Version 1.0.14
			
				 90 downloads
			
			
			
				
					Wanted Trilogy
 
	  
 
	1. Wanted Trilogy Chapter One 'Pay for Murder': Wanted Plugin
 
	2. Wanted Trilogy Chapter Two "Base Raider": RaidMarker Plugin
 
	3. Wanted Trilogy Chapter Three "Bounty" (In Development, Stay Tuned)
 
	  
 
	  
 
	Wanted Plugin Rules:
 
	  
 
	
		Players are divided into three levels: Innocent Civilians, Yellow Card Wanted, and Red Card Wanted.
	
	
		Players with a wanted time of 0 are Innocent Civilians. Those with a wanted time of up to 3 minutes are Yellow Card Wanted, and those with a wanted time greater than 3 minutes are Red Card Wanted.
	
	
		Harming an Innocent Civilian will add 10 seconds to your wanted time.
	
	
		Killing an Innocent Civilian will add 6 minutes to your wanted time.
	
	
		Players who are Red Card Wanted (with a wanted time greater than 3 minutes) will appear on the map, and all players can see them. Players are encouraged to go and execute these wanted players on sight.
	
	
		Harming or killing a wanted player will not result in any penalties or increase in wanted time; on the contrary, it is encouraged.
	
	
		Inflicting damage on anyone within your own territory will not result in becoming wanted. Acting as a rooftop sniper and targeting distant enemies from within your own territory will not result in becoming wanted.
	
	  
 
	  
 
	ChatCommand And ConsoleCommand(without /)
 
	  
 
/ResetWanted   SteamID/partial-nickname
	Reset the wanted time of the specified player (requires administrator privileges)
 
	  
 
	  
 
/ResetAllWanted
	Reset the wanted time of all players in the server (requires administrator privileges)
 
	  
 
	  
 
/SetWanted SteamID/partial-nickname WantedSeconds
	Set the wanted time of the specified player (requires administrator privileges)
 
	  
 
	  
 
/AddWanted SteamID/partial-nickname WantedSeconds
	Add the wanted time of the specified player (requires administrator privileges)
 
	  
 
	  
 
/WantedList
	Show all wanted players (requires administrator privileges)
 
	 
	  
 
	  
 
	Config File
 
{
  "Red Wanted Time (Seconds)": 180,
  "Kill Penalty Time (Seconds)": 360,
  "Harm Penalty Time (Seconds)": 30,
  "Allow Broadcast Become A Red Wanted (true/false)": true,
  "Allow Broadcast Kill A Red Wanted (true/false)": true,
  "Allow Broadcast Kill A Yellow Wanted (true/false)": false,
  "The wanted time be reduced after the player is killed, 0 means no reduction (Seconds)": 180,
  "Wanted time resets after player dies (true/false)": false,
  "Chat Prefix": "[Wanted]:",
  "Chat Prefix color": "#00FFFF",
  "Chat steamID icon": 0
}
	  
 
	Language File
 
{
  "KillGoodMan": "You have been given an additional <color=red>{0}</color> seconds of wanted time for killing an innocent civilian!",
  "YellowCardPunishment": "<color=green>{0}</color> has executed a yellow-carded criminal <color=green>{1}</color> on the spot, setting an example for all players!",
  "RedCardPunishment": "<color=green>{0}</color> has executed a red-carded criminal <color=green>{1}</color> on the spot, setting an example for all players!",
  "HarmPenalty": "You have been given an additional <color=red>{0}</color> seconds of wanted time for harming an innocent civilian!",
  "AdminOnlyCommand": "Only administrators can execute this command!",
  "WantedTimeReset": "The wanted time for player: {0} has been reset!",
  "WantedTimeSet": "Player: {0}'s wanted time has been set to {1} seconds!",
  "WantedTimeNotFound": "You need to specify the wanted duration for the player, format as /SetWanted SteamID WantedSeconds",
  "PlayerNotFound": "Player: {0} not found!",
  "MustSpecifySteamID": "You must specify the SteamID of the player whose wanted time you want to reset!",
  "AllPlayersTimeReset": "The wanted time for all players has been reset!",
  "RedCardAppeared": "<color=green>{0}</color> is now a red-carded criminal and has appeared on the map, watch out for their location!",
  "WantedNotFound": "There are no players currently wanted!",
  "WantedLevel": "WANTED",
  "RedCard": "RED-WANTED",
  "YellowCard": "YELLOW-WANTED",
  "GoodMan": "innocent civilians",
  "WantedResetAfterDies": "Your bounty has been cleared upon death!",
  "WantedReducedAfterKilled": "Due to being killed, your wanted duration has been reduced by {0} seconds!"
}