-
Posts
178 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Rahd
-
hey @salientKill, t hank you for your effort, but I have manually added it to my plugin as well - I would like it to be integrated into the official version, so to avoid the need to edit the plugin every time an Update comes out. Thank you anyway for your help mate
-
Hi, I have a couple of suggestions to make this plugin shine, and also cover some aspects of similar Linking Systems: 1) Check if a player is Linked when he connects to the server, if not linked send a private message reminding to /link account and verify on Discord. If already linked send a message as "you are linked" - this will encourage players to use the /link system 2) Broadcast global chat message when somebody gets linked into the server - this will also help with encouraging players to use the /link system 3) Discord " forced " link ( something like a Discord command asking for both Steam and Discord id to link manually without the need of joining the server and generating the code. This would also be helpful when banned players are required to link their accounts in order to be able to appeal their ban ( once banned you can't link, so the admins don't know who's who ) Thank you in advance
-
Hi, I wanted to report a couple of functional issues with the plugin, and provide a couple of suggestions: Bug: 1) Console error every time a Targeting Computer is used to lower the countdown: " Failed to call hook 'OnItemDropped' on plugin 'HackableCrateUnlock v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HackableCrateUnlock.OnItemDropped (Item item, BaseEntity entity) [0x000a6] in <6fd876fa215848d3a6bdfdba86380eed>:0 19 slprs 14kb/s in, 136kb/s out at Oxide.Plugins.HackableCrateUnlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0021b] in <6fd876fa215848d3a6bdfdba86380eed>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecdCalling kill - but already IsDestroyed!? generic_world[0] targeting.computer (world) " 2) While broadcasting the message " You are Xm away. " the distance shown and the message is exactly the same for everyone on the server, so if for example I unlock a crate while I receive this message it is saying 1m away for me and also for anybody else reading the message ( they are not 1m away but far away around the map ). 3) If you take a single Targeting Computer out of a stack and throw it on the ground the time won't be reduced, the only way to make it work is to place the single Targeting Computer out of the stack and then place it in a slot in your inventory and then throw it, instead of taking it out of the stack with the right mouse button and throwing it on the ground ( in a single slide ) as it might feel more natural for the majority of players. Unfortunately this is causing a lot of confusion among my players, who are constantly reporting to me the problem. Suggestion: 1) To make a basic UI, as a button, to pop-up when close to a Hackable Crate, to click on and automatically use laptops/choose the number of laptops in the inventory to use. 2) To add the option to send the chat message only for the player who starts hacking the crate, instead of broadcasting it globally. 3) To Add a third VIP option, as "vip3 Configuration". Thank you in advance
-
Sorry for the late reply, there isn't any error in console that I have noticed, I have the NPC already marked on the map and I have checked them again while it doesn't seem the error to occur anymore ( somehow ). If I will ever notice it happening again I will try to reload the plugin as you have suggested, and eventually let you know. You can close this ticket, I will re-open it if the issue be there again. Thank you for your help
-
No plugins that control rhibs, I have the same plugins I had before this issue was occurring. Trying plugins one by one won't be easy unfortunately, as I am running 150 plugins on my server
-
I have the same Configs from months, and have never touched them since then - No errors in console after reloading: " WaterPatrol was compiled successfully in 2045ms Unloaded plugin WaterPatrol v1.0.6 by KpucTaJl Calling 'OnServerInitialized' on 'WaterPatrol v1.0.6' took 122ms Loaded plugin WaterPatrol v1.0.6 by KpucTaJl "
-
Hi, I have noticed a bug where NPCs sometimes won't spawn on a rhib, just the rhib with the Map Marker are spawned but with the empty small box on the front as well. Can you please investigate the case? This has never happened before last update. Thank you in advance for looking into it
-
Hi, once downloaded the version 1.1.2 of Esp Detection, it appears to be in reality the version 1.1.1 Please check it out, thank you
-
"Did you have to change the terrain at all or was the topology change enough?" - Changing the topology did the trick, I did check the terrain and it was pretty flat, with no relevant irregularities. "Thank you for letting us know you did and for telling me another way to make ice lakes more event friendly in this type of instance." - It's a pleasure, always happy to work together to improve things.
-
Thank you both for your answers and suggestions. Luckely I am running custom maps on my servers, and after multiple tests I have been able to make this working by removing the Monument topology from ice lakes. Thank you for your time
-
Hi, every time a raid flare is used on any base built on ice lakes this error show's up in chat: " Foundation is not on even terrain" Making it impossible to initiate a raid on such bases, please have a look into that. Thank you in advance
-
Hi, it would be great if there would be a chat alert informing players when trying to attack NPCs out of their vulnerability range - something like: " You are too far away from your target, get closer to be able to deal damage " This will help especially people trying to kill NPCs with increased health, who might waste their bullets thinking actually to damage them, while not. Thank you in advance
-
Hi, once installed the last version of Map Voter 1.4.64 I was wondering if it's needed to add these two files to be automatically deleted, to keep MapVopter functioning as usual: "File names to be deleted on forced wipe day": [ "wipeinfo", "WipeInfoApi" ], "File names to be deleted on map wipe day": [ "wipeinfo", "WipeInfoApi" I am asking because after deleting the old config file, and letting the plugin generate a new one, on these two fields those two files aren't specified, but the field is just compiled with a generic "File name" Thank you in advance
-
Hi, there is a problem causing 100 alcohol/wort to be automatically lost every time the liquid is transferred ( taken or given ) to/from any container ( such as jugs. water bottles. water purifiers, water barrels, etc. ) I did check the config file but I couldn't find any option which could have caused that. The issue showed up upon updating IQAlcoholFarm from version 1.1.11 to 1.1.12 Attached you can find pictures showing you from step 1 to step 4, the initial quantity stored was 11,875ml but after simply moving it from the water barrel to the jug, and from the jug to the water purifier there remains only 2,500ml, which means 9,375ml have just vanished. Thank you in advance
-
No worries, the most important thing is that the issue have been found, I will be waiting for the update and test it again then, no stress
-
No worries, thank you for looking into that
-
Hi, After updating Heli Signals from version 1.0.25 to 1.1.2, the vanilla patrol helicopters automatically spawned from the basic in-game mechanics are constantly getting stuck around the map, and never despawn. Issue that I have only been able to fix by removing Heli Signals 1.1.2 from my server plugins. Can you please investigate that issue? Thank you in advance
-
Have you guys tried to update your plugins Npc Spawn to version 2.5.5 and Convoy to version 2.2.8 to see if that issue still occurs?
-
No worries for late reply, The problem is that I have changed that parameter with " private bool flatOutput = true; " but I am still getting this error " Error while compiling: FurnaceLevels.cs(907,41): error CS0266: Cannot implicitly convert type `long' to `int'. An explicit conversion exists (are you missing a cast?) " and the plugin is not loading at all. So I am wondering what's different than other people who are making it running with no issues at all, considering of having my same plugin version
-
Cheers! Can't wait to see that implemented
-
Hi, it would be great to be able to change the map marker color of ATMs
-
I have just tested the edit you suggested, and it works as intended this way. Thank you
-
I am already having last version of copy paste plugin Copy Paste v4.1.36 by misticos