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Glorious Deaths 1.0.0

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Message added by Cannabis,

Not functioning as intended. Under a rewrite, please do not purchase until updated.

Message added by Cannabis,

Unfortunately due to current Rust restrictions and obligations to other plugins/projects I am looking for a developer who is willing to take this plugin over and give it the love it rightly deserves. If you are interested, please DM me. If you have purchased this file and no longer feel your money was well spent, DM me and I will give a full refund without removing the license.

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Covfefe

Posted

does this work for animals and npcs as well?

Cannabis

Posted (edited)

3 minutes ago, Covfefe said:

does this work for animals and npcs as well?

It does not, currently only applies to players. Although I will work on this for a future update.

Edit:
Which I'll work on right now.

Edited by Cannabis
  • Haha 1
MelodyZE

Posted

lmao omg this would be hillarious if they had skinned support like certain skinned weapons would cause that to happen with its settings
this seems like many hillarious moments waiting to happen on servers.

is that able to be done?! =D where we can add for skinned weapons we put in config to work?

i just read that youll put in animals and NPCs but this is great!!! definitely watching this so i can get a copy of this

Cannabis

Posted (edited)

1 hour ago, MelodyZE said:

lmao omg this would be hillarious if they had skinned support like certain skinned weapons would cause that to happen with its settings
this seems like many hillarious moments waiting to happen on servers.

is that able to be done?! =D where we can add for skinned weapons we put in config to work?

i just read that youll put in animals and NPCs but this is great!!! definitely watching this so i can get a copy of this

Yeah I can definitely add support for skin based settings! Hit a major roadblock with the NPCs and animals. Currently attempting to work through it.

Edit:

So NPC's are something I'll have to revisit at a later time. It appears Rust has changed quite a bit since the last time I did any development about 2 years ago.
Animals are working however, just have to remove a metric load of debug, clean up the code and work on the skin settings!

NPC's will be added once I figure out a stable and server friendly way of implementing it. Last thing I want to do is cause server issues due to needless code that could've been simplified.

Edited by Cannabis
  • Like 1
funky nugget

Posted

i will deffo get this if you get it to work with npc, would be perfect for on a pve server. keep us posted!

Cannabis

Posted

1 hour ago, funky nugget said:

i will deffo get this if you get it to work with npc, would be perfect for on a pve server. keep us posted!

For sure! Hopefully before Monday depending how my schedule goes.

  • Like 1
Mabel

Posted

Any update on the support for NPC?

Cannabis

Posted

18 hours ago, Mabel said:

Any update on the support for NPC?

Currently have some real life obligations I have to attend to before I can fully delve back into plugins.

The method I use currently works really well for player deaths, but fails in many regards when you add animals and NPC's to the mix.
Causing a ~0.25sec delay from death to when force is applied to the corpse. Due to the way I have to store the HitInfo of that entity when it dies, compare the corpse's creator entity with the HitInfo tied to it, to then get all the information about the killer player.

I had a rough early build with this working, but it just wasn't satisfactory enough to ship out an update for, since player deaths had essentially no delay, whilst for animals and NPC's that ~0.25sec delay was present due to how the hooks I used work.

I'll likely have to start the main plugin logic from the ground up and think outside of the box to make an attempt at removing that delay.

TL;DR
There's a delay between killing an animal/NPC and the body doing funny things, and I am not happy with that for a paid plugin.

  • Like 1
Mabel

Posted

3 hours ago, Cannabis said:

Currently have some real life obligations I have to attend to before I can fully delve back into plugins.

The method I use currently works really well for player deaths, but fails in many regards when you add animals and NPC's to the mix.
Causing a ~0.25sec delay from death to when force is applied to the corpse. Due to the way I have to store the HitInfo of that entity when it dies, compare the corpse's creator entity with the HitInfo tied to it, to then get all the information about the killer player.

I had a rough early build with this working, but it just wasn't satisfactory enough to ship out an update for, since player deaths had essentially no delay, whilst for animals and NPC's that ~0.25sec delay was present due to how the hooks I used work.

I'll likely have to start the main plugin logic from the ground up and think outside of the box to make an attempt at removing that delay.

TL;DR
There's a delay between killing an animal/NPC and the body doing funny things, and I am not happy with that for a paid plugin.

of course irl stuff always comes first 👍

appreciate your response and your work   

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  • Like 1

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