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Hawkhill

Posted

This plugin looks promising.
I have a couple of questions before i buy this plugin.

- Possible to increase the production of eggs?
- Cooking Workbench....you can only automate cooking of meat with that and not cooking the new pies and stuff right?
- Its just a few things i want to add storage adaptors on and automate. I'll need the right permission to be able to place  the storage adaptors right?

Scalbox

Posted

2 hours ago, Hawkhill said:

This plugin looks promising.
I have a couple of questions before i buy this plugin.

- Possible to increase the production of eggs?
- Cooking Workbench....you can only automate cooking of meat with that and not cooking the new pies and stuff right?
- Its just a few things i want to add storage adaptors on and automate. I'll need the right permission to be able to place  the storage adaptors right?

Hi, yes it is possible to increase the egg production.
You can put the storage adapters where you want, according to the permissions or according to the limits, as written in the description

  • Like 2
Hawkhill

Posted

Could you add support for friends? 
Noticed that i cant add adaptors on entities that my friend have placed.

Scalbox

Posted

At the moment there is only clan support, I will add friend support soon

  • Like 2
Hawkhill

Posted

Seems like there is something wrong with the temperature config.
Ive set 23C in the config.... 
It works fine on another beehive that are standing next to it.
image.png.268f89ceca45ae2915d4bad7fcad0355.png

Scalbox

Posted

36 minutes ago, Hawkhill said:

Seems like there is something wrong with the temperature config.
Ive set 23C in the config.... 
It works fine on another beehive that are standing next to it.
image.png.268f89ceca45ae2915d4bad7fcad0355.png

the temperature is changed after a few minutes, or alternatively remove the Nucleus and put it back

Hawkhill

Posted

I'll give it a try.....
Other thing.... Im trying out fishtraps now....... possible to make the fishtraps not loose durability?
Added storage adaptors to them and made them automaticly empty.... after just an hour or so they are half broken.
They take damage each time a large fish is caught.

Hawkhill

Posted

Seems like it was just me that made a mistake with the temperature on beehive..... didnt click the automate button.

Scalbox

Posted

6 minutes ago, Hawkhill said:

Seems like it was just me that made a mistake with the temperature on beehive..... didnt click the automate button.

Perfect, no problem 🙂

Bagira0607

Posted

Good night) There is also a question about the strength of fish traps. And there was also a question: The manure from the horses is not going to be collected in a box on top of the feeder. Can you tell me the reason why I'm doing this wrong?

Scalbox

Posted

hi, open a support ticket

M0R6IUS

Posted

@Скалбокс
 

Hello, I really like your plugin, but there's one issue. Could you please remove/disable the ability to multiply rates for planters? I have a custom plugin that creates many planters with different production rates, and your plugin interferes with its functionality.

Would it be possible to add an option to disable this feature -
"Harvest Production Multiplier. Default 1": 1
(maybe set it to -1 to disable it)?

M0R6IUS

Posted

What is the proper growth stage to harvest clones? Players report excessively long waiting times with no clone production.

Scalbox

Posted

if the value is 1, no multiplier is applied, it will generate the default amounts.

 

Clones are collected at ripe state, change value from 50% to 1%

M0R6IUS

Posted (edited)

for some reason it doesn't work then, I have a plugin for rates that increases, but also by default x1, but at the same time in my other plugin the rates are x4 on the plantation and x6 at night. and now it turns out that the harvest is always x1.

Edited by M0R6IUS
Scalbox

Posted

I'll be releasing an update soon that might fix your problem.

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