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FoodSpoil for PVE/RP [*works with Raidable Bases] 1.8.0

$5.99
   (3 reviews)
Message added by RustFlash,

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RustFlash

Posted

I only briefly skimmed over the plugin, it works with similar means.  They are not the same, but errors can occur.
You should probably test it.
I will contact the creator of FridgeFood and ask him whether a collaboration could possibly happen.
 
You could extend my plugin by one config point without making any major changes.
But I can't just take his idea and incorporate it.
I'll let you know as soon as he gets in touch.

BetterDeadThanZed

Posted (edited)

Ok, because I do allow certain food to be placed in boxes, like apples and corn so this plugin could compliment that nicely, but this one might be a better alternative. Instead of forcing players to use a fridge with the other plugin, it would just be in their best interest to do it with this plugin.

Would it be possible to add config options for how long it takes food to decay? Also, is there a message that warns players that their food will spoil if left in a box?

Edited by BetterDeadThanZed
CupsOhJoe

Posted

Would love to see an ability to specify each items spoil time.

 

Example:

 "ReplacementItems": {
    "pumpkin": "seed.pumpkin": 20,
    "corn": "seed.corn": 30,
    "bearmeat": "bearmeat.burned": 120,
    "bearmeat.cooked": "bearmeat.burned":15,

So adding the Time at the end of the Item Replacement.

Chill Roleplay

Posted

how is the performance of this plugin? Im interested.

RustFlash

Posted

15 hours ago, BetterDeadThanZed said:

Ok, because I do allow certain food to be placed in boxes, like apples and corn so this plugin could compliment that nicely, but this one might be a better alternative. Instead of forcing players to use a fridge with the other plugin, it would just be in their best interest to do it with this plugin.

Would it be possible to add config options for how long it takes food to decay? Also, is there a message that warns players that their food will spoil if left in a box?

There is a general time specification in minutes that you can create in the config.  For example :
 

 "SpoilingTimeInMinutes": 60, 

Means = after 60 minutes the food is rotten.
 

12 hours ago, CupsOhJoe said:

Would love to see an ability to specify each items spoil time.

 

Example:

 "ReplacementItems": {
    "pumpkin": "seed.pumpkin": 20,
    "corn": "seed.corn": 30,
    "bearmeat": "bearmeat.burned": 120,
    "bearmeat.cooked": "bearmeat.burned":15,

So adding the Time at the end of the Item Replacement.

This is a nice addition but very complicated.  I'll put it on my to-do.
It could require a lot of resources.
At the moment the plugin is very simple and inexpensive to program.
But I will consider the change on my to-do list.

 

 

11 hours ago, Chill Roleplay said:

how is the performance of this plugin? Im interested.

It has little impact on performance because it uses the timer.Repeat method to call the spoiling method at regular intervals.

RustFlash

Posted

6 hours ago, hid333 said:

I'm concerned about the competition with "cooking".
https://codefling.com/plugins/cooking
The question is whether the contents of the material bag will spoil.

I don't know this plugin and don't know how it is structured or works.
 
 You have an area in my config where you have to name the containers.  Only in these places does the food spoil.

hid333

Posted

I bought it and tried installing it. It will rot in 60 seconds regardless of the config settings.

RustFlash

Posted

Thanks for the pointer.
 You have to enter the time in seconds so 60 minutes = 3600

I will change it in the next update

BetterDeadThanZed

Posted

Would it be possible to make the plugin so it doesn't affect raidable bases? Also, can we get a config to set how long it takes for food to rot?

RustFlash

Posted

Vor 7 Stunden sagte BetterDeadThanZed:

Would it be possible to make the plugin so it doesn't affect raidable bases? Also, can we get a config to set how long it takes for food to rot?

You have a config in which you can set the time in minutes.
RaidableBases is a very extensive plugin, I don't know if I can manage it.
I have built in permissions in the new version that I will work with to test.

RustFlash

Posted

I'm still looking to develop the plugin further, it shouldn't be taken into account by RaidableBases.

Viktorvill

Posted (edited)

Hello!
I set the timer to 1 minute, but I don't want things to get worse.

Edited by Viktorvill
Viktorvill

Posted

managed  woodbox to woodbox_deploye

  • Love 1
RustFlash

Posted

The default setting for SpoilingTimeInMinutes is 60 minutes, which means that the spoiling interval is set to 60 minutes by default.
 
 Or what exactly do you mean?
 
 You can also adjust the time in the config please read the documentation
 

FandangoChristmas

Posted

Any word if this plugin works with Cooking plugin, and can make ingredients or meals spoil? I'm looking for something like that.

