What's New in Version 1.0.1 See changelog
Released
Version 1.0.1 Updates
- Damage Effect Corrections: Fixed issues with melee, ranged, and explosion damage effects. The effects are now prompted correctly, ensuring they work perfectly.
- Code Cleanup: Improved code readability and maintainability.
- Granular Permissions: Introduced specific permissions for melee, ranged, and explosion effects. This allows you to assign different effects based on the type of action. Previously, effects were universal and only required a single permission. Now, effects are based on the specific melee, ranged, or explosion permission assigned.
Examples:
- You can have an explosion effect for ranged attacks (e.g., bullets or arrows).
- You can assign a cube effect for melee attacks.
- You can trigger a howl effect for explosions.
Dynamic Impact Detection: Added dynamic detection for impacts, ensuring that effects are displayed precisely where the player is hit.
Examples:
- If you shoot a player in the head, the effect will appear at the head.
- If you shoot a player in the feet, the effect will appear at the feet.
This dynamic detection also applies to melee attacks and explosions.
Preview video will be posted to plugin later today