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Rust Class 1.0.3

$12.99
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About Rust Class

Add depth to your server with a simple and customizable class system.

Players pick one of 9 unique roles, each offering a gameplay bonus that fits a specific style. All values can be adjusted to match your server’s balance.

This mod adds a class system with configurable perks for each role. You can allow or not class switching, with configurable cooldown for user/vip

Available Classes
(values can be configured)

Farmer – +10% resource gathering (stacks with ore tea & modded gather rate)

Builder – -10% build cost

Electrician – 2x output from solar, wind turbine, generator, and battery

Fighter – +5 max health (stacks with max health tea)

Pilot – 50% reduced fuel consumption

Planter – 2x plant growth speed, +25% yield

Cowboy – Horse max speed set to 75 km/h

Hunter – +75% loot from animals (stacks with harvesting tea & modded gather rate)

Medic – Increased healing efficiency and more HP on revives

Configuration Highlights

Optional class switching (can be limited to VIPs)

Cooldown timers for switching

Enable/disable any class

All bonuses are easily adjustable

l.jpg.7186e1876b136ffb4a9b170768358eec.jpg

All blue values can be customized to your likings 🙂 




A small UI icon will be displayed top right for all players, icon will disappear once a class is chosen.

Capturedcran2025-06-06185110.png.588ca0eb089e813d5772a5c8581f0a38.png


CONFIGURATION

{
  "General Settings": {
    "Allow User to switch class ? (true/false)": false,
    "Allow VIP to switch class ? (true/false)": true,
    "Class switch cooldown for User (in seconds)": 300.0,
    "Class switch cooldown for VIP (in seconds)": 30.0
  },
  "Classes": {
    "Enable Farmer class (true/false)": true,
    "Enable Builder class (true/false)": true,
    "Enable Electrician class (true/false)": true,
    "Enable Fighter class (true/false)": true,
    "Enable Pilot class (true/false)": true,
    "Enable Planter class (true/false)": true,
    "Enable Cowboy class (true/false)": true,
    "Enable Hunter class (true/false)": true,
    "Enable Medic class (true/false)": true
  },
  "Classes config": {
    "Farmer": {
      "How much extra resource does the Farmer get (in %)": 10.0
    },
    "Builder": {
      "How much build cost reduction does the Builder get (in %)": 10.0
    },
    "Electrician": {
      "Battery output multiplier (e.g., 2 for double)": 2.0,
      "Windmill output multiplier (e.g., 2 for double)": 2.0,
      "Solar panel output multiplier (e.g., 2 for double)": 2.0,
      "Generator output multiplier (e.g., 2 for double)": 2.0
    },
    "Fighter": {
      "How much extra max health should the Fighter get": 5.0
    },
    "Pilot": {
      "How much fuel consumption reduction does the Pilot get (in %)": 50.0
    },
    "Planter": {
      "How much faster do plants grow (e.g., 2 for double speed)": 2.0,
      "How much extra yield from plants (in %)": 25.0
    },
    "Cowboy": {
      "What is the horse max speed when mounted (in km/h)": 75.0
    },
    "Hunter": {
      "How much extra loot from animals (in %)": 75.0
    },
    "Medic": {
      "How much healing efficiency does the Medic get (in %)": 25.0,
      "How much health on revive with syringe": 50.0,
      "How much health on revive with bandage": 25.0,
      "How much health on default revive (no item)": 15.0
    }
  }
}

Installation
Paste RustClass.cs in your rustserver\[oxide-carbon]\plugins folder.
Have a request or a concern ?
DM me on Codefling or comment below.
Feedbacks are always welcomed 🙂

 

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