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Building Skins 2.0.8

   (12 reviews)
Message added by Raul-Sorin Sorban,

Originally developed by https://codefling.com/☜марат☞, now maintained by @kaysharp

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On 8/4/2023 at 3:27 PM, Project Stingz said:

 

 

 

1 hour ago, Watcher said:

Look for this in BuildingSkins.cs.
 private readonly Dictionary<BuildingGrade.Enum, ulong> gradesSkin = new Dictionary<BuildingGrade.Enum, ulong>()
        {
            { BuildingGrade.Enum.Wood, 0 },
            { BuildingGrade.Enum.Stone, 10220 },
            { BuildingGrade.Enum.Metal, 10221 },
            { BuildingGrade.Enum.TopTier, 0 }
        };

Now you change  : { BuildingGrade.Enum.Stone, 10220 }, to { BuildingGrade.Enum.Stone, 10223 },

But you also need to change in the .cs the link to a new image of the brick skin.

thank you 🙂

 

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5 hours ago, MyOrangeSoJuicy said:

Do you know how we can update the .cs so that both Adobe and Brick skins show? When I do this it is just showing the Brick option, Adobe is gone

Thank you

I think its not allowed

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You can remove any foundation with no charge using the skins on a player's foundation. It's a new exploit with this version of the plugin. 

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@SunShine ツ still waiting on an update. you can use the brick skin via WarKings post further up, but you will lose the Adobe skin. Best bet is waiting for Dev to update the plugin

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HERE:  From what I've heard:  "Its not possible to add it to the current code. That's why its not been updated. It doesn't support multiple skins for each grade unfortunately."

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Has anyone tried not just changing the stone skin ID, but adding a second line for the brick?  If so did it populate?

Example
The post above is:  


{
            { BuildingGrade.Enum.Wood, 0 },
            { BuildingGrade.Enum.Stone, 10220 },
            { BuildingGrade.Enum.Metal, 10221 },
            { BuildingGrade.Enum.TopTier, 0 }


Has anyone tried something like this and worked?:..

{
            { BuildingGrade.Enum.Wood, 0 },
            { BuildingGrade.Enum.Stone, ID for Adobe },

            { BuildingGrade.Enum.Stone, ID for Brick },
            { BuildingGrade.Enum.Metal, 10221 },
            { BuildingGrade.Enum.TopTier, 0 }

 

I haven't tried yet myself, just curious.

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3 hours ago, XFactorXXL said:

Has anyone tried not just changing the stone skin ID, but adding a second line for the brick?  If so did it populate?

Example
The post above is:  


{
            { BuildingGrade.Enum.Wood, 0 },
            { BuildingGrade.Enum.Stone, 10220 },
            { BuildingGrade.Enum.Metal, 10221 },
            { BuildingGrade.Enum.TopTier, 0 }


Has anyone tried something like this and worked?:..

{
            { BuildingGrade.Enum.Wood, 0 },
            { BuildingGrade.Enum.Stone, ID for Adobe },

            { BuildingGrade.Enum.Stone, ID for Brick },
            { BuildingGrade.Enum.Metal, 10221 },
            { BuildingGrade.Enum.TopTier, 0 }

 

I haven't tried yet myself, just curious.

It can never work that way. It's not just that that needs to be changed.

There are other lines in the .cs to edit and add so it can take adobe and brick together.

So your idea won't work. It is 100% sure.

Some developing notions are necessary for this to work 🧐

Edited by Gbutome
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2 hours ago, Gbutome said:

It can never work that way. It's not just that that needs to be changed.

There are other lines in the .cs to edit and add so it can take adobe and brick together.

So your idea won't work. It is 100% sure.

Some developing notions are necessary for this to work 🧐

Makes sense, so a lot needs to be written to allow a build block that has multiple skins.  I kinda figured as much.

Thanks for the quick confirmation! 

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Another plugin author has figured this out, but they are selling it on their website which I wont link here - so we know it is doable - good luck team

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On 8/9/2023 at 3:05 AM, RickJamesBitch said:

i to have a payed one but if its ok i will try to update this one let me no

 

 

 

Edited by Project Stingz
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3 hours ago, WarKingz said:

Use Build Tools - Plugins - Codefling the dev is never AWOL

this is what im using as i already owned BuildTools

Even better now the skins have been added to it

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over waiting , on this free building skins , bought paid one thats been updated with adobe and brick skins

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so I have downloaded this plugin and installed on my server. however when I go to set the permission I get this permission doesn't exist. anyone had this issue?

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You can normally tell the diffrence between a good Dev and a bad Dev.. A good Dev will say he working on it or even tell the truth that theres and issue and will be a while but at least respond to the people that enjoy his/hers work..

A bad Dev will just ignored the chat and will never respond showing the lack of responsibility to a plugin making anything this person puts up forsale or even out for free in the future wont get the buyers/downloaders attention do to the lack of response if there is an issue or an update needed.

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49 minutes ago, TwoShoes said:

You can normally tell the diffrence between a good Dev and a bad Dev.. A good Dev will say he working on it or even tell the truth that theres and issue and will be a while but at least respond to the people that enjoy his/hers work..

A bad Dev will just ignored the chat and will never respond showing the lack of responsibility to a plugin making anything this person puts up forsale or even out for free in the future wont get the buyers/downloaders attention do to the lack of response if there is an issue or an update needed.

wow, way to be dramatic and entitled. As you can see he added the metal skin, and last update was just a few weeks ago. It's a free plug in, and some people have jobs and lives. He will get to it.  Go outside for a bit, it's nice out there. Calling someone a bad dev because he didn't jump when you said jump is a terrible way to approach life. Be grateful for the two existing building skins for free, and have patience for the new one.

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