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TooManyNades 1.0.5

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About TooManyNades

TooManyNades

 

New Video Will Be Released Soon

 

WIP:

  • TeleportGrenade - Teleport Player To Explosion Area
  • WallGrenade - Spawns a Barriacde, WoodWall, StoneWall At Explosion Area
  • AirDropGrenade - Calls In A AirDrop
  • HandCuffGrenade - Handcuffs all players Within Explosion Area
  • VanishGrenade - Players Within Explosion area will become Invisible for X Duration - Configureable
  • HeliGrenade - Calls In PatrolHelicopter
  • SkyRocketGrenades - Rockets,HighVelocity,Incendinary Comes flying from the Sky - Amount And Formations will be configureable
  • Integration into LootContainers - Define what grenades that can be found in wich containers - GrenadeType, Amount, LootContainer + %Chance to find in container will be Configureable
  • Economy Integration Support - Grenades Can Be Purchased With Economy Plugins

 

Description:

TooManyNades revolutionizes Rust gameplay by giving server admins the power to create a vast array of customizable grenades, each equipped with unique effects and functionalities for dynamic combat. From healing and radiation grenades to repair and cluster effects, TooManyNades enables total control over grenade properties, permissions, costs, and advanced effects, enhancing both offensive and defensive play. Permissions for grenades are dynamically generated, so admins can easily manage access per player group.

 

Pre-Configured Grenades

Each grenade type below is fully configurable. Server owners can adjust these settings in the config file or add new grenades from scratch.

 

Combat and Utility Grenades

  • HighDamage: High-impact blast with stickiness, extended splash damage, and a high inventory cap for intense battles.
  • PowerfulBlast: Explodes on impact, features incendiary effects and a large blast radius, crafted with metal and explosives for high-powered play.
  • EMPGrenade: Temporarily disables electronics like turrets and SAM sites, requiring tech parts and metal fragments for balance.
  • Flashbang: Blinds players within the blast radius, adding a strategic edge to disorient enemies.
  • DemolitionGrenade: Destroys structures within its explosion radius, effective for raiding and base destruction.
  • SleepGrenade: Puts players in the radius to sleep, rendering them vulnerable for a set duration.
  • HotbarDropGrenade: Forces players to drop items from their hotbar within the blast radius.
  • SharkGrenade: Spawns a shark within the radius, adding a unique hazard for players.
  • SupplyGrenade: Drops valuable supplies upon explosion for resource gathering.
  • F15AirStrikeGrenade: Launches a spread of missiles in a radius, with customizable missile count and blast radius.
  • BradleyNade: Spawns a Bradley APC upon explosion, creating a formidable obstacle.

Cluster Grenades

  • F1Cluster: Releases multiple F1 sub-grenades upon explosion, creating a wide area of impact.
  • MolotovCluster: Throws Molotov cocktails in a cluster effect, causing fires across the impact area.
  • SmokeCluster: Creates a smoke screen with multiple smoke grenades for visual obfuscation and cover.
  • BeancanCluster: Spawns smaller beancan grenades, ideal for compact yet spread-out damage.
  • HE40mmCluster: Spawns high-explosive 40mm grenades for a powerful secondary blast effect.
  • Smoke40mmCluster: Deploys a smoke field using 40mm smoke grenades to hinder visibility.
  • LandmineCluster: Throws landmines in a cluster, creating an area filled with explosive traps.
  • FlashbangCluster: Releases multiple flashbangs upon explosion to disorient enemies in a large area.

Building and Repair Grenades

  • WoodUpgradeGrenade: Upgrades structures in the radius to wood.
  • StoneUpgradeGrenade: Upgrades structures in the radius to stone.
  • MetalUpgradeGrenade: Upgrades structures in the radius to metal.
  • HQMUpgradeGrenade: Upgrades structures in the radius to high-quality metal (HQM).
  • FullRepairGrenade: Instantly repairs all damaged structures in the radius.
  • RepairOverTimeGrenade: Gradually repairs structures over time, with configurable repair intervals.
  • RepairProGrenade: Enhanced repair effect for advanced repair needs, with fast restoration.
  • DeAuthorizeTCGrenade: Removes player authorization from nearby tool cupboards.
  • DeAuthorizeTurretGrenade: Deauthorizes players from auto turrets, rendering them ineffective.

Environmental and Support Grenades

  • WaterGrenade: Extinguishes fires and reduces radiation levels in the affected area.
  • HealingGrenade: Restores health to players within the radius, acting as a portable healing device.
  • RadiationGrenade: Inflicts radiation damage over a set duration, effective for area denial.

