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Everything posted by m3dus4
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i can just say by unloading item roll back to default item. after reloading the plugin the custom perks are back. thats all i can say.
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looks like there is a glitch u can farm endless recycler? 2025-09-21 18-54-28.mp4
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Hi, we start our Purge and unload some plugins also this here. now player get a lot of red error msg @screen. they also complain that the perk weapons just disappear. i saw this messaages. (16:41:40) | Item's Held Entity not removed!Burn Onyx M249 3X -> m249.entity[265680014] (16:41:40) | Item's Held Entity not removed!Burn Pixelblaster 5X DMG -> rocket_launcher.entity[265680060] (16:41:40) | Item's Held Entity not removed!Burn Gold M249 2X -> m249.entity[265680067] player also reported now kick messages: RPC Error in MoveItem
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i mean the gather rate yeah which plugin?
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another quick question for chainsaw and jackhammer is there any way tro gave them 5 x values?
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thats it thx
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Hi is it possible to add the Customizable Weaposn etc. also as loot for player? so i create a new skin bind it with a name. and insert this in loottable but when player pickup the loot the perk values arent showing its just shows me vanilla values.. here are 2 pics. boss loot cfgand weapon cfg.
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Weve set a limit max 15 Planter. I get some Feedbacks and Question from my Players/Team. is the farmers pro 15 max per base or per tc cause some Player were messing around it and had 2 farmers pro box at base but only 15 planters were appllied. To my understanding it's tied to the owner of the TC there is no config setting available to change that. so this is by causation keeping insane autofarm farms under control. So a TC limit would be nice.
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Unfortunately I don't have anything else
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get a lot of console error. Failed to execute OnFrame callback (Specified cast is not valid.) at object Oxide.Plugins.AdvancedHitBar.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)+() => { } in /home/rustserver/serverfiles/carbon/plugins/AdvancedHitBar.cs:line 169 at void Carbon.Managers.CarbonProcessor.Update() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 63
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sure: https://www.dropbox.com/scl/fi/6uebn5c0zvxomcb19ks2h/RUST_2025.08.11_-_21.01.44.01.mp4?rlkey=darboa36s6lic9h3oe3xeikw1&st=6tx7h1up&dl=0
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Doing this steps but dont work for me. After loading my old skinner.cfg with tons of skins it will dispapear/overwrite with your new config. the skinner data folder is empty. it just shows me a ImportedSkins.json which is empty. (06:36:48) | Requested 'Skinner' for compilation (06:36:48) | [Skinner] Configuration appears to be outdated; updating and saving (06:36:48) | [Skinner] Configuration changes saved to Skinner.json (06:36:49) | Loaded plugin Skinner v2.9.97 by Whispers88 [246ms] (06:36:49) | [Skinner] Steamworks Updated, Updating Skins (06:36:49) | [Skinner] Configuration changes saved to Skinner.json (06:36:49) | [Skinner] Skin indexing complete. 5807 Workshop skins were indexed (06:36:49) | Skinner v2.9.97 by Whispers88 hook 'OnServerInitialized' took longer than 100ms [508ms] (06:37:29) | InvalidOperationException: Collection was modified; enumeration operation may not execute. Question: by using your new cfg where can i insert in the config file all my skins? i miss the "Imported Skins List": { i know that all these skins will moved to the data folder but first for migration it nee dto be configured in config/skinner.cfg file where can i insert all my skins? cause my old cfg seems not be working.
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SelectEnhancement no logger errors with such header
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search for: _contentToItemID[skin.id] = itemSkin.itemid; and replace it with: _contentToItemID[skin.id] = itemSkin.itemDefinition.itemid; tested by myself but all my skins are gone ^^ just 20 skins in my new data/skinner import file ^^ (16:22:37) | [Skinner] Configuration appears to be outdated; updating and saving (16:22:37) | [Skinner] Configuration changes saved to Skinner.json (16:22:37) | Loaded plugin Skinner v2.9.96 by Whispers88 [209ms] (16:22:37) | [UpdatesChecker] Skipping plugin Skinner : Non standard version number 2.9.94 BETA. (16:22:38) | [Skinner] Steamworks Updated, Updating Skins (16:22:38) | [Skinner] Configuration changes saved to Skinner.json (16:22:38) | [Skinner] Skin indexing complete. 5600 Workshop skins were indexed (16:22:38) | Skinner v2.9.96 by Whispers88 hook 'OnServerInitialized' took longer than 100ms [794ms]
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u can try this: search for: _contentToItemID[skin.id] = itemSkin.itemid; and replace it with: _contentToItemID[skin.id] = itemSkin.itemDefinition.itemid;
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Failed executing console command 'ipconfirmenhance' in 'Item Perks v1.0.25 by imthenewguy' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.ItemPerks.GetOwnershipDescription(BasePlayer player, Item item, bool found) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 1852 at void Oxide.Plugins.ItemPerks.EnhanceExistingItem(BasePlayer player, Item item, Perk perk) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 5093 at void Oxide.Plugins.ItemPerks.ConfirmEnhancement(Arg arg) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 5060 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Server is running ItemPerks Legendary Items 1.0.4 as well Ive dealt with a few player reports now, over past four days where ekits randomly become unusable, when you try to select a piece of gear for enhancement, no armour or weapons shows up for selection, even if the item has no enhancement on it. When a new kit of the same type is spawned in, it works fine. Reloading the plugin doesn't resolve it. video showcasing: https://cdn.discordapp.com/attachments/1404559758144311357/1404559760371749137/RUST_2025.08.11_-_21.01.44.01.mp4?ex=689c4a76&is=689af8f6&hm=3b929006f1667c66aaafbbe849efc37d0cf2defb2827d3f79b0e7048691ea037&
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weve also load our 6k skins but the cfg will remove all skins ^^ just 18 reamining so from our 600kb file we get a 3kb data import file.
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its in the cs file just search for List<Item> foundItems = container.inventory.FindItemsByItemID(itemId); and replace irt with: replace with: List<Item> foundItems = container.inventory.itemList
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ive fixxed that by myself: search; List<Item> foundItems = container.inventory.FindItemsByItemID(itemId); replace with: List<Item> foundItems = container.inventory.itemList .Where(x => x.info.itemid == itemId) .ToList();
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ok
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ExtractionRareMinerals.cs 768:49 No overload for method 'FindItemsByItemID' takes 1 arguments
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BusStopPort.cs 583:38 There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)'
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We're done here. We've replaced the plugin with another one. Its also heavy perfomance hungry checked with grafana. bad hooktimes and Work Queue runs over its a fps killer. ^^
