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Everything posted by dustyhansen
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I have disabled the Top Clans screen, but when you use the /clans command it takes you to that screen by default. Can you please allow us to change the default screen ourselves? Or at least not show disabled pages when the command is used?
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are there any settings that can be adjusted in the meantime? are there any features that might be causing more of a performance impact that i should disable?
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lol this player is a character
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i have a video too, but am tired of loading them on here to get my attachment limit screwed
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So I had a player build their base around a tree in the jungle. They left an opening on all floors for the tree, including the foundations. When they built the basement and jackhammered the wall, it created an opening allowing them to get on top of their basement.
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It appears that the event is tied to the timer and does not end when all the crates are looted and NPCs killed. Would it be possible to change this so that it ends when these are done? Otherwise, players have to sit there and wait out the event to retain ownership until it is over in order to get their RP and stuff.
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This is really a great addition and allows for some creative builds! My players really enjoy being able to add basements to their existing bases on our PVE server. This plugin allows you to add a basement to most bases simply by clicking a button in the TC and hitting the foundation with a hammer. You are able to customize what resources it costs to create a basement entrance and can add multiple entrances to your basement. Expanding the basement is super easy with the ability to customize the tool (i.e. jackhammer) and material (i.e. stone). The plugin is super customizable for your needs and opens a whole new world for base builds.
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I wanted to bring your attention to a performance issue with this plugin. According to my monitoring, the plugin hook times climb drastically and keep climbing until the server restarts. This plugin is the highest hook time on my server.
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This seems like it could possibly be related to Raidable Bases based on the console. The message seems to happen near the time a raidable base spawns and those TCs obviously are different.
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@IIIaKa have you seen these?
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seeing this as well Failed to execute OnFrame callback (Object reference not set to an instance of an object) at ulong Oxide.Plugins.RaidProtection+ProtectedEntity.get_FounderUserId() in /home/container/carbon/plugins/RaidProtection.cs:line 2987 at bool Oxide.Plugins.RaidProtection+ProtectedEntity.get_HasFounder() in /home/container/carbon/plugins/RaidProtection.cs:line 3036 at List<ProtectedEntity> Oxide.Plugins.RaidProtection+ProtectedCupboardManager.GetCupboardsForFounder(ulong userId)+(ProtectedEntity x) => { } in /home/container/carbon/plugins/RaidProtection.cs:line 2857 at List<ProtectedEntity> System.Linq.Enumerable+WhereEnumerableIterator<Oxide.Plugins.RaidProtection+ProtectedEntity>.ToList() at List<ProtectedEntity> System.Linq.Enumerable.ToList<ProtectedEntity>(IEnumerable<ProtectedEntity> source) at List<ProtectedEntity> Oxide.Plugins.RaidProtection+ProtectedCupboardManager.GetCupboardsForFounder(ulong userId) in /home/container/carbon/plugins/RaidProtection.cs:line 2857 at void Oxide.Plugins.RaidProtection.UpdatedPermission(string id)+() => { } in /home/container/carbon/plugins/RaidProtection.cs:line 4431 [RaidProtection] Saved 238 cupboards
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you can't remove the quotes from the command (beginning and end) it throws an error
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When I restart my server I lose the info I put in the panels. What do you suggest I do? Reinstall it? Do I need to send you a video of it not working for you to believe me?
