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PlayerVisionTracer 1.0.1

$9.99 $4.99
   (0 reviews)

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20K

Posted

How is this plugin different from admin vision that comes with the radar plugin?

  • Like 3
20K

Posted

seems kinda like you ripped off someone elses work that's giving it away free  and you're trying to make a buck off it. Sorry but that's what it looks like. https://umod.org/plugins/admin-radar  This is the @nivex plugin. He's a well know dev and highly respected and he offers this free.  Maybe I'm wrong about something here but it sure seems suspicious.image.png.69eb807192f368f665090075ddf116b1.png

  • Like 4
  • Love 2
Flammable

Posted

I don't care if he stole the idea from the Admin Radar plugin but c'mon... This is 5 bucks and it's like 1% of what the Admin Radar plugin offers. What the heck is going on? Bruuuh!

  • Like 1
  • Love 2
Bxcas

Posted

Thank you for sharing your thoughts! I can understand how it might seem that way, but I assure you, the PlayerVisionTracer plugin is entirely different from Admin Radar and shouldn't be compared. While both plugins allow admins to monitor players, the features, functionality, and configurability of PlayerVisionTracer set it apart.

In the PlayerVisionTracer plugin, everything is customizable—from line colors, thickness, and length, to whether the line stops when it hits an object or player. The plugin is tailored to provide a real-time visual experience that’s more focused on player vision, not just general movement or positioning. These details give admins granular control over how they want to track vision and interactions in their game.

Comparing plugins isn't always fair—if that were the case, almost every plugin would be considered a copy of something else! The goal here is to provide admins with a flexible, fully configurable tool that allows them to fine-tune every aspect of vision tracing.

Feel free to explore the differences in the features listed in the description, and I hope you'll see that PlayerVisionTracer brings something unique to the table! 😊

  • Haha 4
20K

Posted

Quote

line colors, thickness, and length, to whether the line stops when it hits an object or player.



I would suggest putting this in the description then so people understand.

  • Like 1
Bxcas

Posted

28 minutes ago, 20K said:



I would suggest putting this in the description then so people understand.

It's already there in "Key Features" 
image.png.7eeb384bd161c904fc36b8f9c6d2de3e.png

Mabel

Posted

How is a deprecated hook from 2020 a enhancement ?

  • Like 2

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  • Haha 1

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