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Rust Class 1.0.4

$12.99
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  • 59.54 kB
  • Update details
    v1.0.4
    Released
    Download size59.54 kB
    Total versions14
    Time between versions 44 days
    Typical update pace About every 12 days
    Freshness 133 days ago

About Rust Class

Add depth to your server with a simple and customizable class system.

Players pick one of 9 unique roles, each offering a gameplay bonus that fits a specific style. All values can be adjusted to match your server’s balance.

This mod adds a class system with configurable perks for each role. You can allow or not class switching, with configurable cooldown for user/vip

Available Classes
(values can be configured)

Farmer – +10% resource gathering (stacks with ore tea & modded gather rate)

Builder – -10% build cost

Electrician – 2x output from solar, wind turbine, generator, and battery

Fighter – +5 max health (stacks with max health tea)

Pilot – 50% reduced fuel consumption

Planter – 2x plant growth speed, +25% yield

Cowboy – Horse max speed set to 75 km/h

Hunter – +75% loot from animals (stacks with harvesting tea & modded gather rate)

Medic – Increased healing efficiency and more HP on revives

Configuration Highlights

Optional class switching (can be limited to VIPs)

Cooldown timers for switching

Enable/disable any class

All bonuses are easily adjustable

l.jpg.7186e1876b136ffb4a9b170768358eec.jpg

All blue values can be customized to your likings 🙂 




A small UI icon will be displayed top right for all players, icon will disappear once a class is chosen.

Capturedcran2025-06-06185110.png.588ca0eb089e813d5772a5c8581f0a38.png


CONFIGURATION

{
  "General Settings": {
    "Allow User to switch class ? (true/false)": false,
    "Allow VIP to switch class ? (true/false)": true,
    "Class switch cooldown for User (in seconds)": 300.0,
    "Class switch cooldown for VIP (in seconds)": 30.0
  },
  "Classes": {
    "Enable Farmer class (true/false)": true,
    "Enable Builder class (true/false)": true,
    "Enable Electrician class (true/false)": true,
    "Enable Fighter class (true/false)": true,
    "Enable Pilot class (true/false)": true,
    "Enable Planter class (true/false)": true,
    "Enable Cowboy class (true/false)": true,
    "Enable Hunter class (true/false)": true,
    "Enable Medic class (true/false)": true
  },
  "Classes config": {
    "Farmer": {
      "How much extra resource does the Farmer get (in %)": 10.0
    },
    "Builder": {
      "How much build cost reduction does the Builder get (in %)": 10.0
    },
    "Electrician": {
      "Battery output multiplier (e.g., 2 for double)": 2.0,
      "Windmill output multiplier (e.g., 2 for double)": 2.0,
      "Solar panel output multiplier (e.g., 2 for double)": 2.0,
      "Generator output multiplier (e.g., 2 for double)": 2.0
    },
    "Fighter": {
      "How much extra max health should the Fighter get": 5.0
    },
    "Pilot": {
      "How much fuel consumption reduction does the Pilot get (in %)": 50.0
    },
    "Planter": {
      "How much faster do plants grow (e.g., 2 for double speed)": 2.0,
      "How much extra yield from plants (in %)": 25.0
    },
    "Cowboy": {
      "What is the horse max speed when mounted (in km/h)": 75.0
    },
    "Hunter": {
      "How much extra loot from animals (in %)": 75.0
    },
    "Medic": {
      "How much healing efficiency does the Medic get (in %)": 25.0,
      "How much health on revive with syringe": 50.0,
      "How much health on revive with bandage": 25.0,
      "How much health on default revive (no item)": 15.0
    }
  }
}

Installation
Paste RustClass.cs in your rustserver\[oxide-carbon]\plugins folder.
Have a request or a concern ?
DM me on Codefling or comment below.
Feedbacks are always welcomed 🙂

 

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