lever cuts the previous effect, so fast play always stays in sync. DATA COUNTER + NET GRAPH Like a real slot hall, every machine keeps spins, in/out, net, RTP, current dry spell, ceiling counter and bonus history, saved across restarts. Players open the data panel and the net graph from the machine's screen. BET MULTIPLIER UP TO x20 One spin bets 3 scrap x the multiplier and pays out the same multiple. Only admins can change it (in game with the machine's buttons, or by command) - not even the machine's owner. ENGLISH AND JAPANESE All texts are in language files, so you can edit them. FULLY DATA-DRIVEN Plugin settings (SlotMachineJP.json) and every gameplay number (SlotMachineJP_Tables.json) live in JSON files and hot-reload in game. The bundled tables were tuned with a simulator of the plugin's own lottery. ADMIN & TEST TOOLKIT Place, convert, configure, inspect and reset machines, plus test commands to force states, modes, the ceiling, forewarnings, a CZ, the base level, the freeze and to preview every effect. Symbols & Payouts Reel faces are Rust items. Three of a kind pays (defaults): Charcoal 3, Wood 3, Rope 4, Bandage 5, Low Grade Fuel 6, Sulfur Ore 7, Scrap 10, Lucky Seven 15 A single Low Grade Fuel (cherry) pays 1. All payouts are multiplied by the bet multiplier and are configurable. Commands Type /slotjp in game for the list and /slotjp help test for the test commands. A command for one machine picks: NetId > the machine you look at > the machine you sit on. Place: /slotjp spawn <1-6|S> Place a machine where you look, facing you /slotjp convert [1-6|S] Turn a vanilla machine into a managed one /slotjp give [look 1-3] [count] Get machine items (alias: /giveslot) One machine: /slotjp setting [NetId] <1-6|S> Change the setting /slotjp multiplier [NetId] <1-20> Bet multiplier (admins only) /slotjp info [NetId] Machine stats /slotjp reset [NetId] Next-morning reset (setting kept) Machines around you (radius 20 m by default): /slotjp area [radius] List settings, multipliers, spins, RTP /slotjp area reset [radius] Reset them (settings kept) /slotjp area <collect|normal|release> <small|large> [radius] Hand out settings and reset All machines: /slotjp list Every machine (NetId, position, setting, state, spins) /slotjp stats Server-wide summary /slotjp resetall confirm Reset every machine (settings kept) /slotjp reload Reload config and tables Test (while seated): /slotjp test freeze | state <name> | mode <name> | ceiling <G> | fore <cz|at|fake> [G] | cz [G] [rate%] | base <1-5> /slotjp fx <name> [color] Preview any LCD effect, step-up or title /slotjp debug on|off Debug panel Console / RCON: slotjp.area <x> <y> <z> <radius> [reset | <mode> <spread>] On-machine console commands (used by the screen's buttons): slotjp_data / slotjp_graph / slotjp_closedata Permissions slotmachinejp.give /slotjp give and /giveslot slotmachinejp.admin Every other /slotjp command and the bet multiplier slotmachinejp.debug See the debug panel (after /slotjp debug on) Requirements & Notes CARBON only (a Carbon plugin using Harmony patches). Built on Rust's own slot machine: players sit down, insert scrap and pull the lever as usual. Remove a machine with entkill. Ships with the tuned tables and default settings; every probability and payout can be changed to fit your server's economy. Full reference: SlotMachineJP_Config_Description.txt (English and Japanese).
    $19.99

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