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Dungeon Events 3.0.7

$25.00 $14.99
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Marte6

Posted

1 hour ago, Begi said:

Hello,
I own a PvE server and came across this plugin today. I think it would be a great addition to my server, and I’m considering purchasing it. However, I have a few questions. Since the server is PvE, when a group of players enters one of the automatically spawning dungeons, can another player also enter the same dungeon? If so, this could cause an issue where one player kills the NPCs while another does nothing and simply takes the loot from the chests.

Ideally, the dungeons should become private once a player or a team enters them. At the same time, it would be great if the plugin supports both PvP and PvE. For example, a "nightmare dungeon" could be open to everyone and act as a PvP zone. In such dungeons, players who die lose their loot. This would create a scenario where players not only fight bosses but also remain cautious about other players sneaking in behind them. This option would be fantastic for a PvE server.

Hello! Thank you for your interest in the plugin! It doesn’t use a lot of resources, so it should run smoothly on your server. Regarding the zone functionality, I haven’t implemented that yet, but it’s something I can add in future updates.

For now, there’s an option in the configuration that allows the first player to enter a dungeon to lock it for themselves. You can also configure whether clan members or friends are allowed to enter the dungeon as well.

Begi

Posted

2 hours ago, Marte6 said:

Merhaba! Eklentiye olan ilginiz için teşekkür ederiz! Çok fazla kaynak kullanmıyor, bu yüzden sunucunuzda sorunsuz bir şekilde çalışmalı. Bölge işlevselliğine gelince, bunu henüz uygulamadım, ancak gelecekteki güncellemelerde ekleyebileceğim bir şey.

Şimdilik, yapılandırmada ilk giren oyuncunun zindanı kendisi için kilitlemesine izin veren bir seçenek var. Ayrıca klan üyelerinin veya arkadaşların da zindana girmesine izin verilip verilmeyeceğini yapılandırabilirsiniz.

This would truly be amazing. I already have many activities in mind related to this. 🙂

Begi

Posted

I installed the plugin on my server, and players are testing it. It's working quite well, but there is an issue. A player entered a dungeon, placed just one wooden barricade, and then left. After leaving, their name still appeared in that dungeon. This needs to be fixed. Additionally, perhaps there could be a cooldown period to prevent the same player from entering another dungeon right away.

Marte6

Posted

6 minutes ago, Begi said:

I installed the plugin on my server, and players are testing it. It's working quite well, but there is an issue. A player entered a dungeon, placed just one wooden barricade, and then left. After leaving, their name still appeared in that dungeon. This needs to be fixed. Additionally, perhaps there could be a cooldown period to prevent the same player from entering another dungeon right away.

What would be better in this case: removing the dungeon after a period of inactivity, or removing the lock for the player after some time?

laodu

Posted

2 minutes ago, Marte6 said:

What would be better in this case: removing the dungeon after a period of inactivity, or removing the lock for the player after some time?

Remove the player's lock for a period of time, and I hope this removal time can be freely set.

  • Like 1
Begi

Posted

1 minute ago, Marte6 said:

Bu durumda hangisi daha iyi olur: Bir süre hareketsiz kaldıktan sonra zindanı kaldırmak mı, yoksa bir süre sonra oyuncunun kilidini kaldırmak mı?

I think removing the dungeon might be a better option. It seems like this is already happening, as far as I understand. I’m checking the server right now, and those dungeons have been deleted. Yes, I’m glad to hear that. I just want to avoid toxic behavior. Imagine a player going to all the dungeons, placing barricades at the entrances, and leaving—it would be a complete mess.

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Marte6

Posted

There is already a configuration that removes the dungeon after a period of inactivity, but I can create one to remove it after a shorter time if a player enters and it becomes inactive, as well as a configuration to remove the lock for the player.

