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Everything posted by Wonder_Fox
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- 127 comments
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- #bradley
- #bradleyapc
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Version 1.0.0
7 downloads
Avera Island — A Fully Custom Map Welcome to Avera Island — a unique and heavily customized Rust map designed to offer an experience unlike the standard Rust world. Featuring a handcrafted landscape, custom terrain, roads, monuments, and 33 unique Custom Places for base building, Avera Island is packed with interesting locations, challenges, hidden areas, and rewarding adventures. The map also includes all standard Facepunch monuments, providing the familiar Rust experience alongside a large collection of custom locations and monuments. 33 Unique Custom Places for Base Building Explore 33 unique Custom Places scattered across the island, specifically designed to give players beautiful and interesting locations to build their own bases. Discover places such as: A Winter Sphere A Hobbit House A Treehouse Modern Cabins Custom farms and stables Beautiful locations surrounded by unique scenery And many more unique places to discover and build on Some Custom Places come with ready-to-use farms and stables, giving players additional opportunities to settle down and create their own base. Custom Monuments Bradley Arena An updated version of the Bradley Arena, featuring a loot-locking system and automated turrets. Challenge yourself against three Bradley APCs and survive the arena to claim some of the best loot on the island. Rivex Market A fully functional custom marketplace where players can purchase food and seeds. But there's more to discover — the lower floor contains valuable loot protected by automated turrets. Cottage Estate A beautiful complex of cottages featuring lootable furniture and valuable rewards. To enter the estate and access its valuable loot, players will need a Green Keycard. Old Mine Discover a hidden passage leading deep into an underground tunnel. Inside, you'll find ore-filled mine carts, valuable loot, and a Bradley APC guarding the area. Railway Station A custom railway station connected directly to the main railway network. The station also contains loot, making it a useful and rewarding stop during your travels. Motel The motel features a unique component shop where players can purchase components using Blueprint Fragments. But first, you'll need to search the motel rooms for Blueprint Fragments that can be used to obtain the components. Challenge House A dangerous puzzle-based monument filled with lasers, radiation, traps, and challenging puzzles. Make your way through the entire building and reach the end to claim a valuable reward. Car Service A custom location where players can find vehicle parts, repair vehicles, and discover valuable loot. WF Gas Station A fully custom alternative to the standard Gas Station. Players can stop here to purchase fuel and food while exploring the island. WF Oil Rig My largest custom project to date. The WF Oil Rig took approximately 50 hours to create, making it one of the most ambitious locations on Avera Island. Explore the massive structure, solve its puzzles, fight your way through the monument, and claim high-tier loot. Large Warehouse A large custom monument containing challenging puzzles and valuable loot. A great location for players looking for something more than a simple loot run. Heli Tower A custom tower designed for one purpose — taking down the Patrol Helicopter. Use the tower to gain a strategic position and challenge the helicopter when it arrives. Crystal Forest The Crystal Forest features beautiful custom crystals, scenic lakes, and a peaceful environment where players can build their own base and establish a farm. Mini Bandit Camp In The Outpost A custom Bandit Camp addon located inside the Outpost, bringing all the essential vendors from the standard Bandit Camp directly to the Outpost. Players can access the full selection of Bandit Camp vendors without having to travel to the original location, making the Outpost even more useful and convenient. Built for Exploration Avera Island combines custom terrain, handcrafted locations, unique monuments, puzzles, PvE encounters, farming opportunities, vehicle gameplay, base-building locations, and high-value loot into one large custom experience. Whether you enjoy exploring hidden locations, solving puzzles, fighting dangerous enemies, building your own base, farming, or simply discovering beautiful places — there is always something new to find on Avera Island. Welcome to Avera Island.$24.99 -
You do not need additional files unless you intend to edit the map.
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I have maps featuring a much wider variety of custom places; you can view screenshots of all the locations before purchasing. As for the road network, the roads are standard, just like on all other maps.
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I’ve never added things like that manually; they spawn on their own.
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Do you mean that the traveling vendor doesn't cross bridges? Unfortunately, that’s not possible to implement; he only travels along the road.
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I’ve updated the map. Now, hopefully, rocks won’t spawn in the underwater custom place.
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Does that rock with sand get removed using ent kill?
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Do you have Oxide and the Oxide.Ext.RustEdit.dll extension installed? An update for this extension was released yesterday.
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I think I’ve figured out what the problem is. You added my prefab to the map, but you didn’t perform a wipe, correct? All prefabs of the entity type require a wipe and cannot be added to a live server.
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Servers vary, and I can't please everyone. Instead, I allow you to edit all my maps however you like.
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I deliberately avoid using doors that can be locked (except for garage doors) because they cannot be raided (for instance, there are servers where you can raid an inactive player).
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That’s how it’s designed: you can only place foundations on the ground floor (where there is no wooden flooring—this is because the game doesn't allow placing foundations under stairs), whereas on the second floor, you can place crates and certain items (though not all of them).
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You can place foundations and TCs in all custom places. Please provide a screenshot of the problematic place.
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Hi, I just checked the map and didn't find any issues with radiation affecting the player. You might have had god mode or vanish enabled.
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This looks like a RustEdit plugin glitch, but it’s very strange—I’ve never seen doors disappear like that before. We also run several servers using my monuments, and we haven’t had any issues lately. I’m not even sure how I could fix this on my end. That said, I’d suggest running the map on a clean test server—both with and without the RustEdit plugin—to see if the doors still disappear.
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- 20 comments
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- 1
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- #bradley
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Changed Status from Pending to Closed
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You can try the console command rustedit.io.reset and save and restart. But it doesn't always help. After wiping the elevators should appear
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This extension sometimes has problems with it not loading.