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Smelting Controller 1.5.15

$6.99
   (7 reviews)

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MNfreakTim

Posted

Is it possible to change the fuel consumption rates? This plugin seems to use fuel much faster than my last plugin (Quick Smelt). I have adjusted the numbers to 2 fuel per tick and it keeps reverting back to 10 fuel per tick no matter what I do. It does not appear to want to allow me to set the fuel stack size any lower than 10 per and this is causing the furnace to use up the wood before the ore is cooked in either the furnace, large furnace or refinery.

kasvoton

Posted

The fuel on the config file gets back to 10 on every plugin restart ? If so this is a bug, will check.

Nevertheless this plugin strictly follows Facepunch implementation, so the consumed wood is multiplied accordingly to the speed of burn.
I can only assume Quick Smelt was not using the same rules.

MNfreakTim

Posted

7 minutes ago, kasvoton said:

The fuel on the config file gets back to 10 on every plugin restart ? If so this is a bug, will check.

Nevertheless this plugin strictly follows Facepunch implementation, so the consumed wood is multiplied accordingly to the speed of burn.
I can only assume Quick Smelt was not using the same rules.

Howdy Kasvoton,

 

You are absolutely correct with the Quick Smelt plugin. It would often consume about half of the "required" fuel. I only ask this question as I am sure there will be someone on my server who complains about the fuel rates, and I figured I would get a step ahead of any potential questions from my players.

 

I am sorry for opening a support ticket for this instance as well. I wasn't sure which of the two options would be best for this issue.

 

Thanks for such a prompt response.

  • Like 1
kasvoton

Posted (edited)

@MNfreakTim I've sent you a PM with a beta version for testing.

Edited by kasvoton
rustidome

Posted

Does the new version work on elec furnaces?

kasvoton

Posted

3 hours ago, rustidome said:

Does the new version work on elec furnaces?

Yes.

  • Love 1
Tomato_Jesus

Posted

Want to ask before purchasing. On does it let you alter the fuel usage for other stuff besides furnaces? Etc like hobo barrel or chinese lantern for example?

kasvoton

Posted

10 hours ago, Tomato_Jesus said:

Want to ask before purchasing. On does it let you alter the fuel usage for other stuff besides furnaces? Etc like hobo barrel or chinese lantern for example?

These are the entities affected:

            "bbq.deployed",
            "campfire",
            "electricfurnace.deployed",
            "fireplace.deployed",
            "furnace.large",
            "furnace",
            "hobobarrel_static",
            "hobobarrel.deployed",
            "refinery_small_deployed",
            "skull_fire_pit",
            "small_refinery_static"

You can tune them individually.

Tomato_Jesus

Posted

On 7/31/2023 at 11:55 PM, kasvoton said:

These are the entities affected:

            "bbq.deployed",
            "campfire",
            "electricfurnace.deployed",
            "fireplace.deployed",
            "furnace.large",
            "furnace",
            "hobobarrel_static",
            "hobobarrel.deployed",
            "refinery_small_deployed",
            "skull_fire_pit",
            "small_refinery_static"

You can tune them individually.

So as of now. Stuff like lanterns/chinese lantern are not supported yet?

  • Moderator
Mals

Posted

3 hours ago, Tomato_Jesus said:

So as of now. Stuff like lanterns/chinese lantern are not supported yet?

Those do not smelt...

Tage2

Posted

Since the Facepunch update on Thursday last (Aug 3), this and stacksizecontroller are crippling my server.  Time on it is 609 seconds (10+ minutes).  Can you please update this to the most recent version of Rust?  thank you

Tage2

Posted

It says "fully harmony based"  - so will it work if dropped in oxide/plugins or no?  Pardon my confusion.

kasvoton

Posted

9 hours ago, Tage2 said:

It says "fully harmony based"  - so will it work if dropped in oxide/plugins or no?  Pardon my confusion.

The "beta" version is fully using harmony but it's supposed to be used from the standard plugins folder.

Seezure

Posted

Is there anyway to add Crude to the electric furnaces so you could refine it and make low grade fuel?
I want an electric refinery, sooo bad!

NHGaming

Posted

Does this have options for default and VIP or just universal.

kasvoton

Posted

On 8/13/2023 at 6:17 AM, NHGaming said:

Does this have options for default and VIP or just universal.

It's universal.

Seezure

Posted

What's with all the "Beta" updates? Is the plugin stable or not?

kasvoton

Posted

I don’t want people to have bad experiences, the 1.5.x is a rewrite of the plug-in to use harmony.

I’m using this version on my own server (I actually eat my own dog food), 1.5.5 onward should be stable enough for production but I need more feedback before releasing it out of beta state.

humboldt.scott420

Posted

okay I totally do not know what I am doing wrong here but I cannot seem to get the large furnace to smelt faster than the other speeds like all is 10X but want large to be 20X  {
  "Version": {
    "Major": 1,
    "Minor": 0,
    "Patch": 1
  },
  "NoBurntMeat": true,
  "Ovens": {
    "bbq.deployed": {
      "Multiplier": 10,
      "NoFuelRequired": false
    },
    "campfire": {
      "Multiplier": 10,
      "NoFuelRequired": false
    },
    "fireplace.deployed": {
      "Multiplier": 10,
      "NoFuelRequired": false
    },
    "furnace.large": {
      "Multiplier": 20,  // Updated multiplier value to 20
      "NoFuelRequired": false
    },
    "furnace": {
      "Multiplier": 10,
      "NoFuelRequired": false
    },
    "hobobarrel_static": {
      "Multiplier": 10,
      "NoFuelRequired": false
    },
    "hobobarrel.deployed": {
      "Multiplier": 10,
      "NoFuelRequired": false
    },
    "refinery_small_deployed": {
      "Multiplier": 10,
      "NoFuelRequired": false
    },
    "skull_fire_pit": {
      "Multiplier": 10,
      "NoFuelRequired": false
    },
    "small_refinery_static": {
      "Multiplier": 10,
      "NoFuelRequired": false
    }
  },
  "Products": {
    "fish.raw": {
      "CookTime": 20.0,
      "Amount": 1
    },
    "chicken.raw": {
      "CookTime": 30.0,
      "Amount": 1
    },
    // ... (rest of the product data)
  },
  "Fuel": {
    "door.key": {
      "ByProduct": "charcoal",
      "FuelAmount": 10.0,
      "ByProductAmount": 1,
      "ByProductChance": 0.0
    },
    "wood": {
      "ByProduct": "charcoal",
      "FuelAmount": 10.0,
      "ByProductAmount": 2,
      "ByProductChance": 0.75
    }
  }
}
 

kasvoton

Posted

I will PM you.

kasvoton

Posted

3 minutes ago, humboldt.scott420 said:

Me?

Yes. 🙂

AaronL

Posted

Hi,

Can we fuel rates be modified?
The amount of wood consumed when you try to get it running on a 10x modded server is staggering

kasvoton

Posted

5 hours ago, AaronL said:

Hi,

Can we fuel rates be modified?
The amount of wood consumed when you try to get it running on a 10x modded server is staggering

Did you tried to change the FuelAmount for wood ? That might work.

Seezure

Posted

Changing this, will reduce wood consumption?

"wood": {
      "FuelAmount": 10,
      "ByProduct": "charcoal",
      "ByProductAmount": 3,
      "ByProductChance": 0.75
    }

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