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Player Spawn Points 2.0.2

$5.99
   (2 reviews)

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Papi Rusty

Posted

would be nice to see this work with monument finder. So it persists throught the wipes. add this and im sold!

  • Like 2
Yaki

Posted

ill look into it

SLATE

Posted

Seeing this error: 

Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.)
   at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey)
   at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info)
   at float float.Parse(string s)
   at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423
   at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408
   at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262
   at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114

Not sure if its having any impact or not

Yaki

Posted

11 minutes ago, SLATE said:

Seeing this error: 

Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.)
   at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey)
   at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info)
   at float float.Parse(string s)
   at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423
   at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408
   at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262
   at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114

Not sure if its having any impact or not

any idea when this error happens or what causes it?

SLATE

Posted

It occurred when a player spawns.  Here's an example with surrounding logs:
 

 

(18:07:49) | Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.)
   at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey)
   at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info)
   at float float.Parse(string s)
   at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423
   at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408
   at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262
   at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114
(18:07:49) | [RM Metabolism Plus] Player respawned: 4eyedk9. Try to set start values...
(18:07:49) | [RM Metabolism Plus] Player 4eyedk9 start values was set!
(18:07:49) | [Dynamic PVP] Removing 4eyedk9 from pvp delay.
(18:07:49) | 4eyedk9[xxxxxxx] has spawned

 

  • Like 1
SLATE

Posted

Doesnt look like they are spawning in the right spot

SLATE

Posted

Figured it out -- the format I had of the coordinates was bad

Yaki

Posted

17 hours ago, SLATE said:

Figured it out -- the format I had of the coordinates was bad

great! thanks for letting me know. i was going to look into it on monday as im out of town this weekend

Bones64Z

Posted

I have a slight issue. I have the config set for new players to spawn in my desired locations, and nothing for returning players. This is  working as expected.

But, I have players that don't like my choice of spawn point, so they choose the suicide option and are then spawned somewhere else on the map, not one of my specified spawn points. These players do not yet have a sleeping bag. Can we somehow configure a suicide option, so you are spawned at your place of death?  Or another solution that I am overlooking.

Thanks.

Yaki

Posted

23 hours ago, Bones64Z said:

I have a slight issue. I have the config set for new players to spawn in my desired locations, and nothing for returning players. This is  working as expected.

But, I have players that don't like my choice of spawn point, so they choose the suicide option and are then spawned somewhere else on the map, not one of my specified spawn points. These players do not yet have a sleeping bag. Can we somehow configure a suicide option, so you are spawned at your place of death?  Or another solution that I am overlooking.

Thanks.

if i am understanding correctly, you want players to spawn at the same position they suicide 100% of the time?

Bones64Z

Posted (edited)

12 minutes ago, Yaki said:

if i am understanding correctly, you want players to spawn at the same position they suicide 100% of the time?

Yes, Only for suicide, normal deaths they get to choose a spawn spot as normal.

Edited by Bones64Z
Yaki

Posted

52 minutes ago, Bones64Z said:

Yes, Only for suicide, normal deaths they get to choose a spawn spot as normal.

i can add a config option for that. let me get through wipe day tasks then ill get that added. 

Bones64Z

Posted

4 minutes ago, Yaki said:

i can add a config option for that. let me get through wipe day tasks then ill get that added. 

Perfect, no rush.

SLATE

Posted

On 4/2/2025 at 11:27 AM, Bones64Z said:

I have a slight issue. I have the config set for new players to spawn in my desired locations, and nothing for returning players. This is  working as expected.

But, I have players that don't like my choice of spawn point, so they choose the suicide option and are then spawned somewhere else on the map, not one of my specified spawn points. These players do not yet have a sleeping bag. Can we somehow configure a suicide option, so you are spawned at your place of death?  Or another solution that I am overlooking.

Thanks.

I think you can just set your spawn area to not allow suicide

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  • Like 1

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