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PlayerEffectsPlus 1.0.1

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What's New in Version 1.0.1   See changelog

Released

Version 1.0.1 Updates

 

  • Damage Effect Corrections: Fixed issues with melee, ranged, and explosion damage effects. The effects are now prompted correctly, ensuring they work perfectly.
  • Code Cleanup: Improved code readability and maintainability.
  • Granular Permissions: Introduced specific permissions for melee, ranged, and explosion effects. This allows you to assign different effects based on the type of action. Previously, effects were universal and only required a single permission. Now, effects are based on the specific melee, ranged, or explosion permission assigned.

 

Examples:

  • You can have an explosion effect for ranged attacks (e.g., bullets or arrows).
  • You can assign a cube effect for melee attacks.
  • You can trigger a howl effect for explosions.

Dynamic Impact Detection: Added dynamic detection for impacts, ensuring that effects are displayed precisely where the player is hit.

 

Examples:

  • If you shoot a player in the head, the effect will appear at the head.
  • If you shoot a player in the feet, the effect will appear at the feet.

This dynamic detection also applies to melee attacks and explosions.

 

Preview video will be posted to plugin later today

 


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