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Everything posted by Ryuk_
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That's not a DDoS attack, i think there's an error caused by the creative plugin, can you send me the logs file please?
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.0.144 to 1.0.145
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I will take a look at that problem again Discord: Rediz#6220 Feel free to send me any bug/error via discord
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I just fixed that, fresh server, first spawn now fixed, it will spawn in the lobby, i was not using the "OnPlayerSpawn" hook that only works when the player tries to spawn for the first time if you spawn on the server but it was not the first spawn, make sure to check where's the "Lobby Spawn Position".
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what's the "Lobby Spawn Position":?
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DATA FIXED TILL TODAY (NOT UPDATED YET!) 1- Fixed building plan stack size (In game = 1000 / Not in game = 1) 2- Added kits (You can modify it by using a command that will copy your loadout) 3- Fixed player not being kicked when die without before placing a bed. 4 --> PLAYERS SPAWNING IN WRONG POSITION <-- * Teleport player to lobby | Lobby position = Zero (null) | Just connected | Leave the arena. | RESULT FALSE ZERO YES NO Player spawn in the beach/Last position. TRUE ZERO YES NO Player spawn in the beach/Last position. FALSE LOBBY ALREADY HAS POSITION YES NO Player spawn in the beach/Last position. TRUE LOBBY ALREADY HAS POSITION YES NO Player spawn in the lobby position. FALSE LOBBY ALREADY HAS POSITION NO YES Player spawn in the last saved position. (Before join the game). TRUE LOBBY ALREADY HAS POSITION NO YES Player spawn in the lobby position. If any player keep spawning in the middle of the map / underground please take a look at the next: ->> if ("Teleport player to lobby (Def: false)") is TRUE, use chat command "/set_lobby_spawn" in the lobby position. SO THE PLAYER WILL SPAWN IN THAT POSITION ->> if ("Teleport player to lobby (Def: false)") is FALSE, the player will spawn always in the beach Take a look at the config file, you should set the "Lobby Spawn Position" -> ("/set_lobby_spawn") that's the main spawn, not the arena lobby. Let me know if you can fix your problem doing that, since i can't replicate that problem even trying a fresh server. Also i will push the update when you reply to me so if there's another problem i can fix before updating the plugin
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.144
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.0.141 to 1.0.144
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Plugin updated, please let me know if that works now, also, try to test without any other that can modify the player teleport onconnect / die / disconnect and/or another lobby, that may cause some errors too if you encounter any error or this update doesn't work for you, just reply here and i'll take a look at it Sorry for the late update, i was having problems with other plugin too
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If you're in the arena lobby waiting for players, you can use the command "/leave", but if the arena is starting (5 seconds) you can't leave from the lobby/game, until it starts Actually, you're in the lobby and the game is not ready to start and you can leave? Let met know if that's the problem so i will take a look at that right now
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Im currently working to fix that one So, if you connect to the server/leave a match, you will spawn in the middle of the map anyways? Also, the crash problem/error code, appears when you get near or inside the lobby zone of the bedwars or the plugin you're using?
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Version 1.0.34
558 downloads
This plugin introduces symmetry features to streamline construction and upgrade processes. Choose from various symmetry shapes, including Square, Triangle, and Hexagon, and select symmetry types such as Normal2Sided, Normal3Sided, Normal4Sided, and Normal6Sided. Automatically mirror building actions across symmetrical axes for efficient base design and upgrades, including automatic building shape detection for Square, Triangular or Hexagonal bases, it has a user-friendly interface to enhance your building experience in Rust. Seamlessly toggle between symmetry shapes and types with the intuitive UI, providing precise control over your construction projects. Symmetry Features: * Support for Square, Triangle, and Hexagon symmetry shapes. * Choose between Normal2Sided, Normal3Sided, Normal4Sided and Normal6Sided symmetry types. * Mirror building and upgrade actions across symmetrical axes. * "R" Key + Hammer in hand -> removal tool. (Remove the entity/structure you're looking at). UI Features: * Shape Selection: Easily switch between Square, Triangle, and Hexagon symmetry shapes. * Type Selection: Choose from Normal2Sided, Normal3Sided, Normal4Sided and Normal6Sided symmetry types. (Depends on the symmetry shape.) * Enable and Disable symmetry * Reset Symmetry: Reset the symmetry information (shape, type, position) * Show center: Display the symmetry center. * Symmetry Hit Center Build Calculation (Building or Proximity) Chat Commands: * /sym_ui: Enable/Disable symmetry UI (Enabled by default). Console Commands: * sym_reset: Reset the symmetry information. * sym_shape: Change the symmetry shape. * sym_type: Change the symmetry type. * sym_displaycenter: Display the symmetry center position. * sym_status: Enable or Disable symmetry. * sym_ui_pos: Allow players to move the UI position freely. * sym_ui_reset: Reset the UI position to default position. Permissions: symmetry.use symmetry.admin Oxide: o.grant <user/group> <name/id> symmetry.use Carbon: c.grant <user/group> <name/id> symmetry.use Config: { "Removal Tool (Def: true)": true, "Open Symmetry UI on Connect (Def: true)": true, "Symmetrical Upgrade (Def: true)": true, "UI Menu X Position (def: 0)": 0.0, "UI Menu Y Position (def: 0)": 0.0, "Check Building cost (def: false)": false, "Check for Deployables before placing (def: false)": false, "Display center functions (def: false)": false, "Disable Symmetrical entity kill": true, "Symmetry UI Command": "sym_ui", "Symmetry Admin UI Command": "sym_admin", "Symmetry UI X/Y Position command": "sym_ui_pos", "Symmetry UI Position reset command": "sym_ui_reset", "Enable Entity Shortname check? (def: false)": false, "Entity Shortnames to check if they're grounded.": [ "box.wooden.large", "box.wooden", "storage_barrel_a", "storage_barrel_b", "storage_barrel_c", "gates.external.high.stone", "wall.external.high.stone", "gates.external.high.wood", "wall.external.high", "wall.external.high.ice", "wall.ice.wall" ] } Showcase videos:$29.99 -
Let me know if that update works for you
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.141
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Fixed, please test the last update. // Fixed teleport bug. Now if "Teleport player to lobby (Def: false)" is false, -> Player will respawn normally. -> If the player joins a match, the last position will be saved. -> If the player leave a match, he will be teleported to the last position. -> If the player leave a match while he's dead, he will respawn normally.
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.0.13 to 1.0.14
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Updated, please take a look and reply here if it's work right now.
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I will check this again and push an update fixing it soon