Begi

Posted

8 minutes ago, Marte6 said:

Zaten belli bir süre hareketsizlikten sonra zindanı kaldıran bir konfigürasyon var, ancak bir oyuncu girdiğinde zindan hareketsiz hale gelirse daha kısa bir süre sonra zindanı kaldıran bir konfigürasyon ve oyuncu için kilidi kaldıran bir konfigürasyon oluşturabilirim.

This could work, but I think it needs a bit more testing. For now, it looks good. Actually, PvP and PvE support should come first. Also, a Discord integration would be great to track players.

Begi

Posted

Today, around 70-80 players tested this plugin. The feedback has been mostly positive.
However, there are also some differing opinions. For example:

Many players want the dungeons to have a more complex structure.

Some suggest having Boss NPCs inside the dungeons based on difficulty levels.

Others want increased loot rates and more NPCs.

PvP and PvE support is also a common request.

Many players want a timer to start when someone enters a dungeon so they can see how many minutes are left before it disappears.

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Marte6

Posted

13 minutes ago, Begi said:

Today, around 70-80 players tested this plugin. The feedback has been mostly positive.
However, there are also some differing opinions. For example:

Many players want the dungeons to have a more complex structure.

Some suggest having Boss NPCs inside the dungeons based on difficulty levels.

Others want increased loot rates and more NPCs.

PvP and PvE support is also a common request.

Many players want a timer to start when someone enters a dungeon so they can see how many minutes are left before it disappears.

Thank you for the feedback! It’s great to hear that so many players tested the plugin and that the overall response has been positive.

More complex dungeon structures
Unfortunately, I can’t change the dungeon structures themselves, as they’re generated by the game. However, I can add some elements to enhance them, like rocks, barriers, keycards, or other interactive features. These additions could make the dungeons feel more dynamic without altering their core structure.

Boss NPCs with difficulty scaling
Yes, I will definitely implement this in the next updates!

Increased loot rates and more NPCs
This is already configurable in the settings file.

Dungeon timer display
Yes, I can consider adding something like this.

  • Like 2
Begi

Posted

20 minutes ago, Marte6 said:

Geri bildiriminiz için teşekkürler! Bu kadar çok oyuncunun eklentiyi test ettiğini ve genel tepkilerin olumlu olduğunu duymak harika.

Daha karmaşık zindan yapıları
Ne yazık ki, zindan yapılarını değiştiremiyorum çünkü oyun tarafından üretiliyorlar. Ancak, kayalar, bariyerler, anahtar kartlar veya diğer etkileşimli özellikler gibi onları geliştirmek için bazı öğeler ekleyebilirim. Bu eklemeler, zindanların temel yapılarını değiştirmeden daha dinamik hissettirebilir.

Zorluk seviyesi artan Boss NPC'ler
Evet, bunu kesinlikle bir sonraki güncellemelerde uygulayacağım!

Arttırılmış ganimet oranları ve daha fazla NPC.
Bu, ayarlar dosyasında zaten yapılandırılabilir.

Zindan zamanlayıcı ekranı
Evet, buna benzer bir şey eklemeyi düşünebilirim.

Additionally, many players mentioned that corpses remain in the dungeon even after it’s deleted. I currently have no idea how to fix this.
But thank you for taking the feedback into consideration.

  • Like 1
Begi

Posted

2 minutes ago, Marte6 said:

Bunun olmasından gerçekten üzgünüm. Süreci yavaşlatmak ve sunucuyu etkilemekten kaçınmak için zindanların oluşturulma şeklini iyileştirmek için çalışacağım. Önümüzdeki günlerde bir güncelleme yayınlayacağım ve bunun bu sorunları çözmeye yardımcı olmasını umuyorum. Bir kez daha, neden olduğum rahatsızlıktan dolayı içtenlikle özür dilerim.

I truly want this to work and to use this plugin. Once the improvements I mentioned are implemented, I will reinstall it on my server. For now, unfortunately, I have removed it to avoid further issues.

