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Deployable Sentry Turrets 1.6.3

$15.00
   (1 review)

2 Screenshots

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Razor

Posted

10 hours ago, rfizzle said:

Has anyone else reported Ammo disappearing from the turrets after a server restart?

Not heard any reports of this yet.

Godzilla

Posted (edited)

Hello friend, is it possible to add the Crafting cost function? As in the example below, but where, for example, an AutoTurret, metal, etc., more real resources were requested for this type of Sentry Turret And the requested resources appear in a list in chat when you enter the craft command for the Sentry

 

  },
  "2. Craft settings:": {
    "1. Enabled": true,
    "2. Cost (shortname - amount):": {
      "scrap": 500,
      "metal.fragments": 5000,
      "metal.refined": 50,
      "gears": 10
    },

Edited by Godzilla
Hotab4

Posted

Good day, tell me, is it possible to add to the plugin so that the turret fires missiles at people and cars?

Razor

Posted

missiles at cars and people no. at flying vehicles yes.

Hardrock1988

Posted

hello , im having issue with sentry turrets , after server restart they not switching back on , players have to switch them on manualy , i have powerless turrets plugin installed to , in case that might affect them 

 

Razor

Posted

What plugin version you on?

Hardrock1988

Posted

    [Info("DeployableSentryTurrets", "Razor", "1.5.1")]

looks like newest 

Hardrock1988

Posted

in powerless turrets plugin i have switched off auto toggle for turrets , but every time i restart server turrets are off , for sentry turrets switch shows that it is on and need flip switch twice to switch back on 

 

Hardrock1988

Posted

On 8/19/2024 at 1:16 PM, Razor said:

What plugin version you on?

i got version 1.5.1  ,i also removed powerless turrets plugin before restart and sentry turrets still stayed switched off but turret switch says turret is on 

added picture 

 

sentry turrets.png

Razor

Posted

I Will Look into this.

Hardrock1988

Posted

2 minutes ago, Razor said:

I Will Look into this.

thank you 

 

Black-Ice

Posted

it will not fire the sam's

Razor

Posted

5 minutes ago, Black-Ice said:

it will not fire the sam's

If your authed on the turret it will not fire at you.

 

  • Like 1
Hardrock1988

Posted

On 8/20/2024 at 3:37 PM, Razor said:

I Will Look into this.

found how to fix issue with power after restart , powerless turrets somehow affected plugin , deleted all files for powerless turrets and sentry turrets , after that theres no more issue with plugin , after server restart turrets stay on . 

Razor

Posted

43 minutes ago, Hardrock1988 said:

found how to fix issue with power after restart , powerless turrets somehow affected plugin , deleted all files for powerless turrets and sentry turrets , after that theres no more issue with plugin , after server restart turrets stay on . 

Ya powerless turrets must not be checking if its a sentry turret and modifying it. They would need to add a check

venda_vole

Posted

hi, what is skinid of the item autoturret and is somewhere public link for preview in shop ? 
yes, im adding that as custom item to Shop (by David)

thank you for little of your time 👋

0g.Ghost.7373

Posted

Two things. Setting to not need ammo and gun does not shoot down patrol helicopters. Changing it to needing ammo does  shoot it down but as you are loading the turrets, if you click to split the ammo, it turns the weather to a storm and makes it night as you are typing the number.

Razor

Posted (edited)

 it turns the weather to a storm and makes it night as you are typing the number.?

There is no way the plugin is going that lmao.

Edited by Razor
0g.Ghost.7373

Posted

4 hours ago, Razor said:

 it turns the weather to a storm and makes it night as you are typing the number.?

There is no way the plugin is going that lmao.

It has done it more than once. Not sure why. I reset the conditions, click to type in 200 ammo and it goes dark and starts raining.

0g.Ghost.7373

Posted

lmao? Proof right here. As soon as I start typing 200, there foes the daylight. And thats with /day active from the TimeOfDay plugin. Also does it when I use admintime 13;adminclouds 0;adminwind 0;adminrain 0;adminfog 0

Razor

Posted

1 hour ago, 0g.Ghost.7373 said:

lmao? Proof right here. As soon as I start typing 200, there foes the daylight. And thats with /day active from the TimeOfDay plugin. Also does it when I use admintime 13;adminclouds 0;adminwind 0;adminrain 0;adminfog 0

You obviously have some keys bound to change your time in game.

Razor

Posted (edited)

8 minutes ago, Razor said:

You obviously have some keys bound to change your time in game.  prob 2 or 0 Can ya send me a video side by side of ya doning that with a sentry turret then with a normal turret. Start with the normal turret...

 

 

Edited by Razor
Razor

Posted

16 hours ago, 0g.Ghost.7373 said:

lmao? Proof right here. As soon as I start typing 200, there foes the daylight. And thats with /day active from the TimeOfDay plugin. Also does it when I use admintime 13;adminclouds 0;adminwind 0;adminrain 0;adminfog 0

 

14 hours ago, Razor said:

 

Any update on this?

0g.Ghost.7373

Posted

It was a key bind on the 0 key. I tried with splitting stacks of items and no problem. I tried vanilla turrets and it was the same as it was with yours. I then checked my key binds and set 0 to do nothing and it worked.

Weird that it only happened with both turrets.

 

Thanks for the help.

  • Like 1

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