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LurKau

Posted

I changed a few things that I think would benefit an update in the source code.

What Changed

  • Made the UI text configurable via format strings
    • Added FormatCountText(int count) so "Text Count" in config can be something like "{0}/100" or "Online: {0}"
  • Added permission-driven behavior
    • onlinecounter.noui → player won’t see the UI
    • onlinecounter.dontcountme → player won’t be included in the online count  
    • Introduced ShouldShowUI() / ShouldCountOnline() helpers to keep this logic clean.
  • Improved counting + UI refresh flow
    • Recounts on startup (`CountOnlinePlayers()`)
    • Adjusts `_onlineCount` on connect/disconnect with safety (Mathf.Max(0, ...))
    • Uses `NextTick(UpdateUIForAllPlayers)` on disconnect to avoid timing issues
    • Rebuilds the UI for all active players via UpdateUIForAllPlayers() / ShowUI()

OnlineCounter.cs

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