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Dave

Posted

Any chance to add duplicated config for an extra VIP permission? For example, we have 2 VIP groups but only 1 should get unlimited ammo but both need electric set to false

TTK

Posted

This have any carbon issues?  

RustV

Posted

@Dave Good idea.
Added it to the suggestion list - if we get more requests for the same/similar thing i'll add it to dev roadmap.

RustV

Posted

@TTK None have been identified to date.

  • Like 1
TTK

Posted

@RustV Im getting this error-

 

Failed compiling '/home/container/carbon/plugins/TurretFury.cs':
  1. 'Type' does not contain a definition for 'GetHarmonyMethods' and no accessible extension method 'GetHarmonyMethods' accepting a first argument of type 'Type' could be found (are you missing a using directive or an assembly reference?) [CS1061]
     (TurretFury 98 line 28)
  2. 'PatchProcessor' does not contain a constructor that takes 3 arguments [CS1729]
     (TurretFury 48 line 28)

Dave

Posted (edited)

@RustVHey, the download is giving version 1.2.2 instead of 2.1.0, can that be fixed please?

Edited by Dave
RustV

Posted

@Dave This is odd - shows the correct version when downloading on this side.
Have just re-uploaded on the back end to be sure - can you re-check and let me know if your issue is now resolved or still persisting? 

Dave

Posted

2 hours ago, RustV said:

@Dave This is odd - shows the correct version when downloading on this side.
Have just re-uploaded on the back end to be sure - can you re-check and let me know if your issue is now resolved or still persisting? 

Yep, works now. Thanks! I did try different browsers etc, but always the same. Hopefully it fixes turrets not targeting players - but I can check that later.

Dave

Posted

Would it be possible to add support for RemoverTool? So when you /remove the turret, the item bag with turret contents are not dropped on the floor. I guess this would only be needed when infinite ammo is enabled.

 

Dave

Posted

Sams do not target MLRS, they just aim at the floor.

Also, unless this new wipe has changed anything in this plugin's favour, turrets don't target anyone unless they have almost all of their body exposed.

SlayersRust

Posted

I keep getting spammed with this in console. How can I fix?

Calling hook OnTurretTarget resulted in a conflict between the following plugins: HeavyCargoShipEvent - False (Boolean), TurretFury (True (Boolean))
Calling hook OnTurretTarget resulted in a conflict between the following plugins: HeavyCargoShipEvent - False (Boolean), TurretFury (True (Boolean))

RustV

Posted

@SlayersRust
DM the owner of HeavyCargoShipEvent, their plugin should be returning 'true', also. Should be a minor fix.

SlayersRust

Posted

I did contact him but he's been active for months I believe can't get any response sadly.

RustV

Posted

Understood, perhaps try on their Discord also if they are a little inactive.
Unfortunately in this case it's something that needs editing within the HeavyCargoShipEvent .cs

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