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Got the following error in console after wiping and the data was not wiped. Had to run the command manually: Failed to call internal hook 'OnNewSave' on plugin 'SimpleKDR v4.0.6' [2815160424] (Object reference not set to an instance of an object) at void Oxide.Plugins.SimpleKDR.SaveData() in /home/container/carbon/plugins/SimpleKDR.cs:line 349 at void Oxide.Plugins.SimpleKDR.OnNewSave(string filename) in /home/container/carbon/plugins/SimpleKDR.cs:line 312 at object Oxide.Plugins.SimpleKDR.InternalCallHook(uint hook, object[] args) in SimpleKDR.cs/Internal:line 140
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Seeing the following error in console when the server starts and restarts: Failed to call internal hook 'OnPluginUnloaded' on plugin 'AdvancedStatus v0.1.20' [1250294368] (Object reference not set to an instance of an object) at void Oxide.Plugins.AdvancedStatus.DeleteAllPluginBars(string pluginName) in /home/container/carbon/plugins/AdvancedStatus.cs:line 840 at void Oxide.Plugins.AdvancedStatus.OnPluginUnloaded(Plugin plugin) in /home/container/carbon/plugins/AdvancedStatus.cs:line 1057 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 530
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It looks like I missed the feature about the undestr flag? I will give that a try.
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Random Events Still Not Running Right
dustyhansen replied to dustyhansen's Support Request in Support
I am still having some less than ideal event scheduling. Would it be possible to improve this so that 1) events don't run back to back repeatedly and 2) so that the distribution of events is more even? Perhaps the plugin should cycle through all the events and not repeat an event until all of them have been run? Air Event - 4 (18%) Cargo Train Event - 1 (5%) Convoy Event - 3 (14%) Harbor Event - 1 (5%) Water Event - 5 (23%) Airfield Drops Event - 2 (9%) Armored Train Event - 3 (14%) Water Treatment Event - 3 (14%) [2025-05-06 00:07:09] [05/06/2025 00:07:09] Event started: Water-Treatment-Showdown [2025-05-06 01:13:08] [05/06/2025 01:13:08] Event started: Armored Train [2025-05-06 02:27:08] [05/06/2025 02:27:08] Event started: Air Event [2025-05-06 03:33:08] [05/06/2025 03:33:08] Event started: Air Event [2025-05-06 04:42:09] [05/06/2025 04:42:09] Event started: Convoy [2025-05-06 05:57:01] [05/06/2025 05:57:01] Event started: Airfield Drops [2025-05-06 06:56:09] [05/06/2025 06:56:09] Event started: Water Event [2025-05-06 09:41:08] [05/06/2025 09:41:08] Event started: Airfield Drops [2025-05-06 10:35:00] [05/06/2025 10:35:00] Event started: Water Event [2025-05-06 11:44:04] [05/06/2025 11:44:04] Event started: Water-Treatment-Showdown [2025-05-06 12:38:00] [05/06/2025 12:38:00] Event started: Water Event [2025-05-06 13:25:01] [05/06/2025 13:25:01] Event started: Water Event [2025-05-06 15:12:02] [05/06/2025 15:12:02] Event started: Armored Train [2025-05-06 16:10:02] [05/06/2025 16:10:02] Event started: Air Event [2025-05-06 17:06:01] [05/06/2025 17:06:01] Event started: Harbor Event [2025-05-06 17:51:09] [05/06/2025 17:51:09] Event started: Armored Train [2025-05-06 18:53:00] [05/06/2025 18:53:00] Event started: Convoy [2025-05-06 20:05:03] [05/06/2025 20:05:03] Event started: Water Event [2025-05-06 21:00:03] [05/06/2025 21:00:03] Event started: Air Event [2025-05-06 21:55:09] [05/06/2025 21:55:09] Event started: CargoTrainEvent [2025-05-06 22:56:01] [05/06/2025 22:56:01] Event started: Convoy [2025-05-06 23:41:00] [05/06/2025 23:41:00] Event started: Water-Treatment-Showdown -
It would be a nice addition to have the plugin integrate with something like Zone Manager or Dynamic PVP so that bases built in PVP zones could be excluded from protection, or more frequently tugboats could be excluded when entering a PVP zone. Has this been considered as a possible feature?
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@Krungh Crow
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This is still an issue on my server. It doesn't affect everyone, but when someone is affected it is easy for them to reproduce it and it happens frequently. Have you given this any thought?
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Have you had anyone complain about excav being backwards? I have Rust Edit installed, but for some reason it is backwards.
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@Disney