Animal Grenades

Summon various animals within the explosion radius:

  • BearGrenade: Spawns a bear to create an aggressive hazard.
  • WolfGrenade: Releases a wolf for additional danger.
  • ChickenGrenade: Adds chickens in the area, creating a unique, less-threatening environment.
  • DeerGrenade: Spawns a deer, adding wildlife in a strategic area.
  • BoarGrenade: Releases a boar for added wilderness impact.
  • HorseGrenade: Spawns a horse, potentially useful for quick transportation or distraction.

Scientist Grenades

Summon different NPC types, each with unique challenges:

  • BanditGuardGrenade: Spawns a Bandit Guard NPC.
  • ArenaScientistGrenade: Deploys an Arena Scientist NPC.
  • BradleyScientistGrenade: Calls a Bradley Scientist NPC.
  • BradleyHeavyGrenade: Spawns a heavily armored Bradley Scientist.
  • CargoScientistGrenade: Deploys a Cargo Scientist for added threat.
  • CargoTurretGrenade: Summons a Cargo Turret-equipped Scientist.
  • CH47GunnerGrenade: Spawns a CH47 Gunner NPC.
  • ExcavatorScientistGrenade: Calls an Excavator Scientist to the scene.
  • FullScientistGrenade: Deploys a fully equipped Scientist NPC.
  • HeavyScientistGrenade: Spawns a heavily armed Scientist NPC.
  • OilRigScientistGrenade: Deploys an Oil Rig Scientist.
  • TunnelDwellerGrenade: Summons a Tunnel Dweller NPC.
  • UnderwaterDwellerGrenade: Calls an Underwater Dweller NPC.
  • ZombieGrenade: Spawns a Minecraft Looking Zombie

Vehicle-Spawning Grenades

Spawn a variety of vehicles upon explosion:

  • AttackHelicopterGrenade: Spawns an Attack Helicopter for an aerial threat.
  • MotorBikeTrikeGrenade: Deploys a motorbike trike for fast land transport.
  • MotorbikeGrenade: Spawns a standard motorbike.
  • PedalBikeGrenade: Deploys a pedal bike for quick yet quiet movement.
  • PedalTrikeGrenade: Releases a pedal trike.
  • KayakGrenade: Spawns a kayak for water-based navigation.
  • RhibGrenade: Calls a RHIB for high-speed water transport.
  • RowboatGrenade: Deploys a rowboat for slower, steady water navigation.
  • TrainGrenade: Summons a train, potentially for transportation.
  • TugboatGrenade: Deploys a tugboat for an unusual vehicle option.
  • MinicopterBusGrenade: Spawns a Minicopter for aerial exploration.
  • TwitchBusGrenade: Deploys the special Twitch Bus vehicle.
  • 2ModuleCarGrenade: Spawns a two-module car.
  • 3ModuleCarGrenade: Releases a three-module car.
  • 4ModuleCarGrenade: Deploys a four-module car for extended functionality.
  • ScrapHeliGrenade: Calls a Scrap Helicopter, perfect for air travel.
  • SnowmobileGrenade: Spawns a snowmobile for winter terrains.
  • SedanRailGrenade: Deploys a sedan rail vehicle.
  • SedanTestGrenade: Spawns a sedan test vehicle.
  • SubmarineDuoGrenade: Calls a two-person submarine for underwater exploration.
  • SubmarineSoloGrenade: Spawns a solo submarine for individual exploration.
  • TomahaSnowmobileGrenade: Deploys a specialized snowmobile.

Special Effect Grenades

  • ImpactExplosion: High-damage grenade that explodes on impact, useful for close-range high-damage scenarios.

 

Key Features

Core Grenade Settings

  • Permission: Unique permission for each grenade type to control access based on player group.
  • SkinID: Optional custom skin for visual differentiation.
  • Damage, BlastRadius, and SplashDamage: Define the grenade’s impact area, overall damage, and splash effects.
  • ThrowForce: Controls how far the grenade can be thrown.
  • FuseLength: Sets the delay before detonation.
  • CanStick: Enables grenades to stick to surfaces, useful for precise placement.
  • ExplodeOnImpact: Causes the grenade to detonate immediately upon hitting a surface.
  • RequireCost & MaxInventoryCap: Defines item requirements for use and limits the number a player can carry.
  • Cost Settings
  • CostItems: Configures specific items and amounts needed for each grenade, balancing the gameplay impact.
  • Specialized Effects

 

Combat Effects

  • Incendiary: Causes a burn effect in the impact area, igniting enemies or objects.
  • Flash: Temporarily blinds players in the radius, with adjustable flash duration.
  • EMP: Disables nearby electronics, such as turrets, SAM sites, and Tesla Coils, for strategic advantage.
  • Demolition: Destroys all structures within the blast radius, ideal for base raiding.
  • SleepEffect: Causes players within the radius to fall asleep, rendering them vulnerable for a set duration.
  • HotbarDropGrenade: Forces players within the radius to drop items from their hotbar.

