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Everything posted by K-Modding
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.7
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Changed Status from Work in Progress to Fixed
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Hello Opa-Mark, I've updated the plugin, it should now compile and work, have fun!
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Hello Opa-Mark, Looks like Rust new update changed some functions, i'll have a look.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Version 1.0.2
15 downloads
Ever wondered if you need a wall frame or a doorframe ? Sacrificing your base defense to get an airlock ? Doorway Garage Door got you covered ! Key Features - Allow Garage door placement on Doorway - Configurable door stacking option - Intuitive UI indicator for valid/invalid placement - Garage door will always be placed on your side Installation Paste DoorwayGarageDoor.cs in your rustserver\[oxide-carbon]\plugins folder. Permission doorwaygaragedoor.use Use oxide.grant/carbon.grant to give this permission Configuration { "Allow door stacking? (true/false)": false } Set to true to allow players to place a garage door & a door on a doorway. Have a request or a concern ? DM me on Codefling or comment below. Feedbacks are always welcomed$3.99 -
Changed Status from Work in Progress to Fixed
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Hello, sorry for the delay, the issue have been fixed, thank you for the report
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hello Anaconda, Thank you for the report, I will be investigating the issue and fix it asap.
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Players losing turrets due to placing on roof
K-Modding replied to Rusty Hook's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.1.6 -
Players losing turrets due to placing on roof
K-Modding replied to Rusty Hook's Support Report in Support
Hello J-sleazy182 Turrets are not supposed to be stackable, nonetheless i've updated the code to be compatible with your stacksize mod. -
Version 1.0.4
18 downloads
Add depth to your server with a simple and customizable class system. Players pick one of 9 unique roles, each offering a gameplay bonus that fits a specific style. All values can be adjusted to match your server’s balance. This mod adds a class system with configurable perks for each role. You can allow or not class switching, with configurable cooldown for user/vip Available Classes (values can be configured) Farmer – +10% resource gathering (stacks with ore tea & modded gather rate) Builder – -10% build cost Electrician – 2x output from solar, wind turbine, generator, and battery Fighter – +5 max health (stacks with max health tea) Pilot – 50% reduced fuel consumption Planter – 2x plant growth speed, +25% yield Cowboy – Horse max speed set to 75 km/h Hunter – +75% loot from animals (stacks with harvesting tea & modded gather rate) Medic – Increased healing efficiency and more HP on revives Configuration Highlights Optional class switching (can be limited to VIPs) Cooldown timers for switching Enable/disable any class All bonuses are easily adjustable All blue values can be customized to your likings A small UI icon will be displayed top right for all players, icon will disappear once a class is chosen. CONFIGURATION { "General Settings": { "Allow User to switch class ? (true/false)": false, "Allow VIP to switch class ? (true/false)": true, "Class switch cooldown for User (in seconds)": 300.0, "Class switch cooldown for VIP (in seconds)": 30.0 }, "Classes": { "Enable Farmer class (true/false)": true, "Enable Builder class (true/false)": true, "Enable Electrician class (true/false)": true, "Enable Fighter class (true/false)": true, "Enable Pilot class (true/false)": true, "Enable Planter class (true/false)": true, "Enable Cowboy class (true/false)": true, "Enable Hunter class (true/false)": true, "Enable Medic class (true/false)": true }, "Classes config": { "Farmer": { "How much extra resource does the Farmer get (in %)": 10.0 }, "Builder": { "How much build cost reduction does the Builder get (in %)": 10.0 }, "Electrician": { "Battery output multiplier (e.g., 2 for double)": 2.0, "Windmill output multiplier (e.g., 2 for double)": 2.0, "Solar panel output multiplier (e.g., 2 for double)": 2.0, "Generator output multiplier (e.g., 2 for double)": 2.0 }, "Fighter": { "How much extra max health should the Fighter get": 5.0 }, "Pilot": { "How much fuel consumption reduction does the Pilot get (in %)": 50.0 }, "Planter": { "How much faster do plants grow (e.g., 2 for double speed)": 2.0, "How much extra yield from plants (in %)": 25.0 }, "Cowboy": { "What is the horse max speed when mounted (in km/h)": 75.0 }, "Hunter": { "How much extra loot from animals (in %)": 75.0 }, "Medic": { "How much healing efficiency does the Medic get (in %)": 25.0, "How much health on revive with syringe": 50.0, "How much health on revive with bandage": 25.0, "How much health on default revive (no item)": 15.0 } } } Installation Paste RustClass.cs in your rustserver\[oxide-carbon]\plugins folder. Have a request or a concern ? DM me on Codefling or comment below. Feedbacks are always welcomed$12.99- 1 comment
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- #rust class
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Changed Status from Work in Progress to Fixed
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The issue was specific to the container skin, now fixed.
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Thank you for the video, that placement should definitely be valid, I will investigate.
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Changed Status from Not a Bug to Work in Progress Changed Fixed In from 1.1.3 to Next Version
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Hello sanguss, I've lowered the placement block range.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.3
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Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Report in Support
Changed Status from Work in Progress to Fixed -
Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Report in Support
Glad to see everything works, enjoy the plugin! -
Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Report in Support
Hello Spooky, please try with the newly released version 1.1.3 to ensure first that we are running the same code. -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Report in Support
Changed Status from Work in Progress to Fixed Changed Fixed In from 1.1.2 to 1.1.3