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Save Countdown Announcer 2.1.2

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Message added by Farmer Elias,

SUPPORT
If you need assistance, encounter a problem, have a specific request, or simply want to ask a question, feel free to join my Discord Server below or submit a support ticket directly on here on the Codefling Site.


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Message added by Farmer Elias,

This Plugin don’t get any Updates in the future for now. If it works, it works. Feel free to ask other Devs (in case it don’t work anymore) if they can fix it or try it by ur own.


17.10.2024: Just checked, the Plugin still works fine

3 Screenshots

About Save Countdown Announcer

Save Countdown Announcer notifies all players with a visual countdown (see pictures) or in the chat before the Server saves.

The plugin detects when the server saves and initiates a countdown based on the configuration before the server saves again.
If you're working on the server using "server.save" unload the plugin first and load it again when you are finished.
The plugin cannot distinguish whether the save comes from the server or "server.save"

 

Why does the Plugin don’t save the Server directly?:
The Plugin don’t handle the saves of the Server because manual saves can cause lags on servers with many entities (its a rust thing lol) 🙂

image-10.png

Quote
  1. Installation
    ➔ | Place AutomaticCountdownSave.cs into your plugin folder
     
  2. Configuration [Save Interval]
    ➔ | First set the Interval your Server should save.
         ➔ | Go to server/my_server_identity/cfg/server.cfg
         ➔ | If it's not already there, add a line and write:
              ➔ | server.saveinterval YourSaveInterval     || The Interval should be more than 60 Seconds
         ➔ | Save the server.cfg and Restart your Server
     
  3. Use the UI
    ➔ | Open the UI with /sca  || You need Auth 2 (ownerid)
    ➔ | Switch between the Gametip and the Chat Notifications
    ➔ | Click on the Refresh Button after you changed the Save Interval 
    ➔ | Change the Countdown 

       


  Language-file-20-10-2023-1.png

Quote
{
  "CountdownMessage": "The Server saves in {0} Second{1}",
  "SaveMessage": "The Server saves now. Expect some lag"
}

 

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