Cluster Grenade Options

  • ClusterGrenadeAmount: Specifies the number of sub-grenades released per detonation.
  • ClusterType: Choose from F1, smoke, beancan, flashbang, molotov, 40mm HE, 40mm smoke, or landmine.
  • ClusterThrowForce: Controls the throw force applied to each sub-grenade.

Building and Repair Effects

  • UpgradeEffect: Enables grenades to upgrade structures.
  • UpgradeGrade: Allows upgrades to Wood, Stone, Metal, or HQM.
  • UpgradeHealth: Applies a set health amount to upgraded structures, enhancing durability.
  • FullRepair: Instantly restores full health to structures in the area.
  • RepairOverTime: Gradual repair effect with customizable intervals and repair amounts.
  • RepairPro: An advanced repair effect with faster and more powerful restoration.

Deauthorization Effects

  • DeAuthorizeToolCupboard: Removes player authorization from nearby tool cupboards.
  • DeAuthorizeTurrets: Removes authorization from auto turrets in the area, disabling them temporarily.

Environmental and Support Effects

  • WaterGrenade: Extinguishes fires and reduces radiation levels in the area.
  • HealingGrenade: Restores health to players in the radius, either over time or instantly, based on settings.
  • RadiationGrenade: Deals radiation damage over time, useful for area denial and defense.

Animal and NPC Effects

  • AnimalType: Summons various animals within the explosion radius, such as bears, wolves, chickens, deer, boars, and horses.
  • ScientistType: Deploys different NPC types for unique challenges, including Bandit Guard, Bradley Scientist, Cargo Scientist, and more.

Vehicle-Spawning Effects

  • VehicleGrenade: Spawns vehicles upon detonation, including options like Attack Helicopter, motorbikes, boats, cars, and helicopters.

Unique and Special Effects

  • ItemSpawnEffect: Spawns specified items upon grenade explosion, such as supplies or resources.
  • F15Grenade: Launches multiple missiles in a specified radius, with customizable damage, spread, and explosion radius.
  • BradleySpawn: Spawns a Bradley APC to add a mobile obstacle or defense.
  • SharkGrenade: Summons a shark within the radius, adding an unusual and dangerous threat in water-based gameplay.

 

 

Commands and UI

  • /getgrenade <name> [quantity]: Players can acquire grenades based on permissions, inventory caps, and resource costs.
  • /grenadelist: Lists all available grenades with properties, permissions, and item costs. - AT DEFAULT A UI APPEAR WHERE YOU CAN ALSO BUY GRENADES WITH A BUTTTON
  • /cleanup_f15: Admin command to remove any lingering F15 jets from the map, ensuring no active F15s remain post-use.

 

TooManyNades equips Rust servers with unique tactical tools, allowing admins to define every aspect of gameplay. From high-powered explosives to defensive healing and repair grenades, this plugin transforms Rust combat and offers players an unmatched level of immersive and strategic options.

 

Example: Creating a Custom Grenade

  • Admins can edit any pre-configured grenade or create entirely new ones in the config file. Below is an example of adding a custom grenade called "FlashBang" that blinds enemies, includes an inventory cap, and requires scrap to craft:

 

{
  "Grenades": {
    "FlashBang": {
      "Permission": "TooManyNades.flashbang",
      "SkinID": 2435780631,
      "Damage": 50.0,
      "ThrowForce": 10.0,
      "FuseLength": 3.0,
      "BlastRadius": 5.0,
      "CanStick": false,
      "ExplodeOnImpact": true,
      "SplashRadius": 7.0,
      "SplashDamage": 50.0,
      "MaxInventoryCap": 5,
      "RequireCost": true,
      "CostItems": [
        { "ItemShortname": "scrap", "Amount": 20 }
      ],
      "Flash": true,
      "FlashDuration": 3.0
    }
  }
}

 

 

With TooManyNades, admins can craft a tailored arsenal to enhance tactical gameplay, offering new layers of strategy and interaction on Rust servers.


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