Marte6

Posted

9 minutes ago, Begi said:

I truly want this to work and to use this plugin. Once the improvements I mentioned are implemented, I will reinstall it on my server. For now, unfortunately, I have removed it to avoid further issues.

If you want to remove all remaining entities, load the plugin and run the command "forceremovealldungeons" to perform this cleanup.

FandangoChristmas

Posted

It was crashing my server as well yesterday, so I removed it too. It has great potential, and It will be on a test server environment for a couple months while I play with settings. I will keep the entities of the dungeons to the default npc/turrets/loot/size  to prevent the crashing for now.

Marte6

Posted

I’m making some changes to improve performance and the way things are executed. I'll be sending an update later today.

Marte6

Posted

I just released an update to try to improve all these issues. I’d appreciate it if you could test it again, and I apologize once more.

laodu

Posted

3 hours ago, Marte6 said:

I just released an update to try to improve all these issues. I’d appreciate it if you could test it again, and I apologize once more.

The update to version 1.3.0 was a disaster for me, and I had to uninstall the plugin. Players cannot purchase dungeons of specified difficulty through the store, and cannot set a specified number of NPCs and boxes, making the difficulty level of the dungeon meaningless. Because my difficulty design is based on the number of NPCs to determine the difficulty. I am currently running version 1.2.3 and have been running it for no less than 30 hours. I have tested it with no less than 50 players and have not found any issues.

Marte6

Posted

I removed all those features to try to address the issues other users were experiencing. I plan to reintroduce them in the future—I was just trying to make the plugin more stable for everyone. Since you haven’t encountered any problems, it seems like it might be a conflict on their end. Right now, I’m not entirely sure what’s causing it.

Marte6

Posted

5 hours ago, FandangoChristmas said:

It was crashing my server as well yesterday, so I removed it too. It has great potential, and It will be on a test server environment for a couple months while I play with settings. I will keep the entities of the dungeons to the default npc/turrets/loot/size  to prevent the crashing for now.

Are you using "Auto Spawn" On? Another buyer is not using it, only purchasing dungeons, and their server has been running for 30 hours with 50 players without any issues. It might be related to that.

  • Like 1
Marte6

Posted

6 hours ago, MichuX said:

I had the same issues until I removed data file and plugin from server. My server was freezing and until I was not deleting those, I couldnt turn on.

It only happened after players used dungeons, and they did keep spawning.

I hope in the future will be a implement for this because the plugin seems to have a great potential to be one of the bests

Are you using "Auto Spawn" On? Another buyer is not using it, only purchasing dungeons, and their server has been running for 30 hours with 50 players without any issues. It might be related to that.

  • Like 1
Marte6

Posted

I think it might actually be the autospawn. Tomorrow, I'll redo that part and set much longer intervals for it. I believe this might solve the issue once and for all, and I can add back everything I removed in the last version.

  • Like 1
Marte6

Posted

Or I could set it to only allow dungeon purchases as well, which would improve performance too.

  • Like 1
laodu

Posted (edited)

10 minutes ago, Marte6 said:

I think it might actually be the autospawn. Tomorrow, I'll redo that part and set much longer intervals for it. I believe this might solve the issue once and for all, and I can add back everything I removed in the last version.

You can consider adding:

For example:

"Enable Auto Spawn": true,

"Minimum time between events [sec.]": 7200.0,

"Maximum time between events [sec.]": 21600.0,

"Max Total Active Dungeons": 20,

This configuration is available in many plugins and can also meet the needs of different people.

Only one dungeon can be generated at a time, and generating again requires waiting for the set interval time.

Edited by laodu
  • Like 2
Marte6

Posted

Yes! It must be the timer running in the plugin that's causing the issues. Tomorrow, I will redo the entire logic to run in a much safer and more spaced-out manner.

JeffG

Posted

i love seeing the work your putting once you have boss and such im in!!! Great Work Marte6!

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