Merxa
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File Comments posted by Merxa
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And also, when I open a trade using /trade, select a player (all have permissions), a request comes to him, the inventory opens, just the inventory, without the GUI plugin, and at that moment I get a message that the trade is cancelled, and by me. It is no longer possible to close the GUI with the list of players by clicking on the cross.
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24 minutes ago, Tom.bat said:
As product description states, you need the Oxide Discord extension installed to use the Discord integration. If you prefer not to install this there's always the webhook feature built into the main plugin.
The thing is, I use the Discord extension, I have other plugins that use this extension, like Rustcord.
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Error while compiling WTradingDiscord: 'IPromise<List<DiscordChannel>>' does not contain a definition for 'GetAwaiter' and no accessible extension method 'GetAwaiter' accepting a first argument of type 'IPromise<List<DiscordChannel>>' could be found (are you missing a using directive or an assembly reference?) | Line: 65, Pos: 49
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Turret in bandit camp attack Stewie
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Khan, where are you? Need update!
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Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean))
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Players have more than 5 teleportations home available, but only 5 are displayed in the UI. When more than 5 teleportations home are used, the number in the interface is displayed in a negative value. And yes, a teleport to the outpost and the bandit camp by default would be great.
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Error while compiling PortableRecycler: No overload for method 'StartWrite' takes 1 arguments | Line: 451, Pos: 31 in console
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I understand that your plugin already has a concept, but it would be incredibly cool if all these teleportation of the wagon could be avoided. Well, for example, a player goes, sees a won on the railway on the railway, climbed on it and began to build it, with a dump of a TC and everything else, and so that this wagon could not be teleported, only go along the railway.
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If the plugin works, you can not remove the locks from the doors in ordinary buildings, please correct
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WTrading
in Plugins
Posted
I don't see the point in duplicating messages to support. I looked there, people there have the same problems as me, from your solution, wait for the plugin update. Okay, let's wait.