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Everything posted by MrLiquid
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having the same problems too
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- 2 comments
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- #permissions
- #admin
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I use your great plugin and thank you for your work. however I'm not sure if I found a bug or I am doing something wrong. I have tried { "EnableMutedVoiceNotification": false, "EnableMutedChatNotification": false } and { "EnableMutedVoiceNotification": true, "EnableMutedChatNotification": true } and yet players or global chat is notified or the punishment. if there any chance a global chat message can be sent with [arg] for a reason or something similar please? Kind Regards
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Many players complain that the remove button/method is glitchy, maybe is the new FP updates? I am just informing you of said problems, as for lag, I don't usually suffer a lag problem unless caused by developers bad code.
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I have "PopUpAPI" (2.0.3) by ThePitereq (0.04s) - PopUpAPI.cs and players are having a hard time deleting quarries, getting SPRINT button request.. and players telling me they are having to left and right click many times on the remove button to get it to respond
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Hello, First time seeing this myself, I first thought it was HDD failure, I spoke to Data Center and they assure me its not hardware failure, also it only occurs when the events starts, Staff at DC seem to think the event is bringing the server to almost a STALL event with huge frame drops. Im not sure, but I only see those errors each time the event starts. Dedicated machine hosted with a provider. reload plugin no errors, only on event start. The error shows above is duplicated in Console and Server Logs files. both being the same. I will do some most testing on the weekend, see what I can find out
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Each time the event starts I get this in console, drawing down on the CPU Any thoughts? [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread...
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I am showing multiple queued players in console, but HUD only showing 1... is this broken since rust changed the method?
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- 582 comments
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- #hud
- #interface
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(and 6 more)
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ahh sorry I did not see previous version notes
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Can you please add the event owner name to the map marker please?
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I have the hotel prefab and using that paired with this plugin, Logged in today and all the wooden doors are missing from the hotel. I have the updated Oxide and the latest RustEdit, I'm at a loss.. will they respawn?
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Open the Language file and find the following and change, I tested it and works great "AllyChatSyntax": "Error syntax! Usage: /{0} [message]", "AllyChatFormat": "[{0}] <color={1}>{2}</color>: {3}", "AllyChatPrefix": "<color=#a1ff46>| ALLY CHAT |</color> {0}", "ClanChatSyntax": "Error syntax! Usage: /{0} [message]", "ClanChatFormat": "[{0}] <color={1}>{2}</color>: {3}", "ClanChatPrefix": "<color=#a1ff46>| CLAN CHAT |</color>: {0}",
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Failed to call hook 'CmdConsoleClans' on plugin 'Clans v1.1.28' (KeyNotFoundException: The given key '76561198047419444' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.Clans.CmdConsoleClans (ConsoleSystem+Arg arg) [0x0098a] in <5e21101f1d3a4fdfa17deae413ebb97e>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02eac] in <5e21101f1d3a4fdfa17deae413ebb97e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Not sure what caused this, I found this in my error log
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Hello Sir, Upon Cargo Ship event ending, Bradley dropped to the bottom of the ocean instead of despawning, is this normal? I also use MonumentOwner to put a dome over the cargo ship to protect the event from outside players which gives a "event owner" status.. can your plugin and Heavy Oil Event be adapted to support this plugin please? Kind Regards
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2 players, on a team... both doing Giant EX which is protected via MO, one of them was the 'event owner' and when player 1 timer ran out, player 2 from the team became event owner even though they are on the same team. to understand this I would have thought both players would be been on a cooldown after event ended and restricted from returning, it would seem MO is treating them as a singular player instead of a team.. Please clarify Configs supplied. Kind Regards MonumentOwner.json Giant Excavator Pit.json
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ahh my mistake, might I suggest you remove the leading "/" from the website command example, its how I was mislead. Thank you
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This command works great in-game /givescrappercurrency 100 - gives 100 scrapper currency to the player. BUT When using this command in game /givescrappercurrency PLAYERNAME 100 - gives new guy 100 scrapper currency. you get the error listed below, however command works fine in console Failed to call hook 'GiveScrapperCurrency' on plugin 'EpicLoot v1.1.15' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.EpicLoot.GiveScrapperCurrency (BasePlayer player, System.String command, System.String[] args) [0x00020] in <f74c62dc8a744e5daa62781e4d5756b9>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00df2] in <f74c62dc8a744e5daa62781e4d5756b9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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I had a friend look at the code.. this might fix it for you RobSpawn.cs
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What does this plugin do? I am having remove it now... its going that bad