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Rogue 1.1.1

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Bad Land

Posted

hiii,  i have a question, this works with truepve?¿ if a player steals a box from other player, anyone will could kill him?

 

Monarc Games

Posted

Hey, Rogue has now been updated to V1.0.1 and includes your request.

Chill Roleplay

Posted

Have you considered a Bypass so default players can go rouge but police can be bypassed from this on roleplay servers?

Monarc Games

Posted

3 hours ago, Chill Roleplay said:

Have you considered a Bypass so default players can go rouge but police can be bypassed from this on roleplay servers?

 

Thanks for the suggestion! The bypass permission has been included within version 1.0.2 of Rogue.

Chill Roleplay

Posted

  "Reward Settings": {
    "Economics to give on rogue end": "{rogueAlive}",
    "Loot increase percentage": 0.0


Is it possible to have server rewards or custom items? Also how do both of tease work>?

  • Like 1
Chill Roleplay

Posted

Suggestion: Add message to plyer who is now rouge explaining what just happened and why thy are rogue

  • Like 1
Monarc Games

Posted

Hey,

 

Rogue V1.0.22 offers both of your requests you have suggested. Thanks 🙂

Chill Roleplay

Posted

We just doing some testing, Raidable base nPcs trigger Rougue

Is tehre any way it can be just players?

Chill Roleplay

Posted (edited)

new version has issues loading

Unable to load Rogue. The type or namespace name 'Dictionary<,>' could not be found (are you missing a using directive or an assembly reference?) | Line: 26, Pos: 17

 

Edited by Chill Roleplay
Chill Roleplay

Posted

Suggestion: Command that is allowed to be entered if you have the correct permission

/makerogue Aquintic 500

this would make the player Aquintic rogue for 500 seconds

Monarc Games

Posted

Hey, we will send out a hotfix for the plugin soon, with the inclusion of your suggestions.

Monarc Games

Posted

V1.0.23 has fixed the issues you have mentioned. Also, we have added a command that allows you to make people rogue and even stop their rogue status!

 

Let us know if you encounter any more issues,

Thanks 🙂

Chill Roleplay

Posted (edited)

so i don't want to annoy my players with a restart but sonthing bad has happened with the new version 


ArgumentNullException: Value cannot be null.
Parameter name: collection
  at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x00003] in <694551e795764b938030a3128fac2b36>:0 
  at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <694551e795764b938030a3128fac2b36>:0 
  at BasePlayer.SendPingsToClient () [0x0001d] in <21e17b5e224e4c158edba3bf04060412>:0 
  at Oxide.Plugins.Rogue+RoguePlayer.FixedUpdate () [0x00048] in <c1cd77a9df0248759c0429e0963b9852>:0






Jow when i take plugin out the error will not stop, I will do a restart tinight at 2 am and make sure server is properly up to date but i unloaded it cause seconds after loading ppl startyed lighting up as rouge for no reason once i removed it this error is spaming so intesly fast i cannot see my console or barlety open sever logs

Edited by Chill Roleplay
Chill Roleplay

Posted (edited)

The server log for this error is already ove 300mbs long and i cant stop it. players do not seem to notice anything yet so im gona try to hold out untill the restart

 

Edited by Chill Roleplay
Monarc Games

Posted

Hey, we will get that fixed soon.

 

Thanks

  • Love 1
Chill Roleplay

Posted

Thx, This will be quite a fun little plugin once ready 😄 Appreciate the support you are doing

Monarc Games

Posted

14 hours ago, Chill Roleplay said:

so i don't want to annoy my players with a restart but sonthing bad has happened with the new version 


ArgumentNullException: Value cannot be null.
Parameter name: collection
  at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x00003] in <694551e795764b938030a3128fac2b36>:0 
  at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <694551e795764b938030a3128fac2b36>:0 
  at BasePlayer.SendPingsToClient () [0x0001d] in <21e17b5e224e4c158edba3bf04060412>:0 
  at Oxide.Plugins.Rogue+RoguePlayer.FixedUpdate () [0x00048] in <c1cd77a9df0248759c0429e0963b9852>:0






Jow when i take plugin out the error will not stop, I will do a restart tinight at 2 am and make sure server is properly up to date but i unloaded it cause seconds after loading ppl startyed lighting up as rouge for no reason once i removed it this error is spaming so intesly fast i cannot see my console or barlety open sever logs

 

Hey, we are trying to reproduce the error, can you please let us know when this exact error starts happening.

