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Dungeon Events 3.6.0

$29.00 $19.99
   (7 reviews)
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Marte6

Posted

2.1.0 - What's New

Added Boss: A new boss entity has been introduced for more challenging encounters.

New Removal Configuration:

Remove dungeon only if all NPCs are dead

Remove dungeon only if all boxes are destroyed

Remove dungeon only if all turrets are destroyed

Removal Timer after all entities are destroyed: 300 seconds

AutoTurret Remade: The AutoTurret code and behavior have been overhauled to improve performance and functionality.

Code Refactor: Various parts of the plugin have been optimized and cleaned up for better maintainability.

Admin Test Command: Use /spawdungeonnentity <npc|boss|turret> <easy|normal|medium|hard|nightmare> to quickly test spawning an entity with a specified difficulty.

  • Like 1
laodu

Posted

This update is perfect!

Wajeeh Agbariya

Posted

will we get a way to make dungeons larger than the normal generated ones?

Marte6

Posted

On 12/15/2024 at 11:39 PM, JeffG said:

i love seeing the work your putting once you have boss and such im in!!! Great Work Marte6!

We already have bosses and much more in the latest updates!

  • Love 1
Deicide

Posted

Are there plans to configure this plugin to consider where the player is located upon purchase so it spawns closer to their location? Similar to how Raidable Bases does by spawning it in the closest open location near the players position upon calling.

  • Like 1
FandangoChristmas

Posted

Good day @Marte6, I'm finally starting to setup this plugin, and I will be having Server Hud plugin show a icon when its active. What are the hooks this plugin uses for when dungeon spawns, and despawns dungeons?

FandangoChristmas

Posted

12 minutes ago, Marte6 said:

Hello @FandangoChristmas,

Thank you for reaching out! Currently, the plugin does not have specific hooks for dungeon spawn and despawn events. However, I can implement them along with the other features you mentioned in the next update, which should be available in a few days.

I appreciate your detailed feedback, and I’ll make sure to include

Thank you for considering the ideas Marte6! The more flexibility of usage of the plugin, the better! Excited to see the results!

Marte6

Posted

2.2.0 - What's New

Dungeon Spawn/Despawn Hooks
Added new hooks to the plugin’s lifecycle. These events will now trigger OnDungeonSpawn and OnDungeonDespawn when a dungeon is created or removed, allowing other plugins and server owners to track the dungeon lifecycle more easily.
void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
{
    PrintWarning($"Dungeon spawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}");
}

void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
{
    PrintWarning($"Dungeon despawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}");
}

Console Commands for Admins/Event Manager
Introduced new admin–only console commands for forcing dungeon spawns, removing all active dungeons, and performing cleanup tasks without needing chat commands.
"spawnrandomdungeon"
Forces a random dungeon to spawn immediately.
"spawnfixeddungeon <tierName>"
Spawns a specific tier of dungeon (for example, "spawnfixeddungeon hard").

Configurable Random Spawn Announcement
Implemented a configuration toggle to enable or disable the public broadcast message when a dungeon randomly spawns.
"Show Dungeon Spawn Announcement": true

Prevent Dropping the Active Item
Players can no longer drop their currently equipped item while inside a dungeon, helping to avoid unwanted drops during dungeon runs.

Spawn Near Purchaser
When a player buys or creates a dungeon, it will now generate in the closest open area near the player’s position, instead of a purely random spot on the map.

Configurable Command Blocking
Introduced new configuration options to block commands while players are inside a dungeon.
"Block all commands when inside a dungeon": true,

Faster Dungeon Marker Updates
The in–game map marker for a purchased dungeon now updates more quickly to show the buyer’s name, ensuring players can tell who owns the dungeon at a glance.

Tier–Based Economics/ServerRewards
Reward players with Economics currency or ServerRewards points when they kill NPCs, destroy turrets, or break boxes inside a dungeon. Each tier can have its own reward values, so you can balance payouts for Easy, Normal, Hard, and higher difficulties.

  • Love 2
M0R6IUS

Posted

@Marte6 After the last update I had a language file crash again.

