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Everything posted by Rahd
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I have your same issue - the base doesn't spawn with adobe skin
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But if I use the F1 "Record" command built-in Rust, the recording will work with no issues at all, it's just about the ones made from this plugin that are corrupted - what are they investigating specifically, as their game function is working? I am confused
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Attached you will find one of the broken records, I have sent it here as the download link I have previously sent you might have expired by now. Thank you in advance76561198435288471_2023-05-08-062502.zip
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I apologize, I have later figured out that your plugin is having the exact same name as a different one I am using. You can close this ticket, thank you
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Hi, I am not too sure if you have taken some functionalities away with this new version compared to the 0.0.5, if not, it feels that you need a more in-deep description/guide of how to use all his potential ( as there the one there was before ). It would be appreciated also to know how to apply the config from 0.0.5 to the new version 1.0.3, as long as it requires deleting the old config file. Thank you in advance
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90% of the files are not working ( inf not all ) Here the last one generated after last update to version 1.2.90 https://www.transfernow.net/dl/20230509dm7F5Okz
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Hey, thank you for your support, after reading your message I did restart my game ( client ) and tried to log back-in to figure out that restarting the game made me able to correctly visualize the ATM skins. Thank you once again
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Hi, I have just purchased your plugin, the ATM spawning at Bandit Camp or Outpost won't load with any skin applied. I did try also to spawn an ATM in my inventory, and to place it afterwards, but it remains unskinned. I did try to reload image library and banksystem multiple times, but same results as outcome. I have also tried to restart the server, but nothing changes. Any idea? Thank you in advance
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I have done what you have suggested and the console error is gone. The problem is that now while I reload the plugin, or when server starts up the message in console is showing the wrong schedule for next planned wipe: "Next map wipe at: 04/07/2023 03:52:00" ( April ), instead of what was previously shown "Next map wipe at: 05/07/2023 03:52:00" ( May ). I have also checked all data files, including the one generated from WipeInfoApi, and everything compiled in there is the exact same as before I upgraded to the version 1.4.62
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It's ok, at this point this is becoming too much frustrating, I will find other ways to automate RP points wipes. Thank you for your time.
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Hi, server rewards are still not automatically wiping on server wipe, even with the version 1.1.3 there are my configs: { "Options": { "Reset ServerRewards player RP on wipe": true, "Backup player RP before wiping": true, "Wipe delay (seconds) after server startup. Try increasing if RP wipe fails on startup": 49.0 }, "Version": { "Major": 1, "Minor": 1, "Patch": 3 } } and this is the error I am getting in console: 04:27 [Info] [Server Rewards Wipe] INFO: Wipe detected, ServerRewards player RP reset in 49 seconds... 04:27 [Info] [Server Rewards Wipe] INFO: Unloading ServerRewards plugin... 04:27 [Error] Failed to call hook 'Unload' on plugin 'ServerRewards v0.4.74' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ServerRewards.SaveRP () [0x00000] in <954e268686f343379e77dfe888e326b1>:0 at Oxide.Plugins.ServerRewards.Unload () [0x00069] in <954e268686f343379e77dfe888e326b1>:0 at Oxide.Plugins.ServerRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x017a0] in <954e268686f343379e77dfe888e326b1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 04:27 [Info] Unloaded plugin Server Rewards v0.4.74 by k1lly0u
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Ok, thank you for the update.
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Ok, I will try that and let you know how it goes. Thank you
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The Webhook of DiscordSendWebhook.exe stopped working, since January 2023. I have tried anything on my end, including making a new webhook, with no success.
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Upon Loading or Reloading the last version 1.4.61 of Map Voter I get this error in Console: Usage: oxide.revoke <group|user> <name|id> <permission> [MapVoter] Time zone of the current computer:Pacific Standard Time Current date time : 04/19/2023 13:37:46 Current wipe: 04/06/2023 00:00:00 Next full wipe at: 00:00 10:50:00 Failed to call hook 'OnServerInitialized' on plugin 'MapVoter v1.4.61' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MapVoter.CheckIfitsWipeDay () [0x004d9] in <d82dbe4f6a3546b0a9ae40bac8783618>:0 at Oxide.Plugins.MapVoter.OnServerInitialized () [0x003bb] in <d82dbe4f6a3546b0a9ae40bac8783618>:0 b/s in, 47kb/s out at Oxide.Plugins.MapVoter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005c1] in <d82dbe4f6a3546b0a9ae40bac8783618>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecdLoaded plugin MapVoter v1.4.61 by Kaysharp
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Recordings are no more playable, upon dragging the demo into rust demo folder and trying to reproduce them the demo won't start and an error will pop up on top left of the screen. This happens with all recordings generated from the plugin, I have tried to record a demo with the rust built-in function and to play it afterwards, and that works as intended. Attached you can find the picture showing the error message
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Hi, The omega animals spawn directly on player's position, and while spawning they instantly damage/wound/kill the player in target. This Plugin can't be properly used this way, unless you keep only 1 omega animal for each category, to lower the "insta-damage" from the bug. Can you please reach out and have a look at it? Thank you in advance
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They can see it, but upon trying to buy or sell something they will get a notification telling them "you don't have permission to buy/sell in this category". Also, double-check your Oxide Shop Permissions and ensure you manage them correctly.
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I will, thank you for the suggestion. Any suggestion about the /pouch button not being clickable ( unless hidden and re-enabled from the /st player settings )? If you need an example I can add you on Discord and send you a recording showing the issue
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"Cache images using skinid or url? [skinid, url]": "skinid", "Redownload all images when the plugin reloads if using URL?": false