RustFlash

Posted

1 hour ago, FandangoChristmas said:

Any word if this plugin works with Cooking plugin, and can make ingredients or meals spoil? I'm looking for something like that.

Unfortunately I can't answer that, I don't know the Koch plugin code lines...

I don't think there will be any problems since you can determine the containers. But I can't say for sure.

FandangoChristmas

Posted

1 minute ago, RustFlash said:

Unfortunately I can't answer that, I don't know the Koch plugin code lines...

I don't think there will be any problems since you can determine the containers. But I can't say for sure.

Ok, I do know all the cooking plugins foods are skinned cooked fish, and the ingredients are skinned apples, so it should work technically? I might take a chance and give it a try.

RustFlash

Posted

I can't guarantee that, contact me in discord via a ticket.
 

  • Like 1
boostypunk

Posted

@RustFlash Is there a way to set up the option to turn off chat messages? I just want to turn them off.

  • Like 1
Persona

Posted

Good afternoon.

The plugin works for exactly half. 

There are a lot of containers where food does not spoil and this is very bad. After all, this is a bypass of this plugin. 

Why use a plug-in for spoiling food if players will bury it elsewhere.

I do not know why people do not report plugin errors.
But here is a list of containers that do not work in kfg.
    "stocking.large",
    "stocking.small",
    "vending.machine",
    "fishtrap.small",
    "campfire",  -  Food is disappearing
    "skull_fire_pit",  -  Food is disappearing
    "fireplace.stone",
    "fridge",
    "bbq",
    "hobobarrel",
    "locker",
    "cursedcauldron"


We go further down the list of problems.
Let's say I have 2 pieces of meat in my drawer. 
I brought 118 pieces of fresh meat
If the rotting timer is suitable for the first 2 pieces. The entire refrigerator rots completely at once.image.png.e0bee44d47665217ff1e385900b55761.png
Apparently the timer is updated for all players at once. That is, you have no guarantees that your food can survive the time that you set in the cfg.

The plugin forcibly creates a list of containers. What prevents the configuration for the server concept.
Like the cherry on the cake. The plugin does not have a language file, which does not allow it to be installed on an international en/ru server
This plugin in its current form is more suitable for servers where radiation emissions are present. 
I can't imagine another massive rotting of food on the server.

I hope you will continue to improve this plugin, there were high hopes for it. But it will have to be archived. Thank.

  • Like 1
RustFlash

Posted

On 9/27/2024 at 11:28 PM, Persona said:

Good afternoon.

The plugin works for exactly half. 

There are a lot of containers where food does not spoil and this is very bad. After all, this is a bypass of this plugin. 

Why use a plug-in for spoiling food if players will bury it elsewhere.

I do not know why people do not report plugin errors.
But here is a list of containers that do not work in kfg.
    "stocking.large",
    "stocking.small",
    "vending.machine",
    "fishtrap.small",
    "campfire",  -  Food is disappearing
    "skull_fire_pit",  -  Food is disappearing
    "fireplace.stone",
    "fridge",
    "bbq",
    "hobobarrel",
    "locker",
    "cursedcauldron"


We go further down the list of problems.
Let's say I have 2 pieces of meat in my drawer. 
I brought 118 pieces of fresh meat
If the rotting timer is suitable for the first 2 pieces. The entire refrigerator rots completely at once.image.png.e0bee44d47665217ff1e385900b55761.png
Apparently the timer is updated for all players at once. That is, you have no guarantees that your food can survive the time that you set in the cfg.

The plugin forcibly creates a list of containers. What prevents the configuration for the server concept.
Like the cherry on the cake. The plugin does not have a language file, which does not allow it to be installed on an international en/ru server
This plugin in its current form is more suitable for servers where radiation emissions are present. 
I can't imagine another massive rotting of food on the server.

I hope you will continue to improve this plugin, there were high hopes for it. But it will have to be archived. Thank.

Quote

I do not know why people do not report plugin errors.

Maybe because there are no errors?
The plugin has proven to have over 142 positive downloads, it does what it does and not just half as you described.


Let's get to your list, the things you mentioned have nothing to do with my plugin and are not "storage containers" according to oxide. I'm also wondering how players can hide something edible in a campfire, for example. This function is blocked in Rust for several years...

 

Zitat

We go further down the list of problems.

Your description also has nothing to do with my plugin. If you want something like that, you'll probably have to hire someone, but I advise against it because it would seriously impact the query times and performance of your server. That's not how you should do it from a programming perspective. Because the effort and performance would not be acceptable for such a plugin...

 

Zitat

The plugin does not have a language file, which does not allow it to be installed on an international en/ru server

This is not advertised or sold here either, the plugin is in English. I don't know how you come to the conclusion that a long file is included.

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