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Everything posted by K-Modding
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Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Request in Support
Hello, thank you for the report, I will look into it, busy week but should be good for monday -
Turret Placement Restriction Ignoring VIP Group Permissions
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version -
Issues with Ceiling Turret Placement and Bullet Impact – Follow-up
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Work in Progress to Not a Bug -
Issues with Ceiling Turret Placement and Bullet Impact – Follow-up
K-Modding replied to SpookyBoo12's Support Request in Support
Hello, I am working on the issue you reported previously, as for the placement on roof, you cannot place a turret on a roof border to prevent clipping, in your example you can place it in the center of both roof triangle. -
Issues with Ceiling Turret Placement and Bullet Impact – Follow-up
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Pending to Work in Progress Changed Fixed In to 1.1.2 -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
I'll be running more test to find out the root of the problem, thank you for the video, it's very helpful ! -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Fixed to Work in Progress -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
Thank you for the report, have fun and 5 star ! -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Work in Progress to Fixed Changed Fixed In from 1.1.1 to 1.1.2 -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
You like it tho ? share clips -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
Changed Status from Pending to Work in Progress Changed Fixed In to 1.1.1 -
Issue with Plugin – Turrets Have Poor Aim (Video Included)
K-Modding replied to SpookyBoo12's Support Request in Support
Yeah thats definitely too high. -
Don't forget to leave a review if you like my product
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.1.1
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Changed Status from Work in Progress to Fixed
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Hello, thank you for the feedback and sorry for the inconvenience Compiling error is fixed for Carbon in the new version 1.0.3, make sure to re-download it !
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hello, after testing out the Flippable Turrets plugin here are the issues with it : - Placed turret will not face the player and will always default to aiming north, rendering the plugin pretty much useless - Turrets can be clipped inside walls and other turrets - Turrets cannot be rotated while in pre-building mode Roof Turret handles and remember turret rotations in pre-building mode, mimicking vanilla behavior. Players don’t need to stand in front of the turret to get their desired angle, the pre-build turret model they see is exactly how it will be placed
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Version 1.1.2
31 downloads
DISCLAIMER Due to Rust modding limitation, the turret head always face up, this have no impact on how the turret function. This is how the roof turret will look like in game : To avoid player confusion, the following message is privately sent on roof turret placement : The turret shooting itself may happen from time to time, however it's only visual, the bullets does not damage it, pass through it, and hit their targets Player typing /infooff will have this message removed until next wipe Elevate your players gameplay with Roof Turret! For surprising new angles, enhanced roof control or hidden jump-up traps, Roof Turret unlocks new defense options for defenders while posing fresh challenges to raiders. Key Features - Place auto turrets/flame turrets on roof undersides with precise rotation control - Tailored placement system - Intuitive UI indicator for valid/invalid placement - Configurable deployed roof turret limit per User / VIP (If enabled & on placement, inform player of his turret limit left via private chat message) 2025-03-26 18-27-46.mp4 Installation Paste RoofTurret.cs in your rustserver\[oxide-carbon]\plugins folder. Permission roofturret.vip roofturret.vip is used for the following config options : - VIP only roof turret placement - Increased VIP deployed roof turret limit Use oxide.grant to give this permission Configuration { "VIP Only": { "Disable roof auto turret for non-VIP (true/false)": false, "Disable roof flame turret for non-VIP (true/false)": false }, "VIP Settings": { "How many roof auto turrets can a VIP place (0 = unlimited)": 0, "How many roof flame turrets can a VIP place (0 = unlimited)": 0 }, "User Settings": { "How many roof auto turrets can a User place (0 = unlimited)": 0, "How many roof flame turrets can a User place (0 = unlimited)": 0 } } "Error message for non-VIP" is privately send when a non-VIP player tries to place a roof auto turret Have a request or a concern ? DM me on Codefling or comment below. Feedbacks are always welcomed$9.99- 6 comments
- 1 review
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