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Building Skins 2.0.8

   (12 reviews)
Message added by Raul-Sorin Sorban,

Originally developed by https://codefling.com/☜марат☞, now maintained by @kaysharp

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No longer works, no matter what I select it no longer works for us. Only the GUI is displayed, you can set everything but nothing more with the hammer upgrade.

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On 7/13/2023 at 6:32 PM, Kobani said:

No longer works, no matter what I select it no longer works for us. Only the GUI is displayed, you can set everything but nothing more with the hammer upgrade.

The plugin still works. No worries with this one. You must have a conflict with another plugin or your plugin configuration has bugs.

 

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6 hours ago, Gbutome said:

The plugin still works. No worries with this one. You must have a conflict with another plugin or your plugin configuration has bugs.

 

I have removed the mod and then deleted all associated configs. Then I installed 1.1.1 and the menu appears, I select adobe skin but when I hit with the hammer stone is not changed to adobe. Permissions are given. I also tried it without all the other mods but it just doesn't work. Config is default. I'm getting desperate. Maybe you guys have another solution.

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20 hours ago, Kobani said:

I have removed the mod and then deleted all associated configs. Then I installed 1.1.1 and the menu appears, I select adobe skin but when I hit with the hammer stone is not changed to adobe. Permissions are given. I also tried it without all the other mods but it just doesn't work. Config is default. I'm getting desperate. Maybe you guys have another solution.

If you look at the floor and write  /bskin build   in chat, is that working?

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2 hours ago, Watcher said:

If you look at the floor and write  /bskin build   in chat, is that working?

yes, you can. Only with the hammer it does not work. With older versions, without Gui it works.

 

Edited by Kobani
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2 hours ago, itsParhaM5 said:

when we get the update man?

 

You can get it right now on the store for $12.99

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Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XMenu.GUILogo (BasePlayer player, System.Boolean open) [0x000b0] in <2586d3e23ce24b5793fa8ba912b19f3d>:0 at Oxide.Plugins.XMenu.OnPlayerConnected (BasePlayer player) [0x000b2] in <2586d3e23ce24b5793fa8ba912b19f3d>:0 at Oxide.Plugins.XMenu+<OnPlayerConnected>c__AnonStorey0.<>m__0 () [0x00000] in <2586d3e23ce24b5793fa8ba912b19f3d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0

12:12:04

Failed to run a 1.00 timer in 'BuildingSkins v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnPlayerConnected (BasePlayer player) [0x0007c] in <2586d3e23ce24b5793fa8ba912b19f3d>:0 at Oxide.Plugins.BuildingSkins+<OnPlayerConnected>c__AnonStorey2.<>m__0 () [0x00000] in <2586d3e23ce24b5793fa8ba912b19f3d>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <157a94ee66ab4a7991faecd1eb84be3b>:0

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updated the thing my self thanks             { BuildingGrade.Enum.Stone, 10223 },

 

Edited by Project Stingz
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That is not really a update, you have just replaced the adobe skin id for the brick one 

 

Edited by Mabel
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6 hours ago, Project Stingz said:

updated the thing my self thanks             { BuildingGrade.Enum.Stone, 10223 },

 

nice! Good looking out 👍thanks!

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On 5/6/2023 at 9:14 AM, ☜Марат☞ said:

.

is it possible to have each building skin have permissions?
Example:
adobe.use
Brick.use
shippingcontainer.use
Brutalis.use

the plugin needs a proper update for brick since the skin id wont work for aynthing else besides "stone" which already has adobe assigned to it.

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On 8/4/2023 at 3:27 PM, Project Stingz said:

and your point is  { BuildingGrade.Enum.Stone, 10223 },  its so ppl can add it an still wait for update

 

 

how did you do this ?

 

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Look for this in BuildingSkins.cs.
 private readonly Dictionary<BuildingGrade.Enum, ulong> gradesSkin = new Dictionary<BuildingGrade.Enum, ulong>()
        {
            { BuildingGrade.Enum.Wood, 0 },
            { BuildingGrade.Enum.Stone, 10220 },
            { BuildingGrade.Enum.Metal, 10221 },
            { BuildingGrade.Enum.TopTier, 0 }
        };

Now you change  : { BuildingGrade.Enum.Stone, 10220 }, to { BuildingGrade.Enum.Stone, 10223 },

But you also need to change in the .cs the link to a new image of the brick skin.

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Do you know how we can update the .cs so that both Adobe and Brick skins show? When I do this it is just showing the Brick option, Adobe is gone

Thank you

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