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PlayerPings 1.0.3

$9.99
   (1 review)

4 Screenshots

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Yunkady

Posted

Please add the maximum number of markers for 1 player so that you cannot put more than 3, for example

  • Like 1
Yunkady

Posted

Or so that you can only put 1, and when you put a new one, the old one would be deleted

  • Like 1
Digital

Posted

2 hours ago, Yunkady said:

Please add the maximum number of markers for 1 player so that you cannot put more than 3, for example

The maximum number of tokens depends on the server settings "server.maximumpings". In future updates I will make this separate, thanks for the idea

 

2 hours ago, Yunkady said:

Or so that you can only put 1, and when you put a new one, the old one would be deleted

That could be added too 🤩

Yunkady

Posted

1 hour ago, Digital said:

The maximum number of tokens depends on the server settings "server.maximumpings". In future updates I will make this separate, thanks for the idea

I'm sorry, I didn't know

Flammable

Posted

@DigitalThis plugin is amazing upgrade from what I previously had on my server. There are only a few suggestions. In case someone decides to troll his teammates  with it or just the team split into roamers and builders and roamers ping players for PVP and on the other side of the map builders will hear all the time ping sounds. This is annoying. Can you include a mute toggle in the UI somewhere? And please check the images. The third orange icon is actually yellow ping. It's not a big deal but my players asked why colors doesn't match.

  • Love 1
Digital

Posted (edited)

13 hours ago, Flammable said:

@DigitalThis plugin is amazing upgrade from what I previously had on my server. There are only a few suggestions. In case someone decides to troll his teammates  with it or just the team split into roamers and builders and roamers ping players for PVP and on the other side of the map builders will hear all the time ping sounds. This is annoying. Can you include a mute toggle in the UI somewhere? And please check the images. The third orange icon is actually yellow ping. It's not a big deal but my players asked why colors doesn't match.

About the sound. The ping system uses the same sound as the default binoculars, the sound is created on the client after the ping is created, I haven't found a way to disable it, as soon as I find it I will.
As for why the orange in the picture - the yellow is too caustic and didn't fit the color scheme, I will make the yellow, in an upcoming update.
Thanks for the feedback.

Screenshot_8.png.f8324360b34a2221596bc61c458f40f9.png

Edited by Digital
Flammable

Posted

I upgraded from TeamMarker plugin on Codefling. Your version included the dynamuc ping for rock, loot, enemy, vending, dropped item, etc. I like the UI for selecting colors as well. Maybe you're somehow using the same vanilla binoculars UI exactly but the other plugin have mute count in it's config. Maybe you can look into it and see how it was done?

Vergbergler

Posted

Apologies if this is a dumb question, but is there a way to easily change the default button button binding for all players?

Digital

Posted

14 hours ago, Vergbergler said:

Apologies if this is a dumb question, but is there a way to easily change the default button button binding for all players?

Not yet, you can message me in discord -

digital.inc

I'll change the keys for you

Yunkady

Posted

Failed to initialize plugin 'PlayerPings v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.PlayerPings.Init () [0x00084] in <7ffe65d9f022483a8e78ad97398157fa>:0
  at Oxide.Plugins.PlayerPings.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <7ffe65d9f022483a8e78ad97398157fa>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <beb2b64691c64e2b95b99491bd85442c>:0

Digital

Posted

20 hours ago, Yunkady said:

Failed to initialize plugin 'PlayerPings v1.0.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.PlayerPings.Init () [0x00084] in <7ffe65d9f022483a8e78ad97398157fa>:0
  at Oxide.Plugins.PlayerPings.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <7ffe65d9f022483a8e78ad97398157fa>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <beb2b64691c64e2b95b99491bd85442c>:0

Apparently this error is only for you, add me in discord, I will help you fix it.
My Discord:

digital.inc

 

zero1

Posted (edited)

Em 29/09/2024 às 15:26, Digital disse:

 

TO INSATIFEITO NAO TIVE RETONO 

 

SEM SUPORTE 10/03/2025

Edited by zero1

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