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Everything posted by Wonder_Fox
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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The basement cannot accommodate boxes and buildings anymore.
Wonder_Fox replied to laodu's Support Request in Support
Changed Status from Pending to Fixed -
Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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- 36 comments
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- 1
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- #noria island
- #custom map
- (and 5 more)
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- 36 comments
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- 1
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- #noria island
- #custom map
- (and 5 more)
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- 36 comments
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- #noria island
- #custom map
- (and 5 more)
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- 36 comments
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- #noria island
- #custom map
- (and 5 more)
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You need to put the folders "LootPresets" and "VendingPresets" in the RustEdit folder. Read the ReadMe file
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Version 1.0.2
69 downloads
Noria Island is a custom map with a lot of custom places to build a base, custom monuments and various bridges. This map has 3 oil rigs, 2 standard and 1 custom with very good loot and puzzles. The highlight of this map is the custom places as always, but this time there are as many as 30 of them. Custom places with a ready-to-use farm, stable, floating islands, a sphere in the snow, modern houses, a hobbit house and many others are waiting for you. There are also canyons and oases, a bradley arena where players can fight with three bradleys, a large warehouse with good loot, a car service where players can find car parts, a helicopter defense tower and others. The outpost has a mini bandit camp with all the merchants. Specifications • Map size: 4500 • Prefab count: ~119k. Despite the large number of prefabs, performance remains at a fairly good level • Editing of the map is allowed, the password is in the ReadMe file Custom monuments • Motel • Custom Gas Station • Custom Oil Rig • Bradley Arena • Mini Bandit Camp In Outpost • Challenge House • Heli Tower • Mine • Car Service • Railway Station • Large Warehouse • 30 Custom Places To Build A Base, all marked on the map Standard monuments • Toxic Village • Arctic Research Base • Fishing Villages • Harbor 1 • Harbor 2 • Ferry Terminal • Airfield • Giant Excavator Pit • Nuclear Missile Silo • Military Tunnel • Powerplant • Water Treatment Plant • Lighthouses • Bandit Camp • Outpost • Junkyard • Radtown Small • Military Base • Oilrig 1 • Oilrig 2 • Trainyard • Roadside Monuments • Sulfur Quarry • Stone Quarry • HQM Quarry • Satellite Dish • The Dome • Underwater Labs • Launch Site • Large Barn • Ranch$24.99- 36 comments
- 1 review
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- 2
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- #noria island
- #custom map
- (and 5 more)
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The basement cannot accommodate boxes and buildings anymore.
Wonder_Fox replied to laodu's Support Request in Support
If the elevator is working, then I did everything right. I can't solve the problems of the game itself -
The basement cannot accommodate boxes and buildings anymore.
Wonder_Fox replied to laodu's Support Request in Support
What's wrong with the elevator? -
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Unfortunately I can't make sensors unresponsive to npc's, but you can just remove them in RustEdit
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I just checked and everything works fine for me, the door unlocks after 1 minute
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After the death of the player, the door will be locked for one minute, provided that there is no one near the shelter, including NPCs
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- 30 comments
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- #norddream
- #custom map
- (and 6 more)
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- 30 comments
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- #norddream
- #custom map
- (and 6 more)
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- 16 comments
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- #bradley
- #bradleyapc
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(and 2 more)
Tagged with:
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After the update, the game thinks that the player wants to build inside the rock when he is in a custom location. To solve this problem you need to set 0 in this parameter: antihack.build_inside_check
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He should not sell the card key there, he just stands there. Players must find the cards themselves or buy them at the outpost. If the motel were to sell key cards, it could negatively affect the balance on the server
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- 1 comment
- 1 review
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- 4
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- #bridge
- #concrete bridge
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(and 4 more)
Tagged with:
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- 30 comments
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- #norddream
- #custom map
- (and 6 more)