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Everything posted by Deisel
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getting an error with my other plugins heli drops and bradley drops since installing this plugin. i have vanilla events disabled in cem config,and am spawning them on a timer. when players throw a supply signal to call heli or bradley get this error in console: [Custom Event Manager] Blocked vanilla CH47 spawn (disabled in config) [Economics] Saving balances for players... [RaidProtection] Saved 11/11 protected entities [GunShip] [02/01/2026 04:32:10] Data Saved. Saved 0 vehicles Saved 97,309 ents, cache(0.13), write(0.06), disk(0.01). Saving complete obviously neither come because they cant spawn. being blocked by your plugin. also this pluggin effects the spawn mini plugin as well.. minis were spawning and instantly getting destroyed. i re enabled "EnablePatrolHelicopter": true, and it solved that issue. i dont really want to have to enable all vanilla events just to use the other plugins so it works around this.. any thoughts? otherwise cool plugin, just need to integrate with other plugins some more.
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vendorspawn Failed executing command (Object reference not set to an instance of an object) at Oxide.Plugins.AnyMapVendor+PathManager.DefineSpawnRotation () [0x0005b] in /home/container/carbon/plugins/AnyMapVendor.cs:567 at Oxide.Plugins.AnyMapVendor+PathManager.GenerateNewPath () [0x00037] in /home/container/carbon/plugins/AnyMapVendor.cs:518 at Oxide.Plugins.AnyMapVendor.SpawnTravellingVendor () [0x00019] in /home/container/carbon/plugins/AnyMapVendor.cs:177 at Oxide.Plugins.AnyMapVendor.ConsoleSpawnCommand (ConsoleSystem+Arg arg) [0x0000e] in /home/container/carbon/plugins/AnyMapVendor.cs:102 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0
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4hrs of fiddling with this plugin to sort loot profiles for easy convoy. got nowhere, loot wont populate. Just going round and round with this structure, alphaloot is not recognising the prefabs and is populating its own configurations. At this point im just going to remove all plugins that require using this plugin. Its not helpful for me at all, i dont have time to go back and forth between screens on a gui. Its a no from me!
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- #loot
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why does config generate another default server evrytime the plugin reloads.. i now have 8 and counting. my server details and id are correct etc, rewards are working.. even if i delete all default servers from config and only have mine, it generates another default server on reload the plugin is just bloating currently. /vote lists all the blank default servers as well as my own. how do i stop them generating.
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i use it on carbon. No major issues other than minor bugs i have raised in support, but not carbon specific bugs as far as i know..
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when can we expect the update to fix bots pushing crates etc.. i seen more issues regarding players getting stuck inside bots also... surely an update soon???
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its fine, ticket can be closed. your plugin is functioning as expected. thanks
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ive set a custom spawn, got 3 drops now. bots are still pushing crates and drops but its a Botrespawn issue as stated. Must of been a glitch with the airfield on my previous custom map. I currently have it set to drop on a random road using custom settings, and its all functioning fine. i will update if i encounter any more abnormalities. thanks again.
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i applied your latest update and still got only 2 drops regardless of config setting of 3. On further investigation the bots pushing the drops issue seems to be related to a botrespawn issue, with "Ai_weapon_safe" setting. Steenamaroo is in the process of sorting an update to fix this. hope this helps?
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Cheers for the fix nivex, i too was having the same issue with some of my bases.. downloaded the fix and its sorted
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yeah no worries send me a copy and ill test it for you
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can confirm it does not do it with ai weapon safe: false
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cargo plane crash has same issue with bots and airdrops!
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Bots are now pushing crates and airdrops at my events.. they used to walk through them.. kind of annoying when trying to keep crates in middle of airfield for pvp? is there a setting for this?
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FYI tried a custom spawnpoint using afe_addcustom. still only 2 drops and bots still push the drops around. they used to be fixed in place.
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when set to one drop. None appear. It is a custom map, but airfield is standard?? would this come in to play
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ive always had it at zero and used botrespawn to assign bots to the crates and airdrops. ive also just noticed bots are now pushing the drops around. i set it to 6 to see if that helped.. it did not. also set number of items to 0 and am not using simple loot table. just using alphaloot to populate.
