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Building Skins 2.0.8

   (12 reviews)
Message added by Raul-Sorin Sorban,

Originally developed by https://codefling.com/☜марат☞, now maintained by @kaysharp

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lot of difference since skinbox can use skins that people create even if they are not approved via shop mater of fact i have whole collection of player created skins that don't require to buy free to use

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3 minutes ago, Father said:

lot of difference since skinbox can use skins that people create even if they are not approved via shop mater of fact i have whole collection of player created skins that don't require to buy free to use

Yeah, but there is also a whole ton of skins that have been approved, and are currently for sale or have been for sale in the past. Are you telling me that my server is at risk for having these plugins loaded into skinbox? Which are the servers that got 'flagged' and how do you know they were 'flagged' at all? Every DLC item can be spawned for free, and plenty of people sell them, even on vanilla servers people sell paid items, surely this isn't an issue? 😕 

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6 hours ago, Father said:

there is high chance server can get shut down using this plugin considering it uses a paid dlc , have to watch out for that few server got flagged using plugins that allow players to use paid dlc items with out paying on server

If FP had an issue with people using DLC items they would restrict them completely from use. Yet they allow server admins to spawn them in with no restrictions. Unless stated in the ToS not sure this is factual

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1 hour ago, CupsOhJoe said:

there is high chance server can get shut down using this plugin considering it uses a paid dlc , have to watch out for that few server got flagged using plugins that allow players to use paid dlc items with out paying on server

Tell me if I'm wrong. 🤷‍♂️ Unsaleable items from the workshop will probably go, but ...

Found on Facepunch Legals
Community Server and Hosting Guidelines

Extract from 3. (c)
Don't be an a... . Be respectful of other players and our games and do not do or say anything that is illegal, circumvents paid content or could harm our games, Facepunch or other players.

Edited by Kobani
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20 hours ago, Father said:

there is high chance server can get shut down using this plugin considering it uses a paid dlc , have to watch out for that few server got flagged using plugins that allow players to use paid dlc items with out paying on server

What servers were those? Can you provide proof of this? I've only ever heard of servers being flagged for PIRATED PLUGINS....not skins.... Considering plugins have existed that do exactly the same thing for YEARS like Skinbox, Xskins, Lskins etc, i'm calling bullshit.

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I just bought raidable bases with that skin and yes as a server owner i bought also the Build Skin DLC, so am i allowed to use it on my server, i think the answere must be YES!

 

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As for servers supposedly getting banned for using this type of plugin....

I've played on quite a few servers that have DLC items in free kits that never got banned. Got some proof you can post? 

It wouldn't make any logical sense that they'd ban servers who WEREN'T making money on the DLC. Logically it would be the other way around, where you'd get in trouble for making money off of their DLC.

Edited by CaptainNebulous
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Players are automatically being assigned the permission buildingskins.autoskin - is this normal? If so, it's pretty annoying :classic_sad:

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5 hours ago, JimDeadlock said:

Players are automatically being assigned the permission buildingskins.autoskin - is this normal? If so, it's pretty annoying :classic_sad:

"Automatically activate skin when player connects": false

 

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On 5/14/2023 at 5:21 PM, Father said:

there is high chance server can get shut down using this plugin considering it uses a paid dlc , have to watch out for that few server got flagged using plugins that allow players to use paid dlc items with out paying on server

Only if you setup the plugin behind a paywall. Do it for free then you will be good.

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Hello,
I have that in console, it's a error ?:
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BuildingSkins.UpdateSkinBlock (BasePlayer player, BuildingBlock block) [0x00007] in <d2f2e66593f3455baee3d0e23a82bff6>:0
at Oxide.Plugins.BuildingSkins+<OnStructureUpgrade>c__AnonStorey2.<>m__0 () [0x00026] in <d2f2e66593f3455baee3d0e23a82bff6>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0

for information I have the plugins : BGrade and building grade

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2 hours ago, Dad Frog said:

Hello,
I have that in console, it's a error ?:
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BuildingSkins.UpdateSkinBlock (BasePlayer player, BuildingBlock block) [0x00007] in <d2f2e66593f3455baee3d0e23a82bff6>:0
at Oxide.Plugins.BuildingSkins+<OnStructureUpgrade>c__AnonStorey2.<>m__0 () [0x00026] in <d2f2e66593f3455baee3d0e23a82bff6>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0

for information I have the plugins : BGrade and building grade

this is a conflict with another plugin. how exactly do you update the build and what happens at that moment? which building grade plugin are you using?

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7 hours ago, ☜Марат☞ said:

this is a conflict with another plugin. how exactly do you update the build and what happens at that moment? which building grade plugin are you using?

Hello,
I have the plugins : BGrade and building grade

https://umod.org/plugins/bgrade
https://umod.org/plugins/building-grades

I don't know exactly when this happens, it's definitely due to a player using the plugin, I only saw the message in the console.
I will try to reproduce the "bug" myself.
That said, it doesn't seem to impact your plugin usage. It works great for me and none of the players have complained.

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13 hours ago, Dad Frog said:

Hello,
I have the plugins : BGrade and building grade

https://umod.org/plugins/bgrade
https://umod.org/plugins/building-grades

I don't know exactly when this happens, it's definitely due to a player using the plugin, I only saw the message in the console.
I will try to reproduce the "bug" myself.
That said, it doesn't seem to impact your plugin usage. It works great for me and none of the players have complained.

Pretty sure you can't use both of those at the same time 

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39 minutes ago, Stark said:

Hello, is there a way to skin the doors or am I missing something?

Doors only use the workshop skins not the adobe. Adobe is just for the structural pieces and a door is considered a deployable.

Edited by CaptainNebulous
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I think that the plugin is disabled in the new update from Rust, tested it on the latest staging and it wasn't working anymore. Let us hope it isn't.

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19 minutes ago, Helium said:

How will we choose between each Container skin?

 

the skin will be applied automatically depending on the type of building block.

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Just now, ☜Марат☞ said:

the skin will be applied automatically depending on the type of building block.

what about the colours? all my sheet buildings are multicolour. 🙂 many thanks for quick update.

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building skin

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☜Марат☞ 
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theres no config 

 

Quote          so u just leave in stead of helping me great work 

 

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