Chill Roleplay

Posted

I was on the previous version i made no additional changes from prior config and kept it. 
the plugin was not loading at the time so I removed it.

With the old config left in json I added the new version an loaded it

Immediately I seen a few ppl lit up as rouge so I dragged the plugin out of the plugin folder to desktop

error then would not stop.

I can try again today once I am home I didn't have time to last night

Monarc Games

Posted

Does the error occur when the player goes rogue by a specific action (for example like killing another player, or picking a crate)

 

If you could also post your configuration file that would be helpful 🙂

 

 

Chill Roleplay

Posted

On 4/3/2024 at 7:51 PM, Aquintic said:

Hey,

 

Rogue V1.0.22 offers both of your requests you have suggested. Thanks 🙂

Decided to try this out again today.

But the Admin permission i was hoping to be more basic and usable for police on the server

/adminrogue start {PLAYER NAME} {ROGUE POINTS} - Allow players to make others rogue

/adminrogue stop {PLAYER NAME} - Allow players to stop rogue status of another player

So i was hoping to use this as a command for the police and I'm worried they might not put the right number for points i was just hoping it would initiate the /rouge command setting upon the player that are listed in the config. I wont be the one using this command players will be using it to mark rouge players once a police situation happens

I was hoping more like /rogue start Aquantic /rogue stopAquantic


also where is the current rogue players stored. like if i reset plugin should all rouges end?

Monarc Games

Posted

We can add functionality for a more simple approach to allow for certain players to make other players rogue, we will send out an update soon.

Also, the current rogue players are stored temporarily within the plugin, so when you reload the plugin all rogue players should disappear from the map.

 

If you have any issues you have came across or any features you would like us to add, let us know and we can do so 🙂

 

Thanks

Chill Roleplay

Posted

14 minutes ago, Aquintic said:

We can add functionality for a more simple approach to allow for certain players to make other players rogue, we will send out an update soon.

Also, the current rogue players are stored temporarily within the plugin, so when you reload the plugin all rogue players should disappear from the map.

 

If you have any issues you have came across or any features you would like us to add, let us know and we can do so 🙂

 

Thanks

i already really appreciate all the work you have done with this.  ty so much for the great support

Asbo-

Posted (edited)

Would be good to set a bounty after 3 offline raids etc!

Yes this is rust! i get that the game is about raiding! But on low pop servers and you have one guy raided the server in one night is a bit annoying! 

So say you raid 1 offline within x amount of hours.... then the bounty should reset...

But if the player raid x amount of bases within the x amount of time should be placed as bounty .

Now this would be amazing...

 

 

Edited by Asbo-
Unkown

Posted

On 4/24/2024 at 1:31 PM, Asbo- said:

Would be good to set a bounty after 3 offline raids etc!

Yes this is rust! i get that the game is about raiding! But on low pop servers and you have one guy raided the server in one night is a bit annoying! 

So say you raid 1 offline within x amount of hours.... then the bounty should reset...

But if the player raid x amount of bases within the x amount of time should be placed as bounty .

Now this would be amazing...

 

 

that be awesome i would buy it instantly lol

Monarc Games

Posted

On 4/25/2024 at 4:31 AM, Asbo- said:

Would be good to set a bounty after 3 offline raids etc!

Yes this is rust! i get that the game is about raiding! But on low pop servers and you have one guy raided the server in one night is a bit annoying! 

So say you raid 1 offline within x amount of hours.... then the bounty should reset...

But if the player raid x amount of bases within the x amount of time should be placed as bounty .

Now this would be amazing...

 

 

 

Hey,

We are working on implementing this feature, it will be able in the next update

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