 

Marte6

Posted

7 hours ago, M0R6IUS said:

@Marte6 After the last update I had a language file crash again.

 

Hello, what do you mean by "language file crash"? Can you give me more details about the error?

Deicide

Posted

i saw your message about a reconfiguration, i will say this plugin is WONDERFUL as an alternative to raidable bases for prim server. Would you be able to make each tier more configurable and each tiers bots loot pool configurable per difficulty?

EllieCat

Posted

Can add custom currency to purchase events?

Takeshi

Posted

Hope to add a purchase notification.
After a player makes a purchase, the generated notification should include the buyer's name.

Marte6

Posted

Hello, today I'm going to upload the new version of the plugin. It will start with 2 dungeon layouts. Tomorrow, I'll check these requests @EllieCat and @Takeshi.

Marte6

Posted

Now, when entering a dungeon, it will always be as dark as night!

Marte6

Posted

36 minutes ago, Takeshi said:

NPC and BOSS drop settings cannot properly drop the designated items.

Fixed.

 

3.0.2 - What's New

Adjusted the item drop for bosses; previously, they were dropping the same items as regular NPCs.

  • Love 1
FandangoChristmas

Posted (edited)

I'm loving that this is gonna have custom built dungeons. Those rust prefab dungeons I have always thought looked cheesy. How is performance compared to using previous dungeons? I had noticed when they spawn/despawn it adds a huge lag spike to the gameplay with just 1 dungeon. Will this cause anything like that? What is the reason for using custom built ones over the rust prefab ones? I had not had any issues other than a lag spike when it spawns and despawns.

Edited by FandangoChristmas
Marte6

Posted

12 minutes ago, FandangoChristmas said:

I'm loving that this is gonna have custom built dungeons. Those rust prefab dungeons I have always thought looked cheesy. How is performance compared to using previous dungeons? I had noticed when they spawn/despawn it adds a huge lag spike to the gameplay with just 1 dungeon. Will this cause anything like that? What is the reason for using custom built ones over the rust prefab ones? I had not had any issues other than a lag spike when it spawns and despawns.

Since the forced update, when a player enters a dungeon, red warnings have been appearing on their screen. This was the reason. Regarding performance, I think the new mode is better compared to the old one.

  • Like 1
Capinkrunch

Posted

Take your time, man, you aren't getting residual income for repeat buys anyway, This stuff is time consuming, and if people complain they can make their own mod. The fact that you committed to weekly releases to replace what was broken is huge and builds trust.

CupsOhJoe

Posted

Keep up the great job, love the plugin. If you give us the ability to create our own layouts I see great potential for this plugin.

  • Love 3
Marte6

Posted

1 hour ago, CupsOhJoe said:

Keep up the great job, love the plugin. If you give us the ability to create our own layouts I see great potential for this plugin.

I am still looking into fixing the issue with the old version. If I can't fix it, I will find a way to use Copy-Paste.

  • Love 1
Marte6

Posted

On 3/9/2025 at 6:44 AM, EllieCat said:

Can add custom currency to purchase events?

Done! 😛

FandangoChristmas

Posted

Looking great so far with the new dungeons, keep up the great work!!  I haven't run any of these new versions yet, but once you get a bunch added I will be moving to the new version to have these nicer looking dungeons instead of those ugly rust prefab ones! Being able to create our own dungeons would be really great addition. It would remind me of dungeon bases plugin slightly.

Marte6

Posted

In the next update, dungeons will be generated randomly, similar to the old mode. They will use the same system that generated the dungeon layouts. So, they will use construction prefabs, but since they will be random, the old-school feel will return.

  • Love 1
Marte6

Posted

4 hours ago, UnderWorld Rust said:

i'm running simplePVE  and having a issue with turrets not shooting players.  is this something you're able to fix? i seems "disable traps" needs to be false in simplePVE for it to work properly.

if it's not something you can fix is there any info you can share that i can pass onto the dev to help them would be appreciated

Fixed!

3.1.1 - What's New

Fixed an issue where turrets were not attacking with the SimplePVE plugin.

  • Like 1

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