About MLRS Damage
A must have for PVE servers!
Allows you to modify the damage rate of the MLRS for Player bases, raidable/abandonded bases, and NPCs. Also allows you to adjust the cooldown timer of the MLRS.
Console Commands
- mlrsdamage.damage <amount> - Changes damage multiplier amount.
- mlrsdamage.cooldown <amount> - Changes server cooldown timer for MLRS
- mlrsdamage.pvp <true/false> - Enable/Disable player pvp damage done by MLRS
- mlrsdamage.pvpbase <true/false> - Enable/Disable player base damage done by MLRS
- mlrsdamage.raidable <true/false> - Enable/Disable raidable/abandoned base damage done by MLRS
- mlrsdamage.npc <true/false> - Enable/Disable NPC damage done by MLRS
- mlrsdamage.rockets <amount> - Change total capacity of rockets able to be fired by MLRS
- mlrsdamage.module {true/false} - Enable/Disable the need for an Aiming Module
- mlrsdamage.interval {amount} - Change the interval between rocket launches
Configuration
"MLRS Settings": { "MLRS Damage Multiplier": 1.0, // scale at which the MLRS does damage "Allow Damage to Player entities": true, // allow damage to player owned entities "Allow Damage to Players": true, // allow damage to players "Allow Damage to Raidable and Abandoned Bases": true, // allow damage to Raidable or Abandoned Bases "Allow Damage to NPCs": true, // allow damage to NPCs on the map "MLRS Cooldown time (in minutes)": 10.0 // cooldown timer for MLRS, default is 10 "Total Rockets for MLRS to fire": 12 // total number of rockets to shoot in a single barrage, default is 12 "Rocket Launch Interval (in seconds)": 0.5, // time inbetween rocket launches. Must be positive, but can cause issues if set lower than 0.1 "Requires Aiming Module": false // When set to true, an aiming module is always put in the MLRS and is locked from being looted by players }