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Subway Event 1.0.8

$9.99
   (4 reviews)

6 Screenshots

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  • 167
  • 29.92 kB
  • Update details
    v1.0.8
    Released
    Download size 29.92 kB
    Total versions 9
    Typical update pace About every 2 days
    Freshness Updated 18 days ago

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RTimer

Posted

10 minutes ago, EbashuJoska said:

Yes, thanks! Those settings fixed it. I'm using the standard difficulty settings; the crate unlock took 4 minutes. Once the time was up and the bots stopped spawning, we looted the box and got the "event over" notification, but the smoke didn't disappear. When is it supposed to go away? I seem to recall it used to vanish right when the notification appeared.

The smoke, remaining crates, and other event elements no longer disappear instantly right after winning. Instead, I added a short delay before cleanup so players have plenty of time to loot everything safely, especially now that events can spawn multiple crates.

This cleanup delay is completely customizable via the Despawn Delay option in your config, which is set to 2 minutes (120 seconds) by default. Hope this helps clarify things!

Stark

Posted

Does anyone know what "consider player armor" means? 

RTimer

Posted

1 hour ago, Stark said:

Does anyone know what "consider player armor" means? 

It means: “Whether to take the player’s armor (equipment) into account when calculating the damage dealt by the Bomber’s explosion.” In other words, whether the damage should be reduced based on the player’s armor percentage, just like armor reduces bullet damage, etc.

  • Like 1
Pro100Razor111

Posted

I tested the event. The idea is interesting, but I have some suggestions for further development and noticed a few issues:

1. There is no option to configure the marker color on the map.

2. It would be useful to add the difficulty level to the marker label on the map, using ":" Example -  [SUBWAY EVENT] : HARD
(correctly, so players can understand whether it’s worth going there.) 

3. The barricades in the tunnels with side extensions are floating slightly in the air.

4. It needs support for Skills and UltimateLeaderboard by Mevent, so XP can be tracked and awarded.

5. I found a bug: I died, came back, and the bombers kept spawning infinitely.

6. There is no option to configure which monuments the event can spawn on. It would be nice to have all the prefabs exposed in the config, so we can choose which ones to use. Based on my tests, the most up-to-date tunnels with side extensions work best, as they feel more realistic to navigate.

7. For Notify, it would be useful to add an option in the configuration that allows notifications to also be duplicated in the chat. This would help players who were AFK or somehow missed the notification.

I still haven't figured out whether I can stack the default loot with the loot added for each difficulty level.

RTimer

Posted

17 hours ago, Pro100Razor111 said:

I tested the event. The idea is interesting, but I have some suggestions for further development and noticed a few issues:

1. There is no option to configure the marker color on the map.

2. It would be useful to add the difficulty level to the marker label on the map, using ":" Example -  [SUBWAY EVENT] : HARD
(correctly, so players can understand whether it’s worth going there.) 

3. The barricades in the tunnels with side extensions are floating slightly in the air.

4. It needs support for Skills and UltimateLeaderboard by Mevent, so XP can be tracked and awarded.

5. I found a bug: I died, came back, and the bombers kept spawning infinitely.

6. There is no option to configure which monuments the event can spawn on. It would be nice to have all the prefabs exposed in the config, so we can choose which ones to use. Based on my tests, the most up-to-date tunnels with side extensions work best, as they feel more realistic to navigate.

7. For Notify, it would be useful to add an option in the configuration that allows notifications to also be duplicated in the chat. This would help players who were AFK or somehow missed the notification.

I still haven't figured out whether I can stack the default loot with the loot added for each difficulty level.

Thanks for the feedback! As for the loot, you can stack it. There's a parameter in the config that enables or disables the default crate loot. Regarding the bug in point 5, that was an issue in older updates and shouldn't happen now. It would be great if you could provide a bit more detail. Are you completely sure they were spawning infinitely? The bombers do continue to spawn even if a player leaves, as long as the event hasn't restarted due to their prolonged absence. I'll definitely think about your suggestions for improvement and will release a small update soon.

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  • Like 1

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